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“Baby Bird flies in the Sky” is an iOS9/iOS10/iOS11/iOS12/iOS13 game which is similar to the very famous Flappy Bird. You are a nice little bird who is learning to fly. The goal of the game is to avoid the obstacles (The pipes) and collect the bonuses. It’s incredibly addictive, and it is impossible to put down.
The game was realized using the new Apple programming language SWIFT 5, and the framework SpriteKit. It is compatible with all the iPhone and iPad screen size. The code is really well commented, and easy to understand.
You can easily reskin and customize the gamePlay because all the settings are included in one file (Settings.swift): you can increase/decrease the speed of the bird, set the gravity, change the space between pipes, personalize the font ecc. Probably in just one hour you will have your game ready to upload on the App store!
“Baby Bird flies in the Sky” includes one way of monetization, ADMOB banner and interstitial. Moreover, it includes the GameCenter integration, and the classic share button, to share your record on Facebook, Twitter, etc.
If you want to try the game, you can download it on the App Store by clicking on the link of the app here, or by searching it on the App Store (“Baby Bird flies in the sky”). Also, you can play the youtube video to see thee gameplay.
Features of the app:
- written in SWIFT 5, using the iOS SPRITEKIT framework
- Compatible with all screen sizes (iPhone and iPad)
- Compatible with iOS9, iOS10, iOS11, iOS12, iOS13
- Monetization through AdMob banner and interstitials
- Game Center (one leaderboard, four achievements)
- One hour reskin
- Sharing button, to share your best score on Facebook, Twitter, whatsapp etc.
- Clean and well commented code
- All settings in one class
- detailed pdf guide
- Amazing gamePlay
- I’ll do my best to add new features to the game
How to setup and Reskin
Simply replace the images with your own images to reskin the game. All the images can be found in the Images.xcassets directory. Concerning the Bird animation and the bonus animation, the sprites are saved on different directories (Bird.atlas, BirdDead.atlas, powerup1.atlas): simply replace the frames of each animation with yours. Do the same for music and sounds: simply replace the sound files with yours. To manage all the settings for the game (in order to change the gameplay) you have a dedicated class (Settings.swift). Everything is well commented in the code, so it is really easy to understand everything. If you have any problems, you can read the detailed pdf with all the instructions, or ask me for information, I will be very happy to help you.
- source code updated for iOS13 and Swift5.
- Removed Chartboost interstitials, added admob interstitial
- Bug fixed