Berry Match Three: PRO

Berry Match Three: PRO

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$199

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$349

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Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

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Description

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current version : 26.09.16 – Version 4.2.1

bugs that were found in bug fixer are now all 100% fixed.

Source code is now running on unity 5.4

>> VIEW DOCUMENTATION <<

Berry Match Three is the best Match-3 open source code engine you can find. This game has a very nice graphic design that you can substitute with your own original graphics. In this game you will also find a multitude of play modes and power ups.
The project contains a series of tools for fast project setup. They include a global settings editor, level editor, rules editor, localization editor etc. The project is in active development, so this list will be appended.

 

The the demo is available via the link below.

Google Play: DEMO

Features

  • Powerful Level Editor. Import/export of levels into individual files.

  • Level types: Target Score – collect the specified number of points, Jelly Crush – clear the level of jelly, Block Crush – clear the level of wooden blocks, Sugar Drop – drop all sugar chips, Color Collection – destroy the specified number of chips, Jam – fill the level with jam, Duel with Ted – fill the level with jam before your opponent.

  • Level limitations: Moves – the player has a limited number of moves, Timer – the player has a limited amount of time.

  • Power ups: CrossBomb – destroys all berries in its row and column. SimpleBomb – destroys all neighboring berries. ColorBomb – destroys all berries of its own color, VLineBomb and HLineBomb – destroys the corresponding horizontal and vertical rows of berries. Ladybird – a smart bomb that searches for the most attractive berry and destroys it, UltraColorBomb – a bomb that, at the player’s will, destroys all berries of the same color as one of the neighboring berries. LightningBomb – a bomb creating a chain reaction of destroying chips.

  • A huge number of mixing effects. The player may mix any pair of power ups, thus creating a unique effect with more powerful destructive capability.

  • Obstacles: Wood Block – a destroyable block, Stone – a chip that behaves like a destroyable block, Weed – a destroyable block that creates new blocks of the same type with each move. Branch – a block that contains a berry – it may be destroyed if you try to destroy the berry it contains.

  • Other mechanics: Teleport – allows to link remote slots to each other, as a result the berries begin to teleport, Wall – unbreakable obstacle, that blocks the movement of chips from one slot to the next. Gravity Direction – you may specify the direction of chips falling for each slot.

  • Easily expandable level map. You may create a huge level map using repeating parts.

  • 75 ready-made levels.

  • Built-in In-App Purchases system, as well as an in-game shop that allows the player to buy in-game goods. For real money and for in-game currency.

  • Built-in advertisement networks: Chartboost, UnityAds, AdColony and AdMob. They allow to monetize your application by means of showing video ads. There is also a way to reward the player for viewing an extra ad video.

  • A system of cut-scenes. You may write a short dialog between the two players that will play back every time you launch a pre-selected level. This allows to introduce exciting tutorial moments into the game as well as enrich the game with a plot.

  • Daily rewards. The project contains a mini-game – the Wheel of Fortune that allows the player to win a random prize once a day. In addition to that, the player may purchase tickets for this mini-game for in-game currency.

  • The energy system. Each unsuccessful attempt of passing one or another level reduces the life of a player. Life regenerates with time. This technique keeps the player interested longer. Besides, lives can be bought in the shop, or won at the Wheel of Fortune.

  • Gameplay synchronization. By player’s wish he can connect the game to his Facebook profile and save the progress in the cloud and, as a result, play on multiple devices. This is made possible by the Backendless cloud database service.

  • Leaderloards. Each level has its own list of leaders, where the player may compete with his Facebook friends as well as with fake players from the Berry Match-Three universe.

  • Text localization. The project has already been translated into English and Russian, and you may easily add additional language. The player may select any language available right in the game’s settings.

  • Local notifications. The player will always know it’s time to play again. Each time when the player’s lives will be refilled, he will receive a message on his/her telephone. This concerns the daily rewards too. Also, the game will wish the player good morning if he ever forgets to play it :)

  • The user interface is adapted for various screen resolutions, for portrait as well as landscape screen orientation as well as for digitizer and mouse controls.

  • The game is abundant with nice sounds. All effects are provided with a sound, and are accompanied with two beautiful melodies.

  • BerryPanel. The most part of the main settings is located on one panel. There you will also find a way to send an email to the creator of the game with a question or a bug report, and receive an email in reply.

  • Fixer. A fast error fixing module allows you to instantly get a list of all bugs known to the author and fix them in one click without diving into the source code.

  • The game has been tested on Android and iOS platforms.

Feel free to ask the developer an additional question related to the project’s capabilities.
The the demo is available via the link below.

Google Play: DEMO

Changes log

12.07.17 – Version 4.2.6

Fixed a couple of major bugs.

20.06.17 – Version 4.2.5

Fixed a couple of major bugs.

26.11.16 – Version 4.2.4

Fixed problem with friends invitation.

Fixed some more major bugs.

03.11.16 – Version 4.2.3

Folder with sounds and music is restored

Bounce effect when chips is falling on the field is added.

20.10.16 – Version 4.2.2

Removed test level from level list

Fixed a bug, when first cutscene doesn’t work

26.09.16 – Version 4.2.1

bugs that were found in bug fixer are now all 100% fixed.

Source code is now running on unity 5.4

15.08.15 – Version 4.2 

Initial release

 

5 Reviews

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Payners Buyer on 25 Feb 2017, 20:58:17

I started the project without making any changes. That’s the image! What is the reason ?

 

 

Attached:
Sellmyapp Team on 25 Feb 2017, 20:59:12

Hi @Payners, the author will reply to you soon. please also state the exact unity version you are using. Thanks.

Payners Buyer on 25 Feb 2017, 21:01:00

Unity version  5.3.3f1

 

second image :

Attached:
Viktor Yurov Author on 26 Feb 2017, 11:25:33

Hi,

You made something wrong when you import the project. Try to import it again. You need to create new empty project and then open the unity package by double clicking.

Aldevi apps Buyer on 25 Feb 2017, 06:32:32

Hi you are saying 75 ready-made levels i se only 50 in the game?

Viktor Yurov Author on 26 Feb 2017, 11:21:06

Hi,

There is about 75 levels, but the map contains about 50 level button. So if you will increase the map, you will see other 25 levels.

power2k Buyer on 19 Feb 2017, 23:57:03

Hi Viktor,

Just found some issues with this Berry Match match 3 engine PRO version:

1) Can’t log into Facebook via the native Facebook app. However, once I delete the Facebook app, I can then log into Facebook in game via the webURL method. Why?? Anything wrong with FB SDK or any settings I didn’t configure correctly?

2) When I watch AdColony ads in the shop, I can get free seeds. However, when the ads are from Chartboost or Admob, after I watch it, I do NOT get free seeds. Why? Anything wrong with the AdAssistant.cs code??

I sent you emails multiple times regarding these issues and you seem unresponsive, so I just posted them here again.

Thanks.

Viktor Yurov Author on 20 Feb 2017, 07:01:28

Hi Shaw,

Sorry for the delay. There was holidays, so I couldn’t check it.

I have replied you by email.

power2k Buyer on 20 Feb 2017, 15:24:28

Thanks Viktor.
 
For issue 1), I will redownload the latest version of the game and re-test FB log-in.

For issue 2), I don’t know what’s going on. The issue is I don’t get free coins after I view the Chartboost and AdMob ads. But I do get free coins after I view the AdColony ads. So I don’t think this is the issue with any of these ads plug-ins, it will be more likely the error in your Ad script setting.

Also, I personally do NOT like AdColony ads – most of them have very long playtime (30 seconds) and I have a lot players complaining on my game because of that. They can tolerate Ads but cannot tolerate Ads with such a long playtime, so thy UNINSTALL the game!!!

However, if I remove AdColony ads only leave Chartboots and AdMob ones there, then the player CANNOT get free coins even after they view the chartboost and AdMob ads.

You understand the Ad issue I’m talking about here??

Thanks and hopefully you can solve this Ad issue.

Viktor Yurov Author on 22 Feb 2017, 06:04:19

Hi Shaw,

I have replied you by email.

Please use only one channel of the support. You don’t need duplicate your messages.

Nadir Patel Buyer on 16 Feb 2017, 21:44:38

Hello. I purchased your product.

 

How can I open this in Android Studio? Do you provide instructions manual?

Viktor Yurov Author on 17 Feb 2017, 07:21:20

Hello @Nadir,

Thank you for purchase! The project is developed in Unity engine.

If you have installed it, you can just double click it and it will be opened in Unity.

Nadir Patel Buyer on 17 Feb 2017, 10:30:22

I installed Unity on my Mac. When I extract the zip files all I see is a bunch of directories. Am I missing something here?

Nadir Patel Buyer on 17 Feb 2017, 11:13:45

Ok I got it extracted out, and created New project. Then I went to Assets > Import Package and imported All.

I enabled Ads in test mode, Analytics, and In-app purchases.

 

When I try to Run > I get 49 errors. One is red flag:

Assets/_Yurowm/Match-Three Engine/Scripts/Assistants/AdAssistant.cs(10,19): error CS0234: The type or namespace name `Advertisements’ does not exist in the namespace `UnityEngine’. Are you missing an assembly reference?

 

Viktor Yurov Author on 17 Feb 2017, 11:16:54

You need to be sure that the Advertising service is enabled. If so, turn it off and on again.

Nadir Patel Buyer on 17 Feb 2017, 19:35:03

Ok I followed those steps. Now 2 red flags:

Assets/PlayServicesResolver/Editor/PlayServicesResolver.cs(157,49): error CS0433: The imported type `Google.JarResolver.Dependency’ is defined multiple times

Assets/PlayServicesResolver/Editor/IResolver.cs(74,27): error CS0433: The imported type `Google.JarResolver.PlayServicesSupport’ is defined multiple times

 

Nadir Patel Buyer on 17 Feb 2017, 21:05:48

Ok I started over and re-imported .package into Unity

 

I turned off/on ads server, enabled the other services Analytics & In-app

 

Still getting this red flag when I try to Run/Build:

Google.JarResolver.ResolutionException: Cannot find candidate artifact for com.google.android.gms:play-services-ads:LATEST

at Google.JarResolver.PlayServicesSupport.DependOn (System.String group, System.String artifact, System.String version) [0x00000] in <filename unknown>:0

at AdMobDependencies..cctor () [0x00035] in /Users/Nadir/Desktop/MonsterJellyCrush/Monster Jelly Crush/Assets/PlayServicesResolver/Editor/AdMobDependencies.cs:19

 

UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()

 

Viktor Yurov Author on 18 Feb 2017, 04:12:17

Don’t pay attention for this. This isn’t critical errors. Just a minor bug of Google AdMob.

Aldevi apps Buyer on 14 Feb 2017, 15:04:49

hi using unity 5.5+ i’m getting errors

 

/Users/mac/Documents/UnityProject/MyBigGame/Assets/_Yurowm/Match-Three Engine/Scripts/Assistants/AdAssistant.cs(19,19): Error CS0234: The type or namespace name `Advertisements’ does not exist in the namespace `UnityEngine’. Are you missing an assembly reference? (CS0234) (Assembly-CSharp)

Viktor Yurov Author on 14 Feb 2017, 15:19:39

Hi @seapps,

Make sure that there is three necessary services is enabled in the Services view (Window > Services, Ctrl + 0). There should be turned on Advertising, In App Purchases and Analytics.

 

Aldevi apps Buyer on 14 Feb 2017, 10:47:28

is this for iOS too?

Sellmyapp Team on 14 Feb 2017, 11:11:13

Hi @Seappse, This is a unity project so it’s suitable for export both for Android and iOS.

Aldevi apps Buyer on 14 Feb 2017, 11:24:46

the how to documentation is only for android!

Viktor Yurov Author on 14 Feb 2017, 11:33:01

Hello @seappse,

Yes, t is tested on iOS, so yes it works fine for both platforms.

As for documentation, there is the same documentation for android and ios. As Sellmyapp Team told you, this is unity project, so there is pretty small difference between platforms.

 

yunpeng hua Buyer on 09 Feb 2017, 14:07:23

hi,we want to removed all the ad & FaceBook &backendless?we don’t need those sdk,thanks all

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Rating
4.8 average based on 5 ratings
Category Casual
Platforms Unity 5.4
Frameworks Unity
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