Berry Match Three: PRO

Berry Match Three: PRO

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You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

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You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$199

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The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$349

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Description

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current version : 26.09.16 – Version 4.2.1

bugs that were found in bug fixer are now all 100% fixed.

Source code is now running on unity 5.4

>> VIEW DOCUMENTATION <<

Berry Match Three is the best Match-3 open source code engine you can find. This game has a very nice graphic design that you can substitute with your own original graphics. In this game you will also find a multitude of play modes and power ups.
The project contains a series of tools for fast project setup. They include a global settings editor, level editor, rules editor, localization editor etc. The project is in active development, so this list will be appended.

 

The the demo is available via the link below.

Google Play: DEMO

Features

  • Powerful Level Editor. Import/export of levels into individual files.

  • Level types: Target Score – collect the specified number of points, Jelly Crush – clear the level of jelly, Block Crush – clear the level of wooden blocks, Sugar Drop – drop all sugar chips, Color Collection – destroy the specified number of chips, Jam – fill the level with jam, Duel with Ted – fill the level with jam before your opponent.

  • Level limitations: Moves – the player has a limited number of moves, Timer – the player has a limited amount of time.

  • Power ups: CrossBomb – destroys all berries in its row and column. SimpleBomb – destroys all neighboring berries. ColorBomb – destroys all berries of its own color, VLineBomb and HLineBomb – destroys the corresponding horizontal and vertical rows of berries. Ladybird – a smart bomb that searches for the most attractive berry and destroys it, UltraColorBomb – a bomb that, at the player’s will, destroys all berries of the same color as one of the neighboring berries. LightningBomb – a bomb creating a chain reaction of destroying chips.

  • A huge number of mixing effects. The player may mix any pair of power ups, thus creating a unique effect with more powerful destructive capability.

  • Obstacles: Wood Block – a destroyable block, Stone – a chip that behaves like a destroyable block, Weed – a destroyable block that creates new blocks of the same type with each move. Branch – a block that contains a berry – it may be destroyed if you try to destroy the berry it contains.

  • Other mechanics: Teleport – allows to link remote slots to each other, as a result the berries begin to teleport, Wall – unbreakable obstacle, that blocks the movement of chips from one slot to the next. Gravity Direction – you may specify the direction of chips falling for each slot.

  • Easily expandable level map. You may create a huge level map using repeating parts.

  • 75 ready-made levels.

  • Built-in In-App Purchases system, as well as an in-game shop that allows the player to buy in-game goods. For real money and for in-game currency.

  • Built-in advertisement networks: Chartboost, UnityAds, AdColony and AdMob. They allow to monetize your application by means of showing video ads. There is also a way to reward the player for viewing an extra ad video.

  • A system of cut-scenes. You may write a short dialog between the two players that will play back every time you launch a pre-selected level. This allows to introduce exciting tutorial moments into the game as well as enrich the game with a plot.

  • Daily rewards. The project contains a mini-game – the Wheel of Fortune that allows the player to win a random prize once a day. In addition to that, the player may purchase tickets for this mini-game for in-game currency.

  • The energy system. Each unsuccessful attempt of passing one or another level reduces the life of a player. Life regenerates with time. This technique keeps the player interested longer. Besides, lives can be bought in the shop, or won at the Wheel of Fortune.

  • Gameplay synchronization. By player’s wish he can connect the game to his Facebook profile and save the progress in the cloud and, as a result, play on multiple devices. This is made possible by the Backendless cloud database service.

  • Leaderloards. Each level has its own list of leaders, where the player may compete with his Facebook friends as well as with fake players from the Berry Match-Three universe.

  • Text localization. The project has already been translated into English and Russian, and you may easily add additional language. The player may select any language available right in the game’s settings.

  • Local notifications. The player will always know it’s time to play again. Each time when the player’s lives will be refilled, he will receive a message on his/her telephone. This concerns the daily rewards too. Also, the game will wish the player good morning if he ever forgets to play it :)

  • The user interface is adapted for various screen resolutions, for portrait as well as landscape screen orientation as well as for digitizer and mouse controls.

  • The game is abundant with nice sounds. All effects are provided with a sound, and are accompanied with two beautiful melodies.

  • BerryPanel. The most part of the main settings is located on one panel. There you will also find a way to send an email to the creator of the game with a question or a bug report, and receive an email in reply.

  • Fixer. A fast error fixing module allows you to instantly get a list of all bugs known to the author and fix them in one click without diving into the source code.

  • The game has been tested on Android and iOS platforms.

Feel free to ask the developer an additional question related to the project’s capabilities.
The the demo is available via the link below.

Google Play: DEMO

Changes log

12.07.17 – Version 4.2.6

Fixed a couple of major bugs.

20.06.17 – Version 4.2.5

Fixed a couple of major bugs.

26.11.16 – Version 4.2.4

Fixed problem with friends invitation.

Fixed some more major bugs.

03.11.16 – Version 4.2.3

Folder with sounds and music is restored

Bounce effect when chips is falling on the field is added.

20.10.16 – Version 4.2.2

Removed test level from level list

Fixed a bug, when first cutscene doesn’t work

26.09.16 – Version 4.2.1

bugs that were found in bug fixer are now all 100% fixed.

Source code is now running on unity 5.4

15.08.15 – Version 4.2 

Initial release

 

5 Reviews

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Sellmyapp Team on 29 Apr 2016, 18:08:38

Hi @Thomas, as you can see the package is ready for iOS as well. feel free to ask any other questions.

Brian Mok on 29 Apr 2016, 10:26:16

Hi,

The code is nice, but the bonus round after level completion too long. Sometimes even longer than actual time user play. Kind of make user boring of waiting. Are we able to change this?

2. Can user send or receive life after login Facebook?

 

Thanks

Sellmyapp Team on 29 Apr 2016, 10:27:17

@Brian, thanks for your questions, the author will reply to you soon.

Viktor Yurov Author on 29 Apr 2016, 10:30:41

Hi @Brian,

It responce from the level design, if you will make big number of move for easy level, then it will be too long, yes.

Not yet. I am planning to add this feature in the next update.

Sellmyapp Team on 29 Apr 2016, 10:39:23

@Viktor, thanks for the quick response! @Brian, feel free to ask any other questions.

Brian Mok on 29 Apr 2016, 11:06:58

Hi, how about the effect?

Are we able to change the effect of explosion to other particle effect?

Viktor Yurov Author on 29 Apr 2016, 11:08:52

@Brian,

Yes, sure. All effect maded with ParticleEffect and legacy Animation. So you can change it pretty easy.

Brian Mok on 30 Apr 2016, 17:24:15

For the bonus round, one of the level I finished with 9 move remaining, it’s took me “forever” to finish the bonus round.

The effects of bonus continuously coming in but the move remaining unchanged.

 

Anyway we can change or limit this?

 

It’s not too much move given in the level.

Brian Mok on 30 Apr 2016, 17:29:53

Another question for the effect wording like Tasty, delicious…. Are they using graphic or they using text effect?

Viktor Yurov Author on 30 Apr 2016, 17:32:27

Hi @Brian,

As I said this effect is reponcing from level design. You can ty to play Candy Crush Saga, there is the same problem sometimes.

It is using text effect. You can easy change it to another words.

Brian Mok on 30 Apr 2016, 21:22:19

Thanks for prompt reply.

 

Another issue is the game using a lot mobile data.

I’m playing around the game for few days, it’s consume 600+mb data. Why it’s need so much data?

Sellmyapp Team on 30 Apr 2016, 21:25:42

@Brian, thanks for your question. Viktor will reply to you soon.

Brian Mok on 01 May 2016, 01:09:01

Hi,

@As I said this effect is reponcing from level design. You can ty to play Candy Crush Saga, there is the same problem sometimes.

 

I understand but it will be big problems. I played your game level 31 then it took 10 minutes the remaining move still not change.

As a player, it’s not interesting anymore. It’s too long to wait.

 

Viktor Yurov Author on 01 May 2016, 12:40:24

It uses four video ads networks. I think that its a main cunsomer of the traffic.

If you will not create levels with 4 colors, but will cteate only with 5 or 6, this problem will be resolved for you.

Brian Mok on 01 May 2016, 12:54:31

Hi,

Your level 31 having 5 different color. Still having the issue.

 

Can we modify the code so that it straight give the bonus by using remaining move after target completed? Instead of giving so much extra bonus before awarding the remaining move bonus.

Viktor Yurov Author on 01 May 2016, 13:05:29

Brian, this is a problem of level design. You can just don’t make levels with this problem.

And if you want we can change count of creating bombs. Now it makes 8 bombs and starts explode it. But we can set it to 20-30, if you want, it will play pretty faster.

Sellmyapp Team on 01 May 2016, 13:13:22

Hi @Viktor, thanks for clarifying that. @Brian. this is not a “bug”. it is dependent on the design of the levels you create. the source code comes with an editor that allows you to control almost anything. so when you design your levels you can test them with the best color combinations , bomb counts, etc.

Like in any match 3 game , one needs to test the levels that are created to build a cool challenging gameplay.

This engine allows you all the flexibility to do it.

ayoub ayoub on 27 Apr 2016, 19:48:08

this game is an absolute mess did you try it before you lunch it how can i play if i can unlock all level easly and when i play i can watch the level section i think you need to update your game it very good but it need to be fixx

Sellmyapp Team on 27 Apr 2016, 19:50:14

@Mryourgan thanks for your questions. the reason the app is open like that is that you can test it properly. this is actually one of the best match 3 engines you can find. the published version is meant to allow people to test all aspects of the app and see the engine.

Milky TK on 27 Apr 2016, 15:38:34

demo link not work

Sellmyapp Team on 27 Apr 2016, 15:43:47
Viktor Yurov Author on 27 Apr 2016, 15:45:35

Hi @Milky TK, thanks for report! I fixed the link.

Sellmyapp Team on 27 Apr 2016, 15:48:25

@Viktor, thanks for the quick response!

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Rating
4.8 average based on 5 ratings
Category Casual
Platforms Unity 5.4
Frameworks Unity
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