Berry Match Three: PRO

Berry Match Three: PRO

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$199

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$349

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

+ $1249
Summary:
$199
Add to cart If you need a custom quotation, contact us

The Best, Fastest and most reliable service to launch your own App or Game

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

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current version : 26.09.16 – Version 4.2.1

bugs that were found in bug fixer are now all 100% fixed.

Source code is now running on unity 5.4

>> VIEW DOCUMENTATION <<

Berry Match Three is the best Match-3 open source code engine you can find. This game has a very nice graphic design that you can substitute with your own original graphics. In this game you will also find a multitude of play modes and power ups.
The project contains a series of tools for fast project setup. They include a global settings editor, level editor, rules editor, localization editor etc. The project is in active development, so this list will be appended.

 

The the demo is available via the link below.

Google Play: DEMO

Features

  • Powerful Level Editor. Import/export of levels into individual files.

  • Level types: Target Score – collect the specified number of points, Jelly Crush – clear the level of jelly, Block Crush – clear the level of wooden blocks, Sugar Drop – drop all sugar chips, Color Collection – destroy the specified number of chips, Jam – fill the level with jam, Duel with Ted – fill the level with jam before your opponent.

  • Level limitations: Moves – the player has a limited number of moves, Timer – the player has a limited amount of time.

  • Power ups: CrossBomb – destroys all berries in its row and column. SimpleBomb – destroys all neighboring berries. ColorBomb – destroys all berries of its own color, VLineBomb and HLineBomb – destroys the corresponding horizontal and vertical rows of berries. Ladybird – a smart bomb that searches for the most attractive berry and destroys it, UltraColorBomb – a bomb that, at the player’s will, destroys all berries of the same color as one of the neighboring berries. LightningBomb – a bomb creating a chain reaction of destroying chips.

  • A huge number of mixing effects. The player may mix any pair of power ups, thus creating a unique effect with more powerful destructive capability.

  • Obstacles: Wood Block – a destroyable block, Stone – a chip that behaves like a destroyable block, Weed – a destroyable block that creates new blocks of the same type with each move. Branch – a block that contains a berry – it may be destroyed if you try to destroy the berry it contains.

  • Other mechanics: Teleport – allows to link remote slots to each other, as a result the berries begin to teleport, Wall – unbreakable obstacle, that blocks the movement of chips from one slot to the next. Gravity Direction – you may specify the direction of chips falling for each slot.

  • Easily expandable level map. You may create a huge level map using repeating parts.

  • 75 ready-made levels.

  • Built-in In-App Purchases system, as well as an in-game shop that allows the player to buy in-game goods. For real money and for in-game currency.

  • Built-in advertisement networks: Chartboost, UnityAds, AdColony and AdMob. They allow to monetize your application by means of showing video ads. There is also a way to reward the player for viewing an extra ad video.

  • A system of cut-scenes. You may write a short dialog between the two players that will play back every time you launch a pre-selected level. This allows to introduce exciting tutorial moments into the game as well as enrich the game with a plot.

  • Daily rewards. The project contains a mini-game – the Wheel of Fortune that allows the player to win a random prize once a day. In addition to that, the player may purchase tickets for this mini-game for in-game currency.

  • The energy system. Each unsuccessful attempt of passing one or another level reduces the life of a player. Life regenerates with time. This technique keeps the player interested longer. Besides, lives can be bought in the shop, or won at the Wheel of Fortune.

  • Gameplay synchronization. By player’s wish he can connect the game to his Facebook profile and save the progress in the cloud and, as a result, play on multiple devices. This is made possible by the Backendless cloud database service.

  • Leaderloards. Each level has its own list of leaders, where the player may compete with his Facebook friends as well as with fake players from the Berry Match-Three universe.

  • Text localization. The project has already been translated into English and Russian, and you may easily add additional language. The player may select any language available right in the game’s settings.

  • Local notifications. The player will always know it’s time to play again. Each time when the player’s lives will be refilled, he will receive a message on his/her telephone. This concerns the daily rewards too. Also, the game will wish the player good morning if he ever forgets to play it :)

  • The user interface is adapted for various screen resolutions, for portrait as well as landscape screen orientation as well as for digitizer and mouse controls.

  • The game is abundant with nice sounds. All effects are provided with a sound, and are accompanied with two beautiful melodies.

  • BerryPanel. The most part of the main settings is located on one panel. There you will also find a way to send an email to the creator of the game with a question or a bug report, and receive an email in reply.

  • Fixer. A fast error fixing module allows you to instantly get a list of all bugs known to the author and fix them in one click without diving into the source code.

  • The game has been tested on Android and iOS platforms.

Feel free to ask the developer an additional question related to the project’s capabilities.
The the demo is available via the link below.

Google Play: DEMO

Changes log

12.07.17 – Version 4.2.6

Fixed a couple of major bugs.

20.06.17 – Version 4.2.5

Fixed a couple of major bugs.

26.11.16 – Version 4.2.4

Fixed problem with friends invitation.

Fixed some more major bugs.

03.11.16 – Version 4.2.3

Folder with sounds and music is restored

Bounce effect when chips is falling on the field is added.

20.10.16 – Version 4.2.2

Removed test level from level list

Fixed a bug, when first cutscene doesn’t work

26.09.16 – Version 4.2.1

bugs that were found in bug fixer are now all 100% fixed.

Source code is now running on unity 5.4

15.08.15 – Version 4.2 

Initial release

 

5 Reviews

In order to ask a question you need to log in or register as a user for free.

Viktor Yurov Author on 17 Nov 2017, 09:25:35

Hi @Klaudian Dhefto,

I have replied you by email!

Samuel White Buyer on 14 Nov 2017, 18:07:18

Hello Victor! Wonderful product. I’ve re-skinned appropriately, but when I’m trying to build, I get an “Unable to convert classes to dex format” when it’s compiling the java portions. I haven’t added any other ad plugins that I know of, so there’s got to be a conflict somewhere else. Here’s the error log. Sorry in advance for the length.

 

CommandInvokationFailure: Unable to convert classes into dex format.

C:Program FilesJavajdk1.8.0_151binjava.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir=”C:/Users/bp0025803/AppData/Local/Android/Sdktools” -Dfile.encoding=UTF8 -jar “G:Program FilesUnity5.6.2f1EditorDataPlaybackEnginesAndroidPlayer/Toolssdktools.jar” –

 

stderr[

Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/BuildConfig;

Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/IUnityAdsListener;

Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds;

Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$1;

Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$2;

Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$FinishState;

Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$PlacementState;

Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/UnityAds$UnityAdsError;

Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/unity3d/ads/adunit/AdUnitActivity;

 

UNEXPECTED TOP-LEVEL EXCEPTION:

java.lang.RuntimeException: Translation has been interrupted

at com.android.dx.command.dexer.Main.processAllFiles(Main.java:615)

at com.android.dx.command.dexer.Main.runMonoDex(Main.java:313)

at com.android.dx.command.dexer.Main.runDx(Main.java:291)

at com.android.dx.command.dexer.Main.main(Main.java:247)

at com.android.dx.command.Main.main(Main.java:94)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:498)

at SDKMain.main(SDKMain.java:130)

Caused by: java.lang.InterruptedException: Too many errors

at com.android.dx.command.dexer.Main.processAllFiles(Main.java:607)

… 9 more

]

stdout[

processing archive G:NewMatch3MyMatch3MyMatch3TempStagingAreaandroid-librariesChartboostSDKlibs.chartboost.jar…

ignored resource META-INF/MANIFEST.MF

processing com/chartboost/sdk/CBImpressionActivity.class…

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Sell My App Support on 14 Nov 2017, 18:21:22

Hello @Samuel White,
Thank you for your purchase!
The Author will reply to you as soon as possible

Also, we politely ask you, next time when you would like to share the error log in the public thread, please just create a separate document and share the link to it. Thank you.

Viktor Yurov Author on 15 Nov 2017, 07:17:15

Hello @Samuel White,

Thanks for the feedback! It looks like an issue with Unity Ads. Please contact me through the contact form in BerryPanel (Window / BerryPanel > Contact)

Aldevi apps Buyer on 04 Oct 2017, 17:22:33

hi as of november the backendless v3 free will stop work, and v4 will be available will you update the code for that.

Sell My App Support on 04 Oct 2017, 17:24:47

Hi Aldevi, thank you for your purchase! The author will reply to you soon

Viktor Yurov Author on 04 Oct 2017, 17:38:45

Hi Aldemi,

Yes, I know about that. Because of that, I decided to replace Backendless to GameSparks. Backendless was a good replacement for the Parse, but it is not the best backend service. BMTE works much better and faster with GS.

It will be avaliable soon with update v4.3.

If you want, you can get it know. Contact me by email for this.

Aldevi apps Buyer on 05 Oct 2017, 09:30:02

hi thank you for your answer and good news

power2k Buyer on 29 Sep 2017, 13:15:35

Hi Viktor,

 

Just wondering when you can upload the newer version (V4.3) of this game asset?

 

Can’t wait to get my game updated.

Thanks.

Viktor Yurov Author on 29 Sep 2017, 16:18:31

Hi Shaw,

Contact me by email, please

Nadia Nazir Buyer on 09 Sep 2017, 13:47:41

Hi Viktor

Thanks for the awesome game. I am afraid that I am facing some issues in making it work. Please see the attached screenshots. I have tried importing on clean project multiple times but getting errors each time.

Could you please look into this?

Many thanks

Nadia

Attached:
Viktor Yurov Author on 11 Sep 2017, 09:33:03

Hi Nadia,

Sorry for delay. You need to restart Unity ADs service. (Window > Services). It should help.

 

Also as I see, you are using Unity 2017. If you have a chance to use Unity 5, I recommend you to use this version.

 

Unity 2017 has one bug (maybe it is a feature, I don’t know). Some buttons in the game will not work. In this case you need to check all child objects in “UI” object. There should not be any object, that scaled by 0 by Z asix. If you will find this kind objects, you need to change scale to 1.

I will try to update the project for unity 2017 in the near future.

 

Nadia Nazir Buyer on 12 Sep 2017, 21:03:59

Hi Viktor,

Many thanks for the solution. I will install Unity 5.

Could you also please let me know which folders/scripts shall I remove to completely disable Ads and IAP?

Thanks

Nadia

Viktor Yurov Author on 14 Sep 2017, 09:57:45

Hi,

Please, write me through the contact form BerryPanel (Window > BerryPanel). I will help you with this issue

Nadia Nazir Buyer on 14 Sep 2017, 13:45:38

Hi

I have sent you a message through the contact form just now.

Thanks

Crumpet on 20 Aug 2017, 09:42:39

?????? ????, ??????. ???? ??????????, ???? ?????? Unity ads ????? ????????? ??????? ??????? ?? ?????.

Sellmyapp Team on 20 Aug 2017, 12:29:15

Hi @Crumpet, yet Berry match pro also has built in unity ads and it will work for you. feel free to ask any other questions. Thanks.

Viktor Yurov Author on 20 Aug 2017, 12:36:26

Privet @Crumpet,

Da, tam 4 vstroenih reklamnih seti. Unity ADs v tom chisle. Esli budut problemi ili voprosy po nastroike, mozhete zadat’ ih cherez kontaktnuyu formu pryamo v proekte.

Crumpet on 09 Dec 2017, 06:42:15

??????, ?????? ????. ? ????? ???????? ?? ?????? ??????? ??? ??????? ?? ??????? ? ??? ????? ????? ???. ??? ????????? ?????? ???????? ????????? ?? ??????? ?? ???????? ??? ???. ????? ??????? ??? ?? ?? ??????????? ????????? ? ??? ?????? ??????. ????? ?????????. ???? ? ??? ????????? ????? ?? ??? ?????? ?????? ??? ????????. ???? ?????? ?????????? ?? ???????? ????????? ?? ?????. ? ?? ????? ? ????? ? ??? ??? ?? ?????? ??????? ? ??. ????? ???.

Viktor Yurov Author on 09 Dec 2017, 06:48:52

Hi,

Nothing wrong. This is frequent mistake :)

I thought you was writing about Ultimate Match-Three. Yes, as for Berry Match-Three, there is two versions. This one is most complete.

Crumpet on 09 Dec 2017, 06:56:08

???? ?????????? ?? ??? ???????_) ? ????? ????? ?? ????? ?? 50$ ?? ???????. ??? ?????? ??? ??? ??? ????. ???? ? ??? ??? ? ????????? ????????? ??? ?????????? ????? ?????? ??? 4.2 ?????? ,?????? ????. ?? ???????? ? ???? ?????? ???? ?????? ????????????? ??????????. ? ????????? ????? ??? ?? ????? ?? ?????? ?????? ??????????

Crumpet on 09 Dec 2017, 07:00:49

??? ???? ?????????. ????? ?? ????????.

???? ???????? ???.

??????? ?? ??????? ????? ? ??? ??? ???????? ?? ???????? ?????????.

Viktor Yurov Author on 09 Dec 2017, 07:02:48

Heh! Da, vy pravy!

V Asset Store prodaetsya dve versii. Lite i Standard. Tut prodaetsya Pro versya – eto standard, no s parojkoy dopolnitelnyh fich. I s plaginamy. Reklama, facebook i tak dalee.

Sell My App Support on 14 Dec 2017, 21:26:45

Hello Everyone,
May we remind you, the public thread here is intended to provide support only for Buyers of sellmyapp.com.
Please note, if the game template was bought elsewhere, then support should be requested only on a platform where it was purchased.
Best regards.

C0D3M4N Buyer on 17 Aug 2017, 17:55:31

I have been reading that you refund individuals if they purchased the standard version of this asset on Unity before they took it down over there. How do I go about get that $100 purchase refunded? I have the date and my invoice number. Just need to know how to get that process started. Thank you in advance for your help.

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Rating
4.8 average based on 5 ratings
Category Casual
Platforms Unity 5.4
Frameworks Unity
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