Berry Match Three: PRO

Berry Match Three: PRO

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$199

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$349

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

+ $1249
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Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

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current version : 26.09.16 – Version 4.2.1

bugs that were found in bug fixer are now all 100% fixed.

Source code is now running on unity 5.4

>> VIEW DOCUMENTATION <<

Berry Match Three is the best Match-3 open source code engine you can find. This game has a very nice graphic design that you can substitute with your own original graphics. In this game you will also find a multitude of play modes and power ups.
The project contains a series of tools for fast project setup. They include a global settings editor, level editor, rules editor, localization editor etc. The project is in active development, so this list will be appended.

 

The the demo is available via the link below.

Google Play: DEMO

Features

  • Powerful Level Editor. Import/export of levels into individual files.

  • Level types: Target Score – collect the specified number of points, Jelly Crush – clear the level of jelly, Block Crush – clear the level of wooden blocks, Sugar Drop – drop all sugar chips, Color Collection – destroy the specified number of chips, Jam – fill the level with jam, Duel with Ted – fill the level with jam before your opponent.

  • Level limitations: Moves – the player has a limited number of moves, Timer – the player has a limited amount of time.

  • Power ups: CrossBomb – destroys all berries in its row and column. SimpleBomb – destroys all neighboring berries. ColorBomb – destroys all berries of its own color, VLineBomb and HLineBomb – destroys the corresponding horizontal and vertical rows of berries. Ladybird – a smart bomb that searches for the most attractive berry and destroys it, UltraColorBomb – a bomb that, at the player’s will, destroys all berries of the same color as one of the neighboring berries. LightningBomb – a bomb creating a chain reaction of destroying chips.

  • A huge number of mixing effects. The player may mix any pair of power ups, thus creating a unique effect with more powerful destructive capability.

  • Obstacles: Wood Block – a destroyable block, Stone – a chip that behaves like a destroyable block, Weed – a destroyable block that creates new blocks of the same type with each move. Branch – a block that contains a berry – it may be destroyed if you try to destroy the berry it contains.

  • Other mechanics: Teleport – allows to link remote slots to each other, as a result the berries begin to teleport, Wall – unbreakable obstacle, that blocks the movement of chips from one slot to the next. Gravity Direction – you may specify the direction of chips falling for each slot.

  • Easily expandable level map. You may create a huge level map using repeating parts.

  • 75 ready-made levels.

  • Built-in In-App Purchases system, as well as an in-game shop that allows the player to buy in-game goods. For real money and for in-game currency.

  • Built-in advertisement networks: Chartboost, UnityAds, AdColony and AdMob. They allow to monetize your application by means of showing video ads. There is also a way to reward the player for viewing an extra ad video.

  • A system of cut-scenes. You may write a short dialog between the two players that will play back every time you launch a pre-selected level. This allows to introduce exciting tutorial moments into the game as well as enrich the game with a plot.

  • Daily rewards. The project contains a mini-game – the Wheel of Fortune that allows the player to win a random prize once a day. In addition to that, the player may purchase tickets for this mini-game for in-game currency.

  • The energy system. Each unsuccessful attempt of passing one or another level reduces the life of a player. Life regenerates with time. This technique keeps the player interested longer. Besides, lives can be bought in the shop, or won at the Wheel of Fortune.

  • Gameplay synchronization. By player’s wish he can connect the game to his Facebook profile and save the progress in the cloud and, as a result, play on multiple devices. This is made possible by the Backendless cloud database service.

  • Leaderloards. Each level has its own list of leaders, where the player may compete with his Facebook friends as well as with fake players from the Berry Match-Three universe.

  • Text localization. The project has already been translated into English and Russian, and you may easily add additional language. The player may select any language available right in the game’s settings.

  • Local notifications. The player will always know it’s time to play again. Each time when the player’s lives will be refilled, he will receive a message on his/her telephone. This concerns the daily rewards too. Also, the game will wish the player good morning if he ever forgets to play it :)

  • The user interface is adapted for various screen resolutions, for portrait as well as landscape screen orientation as well as for digitizer and mouse controls.

  • The game is abundant with nice sounds. All effects are provided with a sound, and are accompanied with two beautiful melodies.

  • BerryPanel. The most part of the main settings is located on one panel. There you will also find a way to send an email to the creator of the game with a question or a bug report, and receive an email in reply.

  • Fixer. A fast error fixing module allows you to instantly get a list of all bugs known to the author and fix them in one click without diving into the source code.

  • The game has been tested on Android and iOS platforms.

Feel free to ask the developer an additional question related to the project’s capabilities.
The the demo is available via the link below.

Google Play: DEMO

Changes log

12.07.17 – Version 4.2.6

Fixed a couple of major bugs.

20.06.17 – Version 4.2.5

Fixed a couple of major bugs.

26.11.16 – Version 4.2.4

Fixed problem with friends invitation.

Fixed some more major bugs.

03.11.16 – Version 4.2.3

Folder with sounds and music is restored

Bounce effect when chips is falling on the field is added.

20.10.16 – Version 4.2.2

Removed test level from level list

Fixed a bug, when first cutscene doesn’t work

26.09.16 – Version 4.2.1

bugs that were found in bug fixer are now all 100% fixed.

Source code is now running on unity 5.4

15.08.15 – Version 4.2 

Initial release

 

5 Reviews

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Wadja Buyer on 20 Oct 2016, 13:25:23

Hi,

Please how I can add how to play tutorial (that work in both landscape and portrait mode) like this one: https://filetea.me/t1sPb8KlvIMTdCGTDuhxAuiOQ

 

Thanks,

Sellmyapp Team on 20 Oct 2016, 13:26:48

Hi @Wadja, the author will reply to you soon.

Viktor Yurov Author on 21 Oct 2016, 15:54:31

Hi @Wadja,

Your link doesn’t work.

Viktor Yurov Author on 22 Oct 2016, 05:45:08

Hello @Wadja,

Similar tutorial is already included into the project. There it looks like a dialogue between two ingame characters. But you can make single character who will only describe the rules.

You can find four dialogues in the game. In 3 – 6 levels. Under the level editor there is a “Add cut scene” button. If you will press it it will add the cut scene editor. The cut scene editor is just a list of actions like “Show Character”, “Say”, “Show UI” etc. It is pretty easy. Just see an example.

Alexander Moreno on 20 Oct 2016, 05:41:35

Hi, The players can share scores or invite friend on social networks?

Viktor Yurov Author on 20 Oct 2016, 09:14:13

Hello @Alexander,

Yes, they can do that using Facebook.

power2k Buyer on 20 Oct 2016, 03:52:52

First all, let me describe my overall feeling right now after purchasing this PRO version:

One word – DISAPPOINTED!!!

1) I finally got the game played successfully in Unity after dealing with some issues without any User Document provided, and I DON’t see all the cut screens and tutorials (chat btw those two characters) before the first level starts. Your demo on Google Play also does NOT have cut screens included, why?

2) Sample levels seem very strange – why the jellies continue to grow and why there is this hand moving around the game field – very misleading to the player!!!

3) You said clearly there will be 75 ready-made levels, but sorry – I only see 50 of them. If you didn’t do it please don’t mention it in the product introduction.

4) As mentioned before, NO reskin direction or document provided along with this package – how am I supposed to get things started??

So disappointed as so many things are NOT set or provided as you promised.

Viktor Yurov Author on 20 Oct 2016, 08:57:17

Hello @power2k,

1) Yeah, it is my mistake. Thank you for told me about that. I just tested it and it doesn’t work. I will submit today fixed version.

2) As I understood you mean duel level. This is just an option, you don’t have to use this mode in the game. This game mode is just a copy of similar mode from Candy Crush Jelly Saga.

3) Yes, it contains about 75 levels, but you can see only 50 because the level map is designed only for 50 levels. You can make the level map bigger or make it with higher level density. Read this topic for that http://www.evernote.com/l/AT0e4ucz6QdImpJrXX3WaDWqRG7NbA3hQY4/

4) What kind of reskin documentation you need? If you know how to work with Unity UI system, you can find all UI elements in the main scene. It is pretty easy. If no, you can open Sprites folder and change all image as you want. I don’t know what else I can tell you about it.

Sellmyapp Team on 20 Oct 2016, 09:06:29

@Viktor, thank you for the quick response and for updating the version. @Power2k, if you have still any questions please feel free to ask. this support thread is always open for you and if you could post your questions earlier it would also be easier to reply to you.

 

power2k Buyer on 20 Oct 2016, 16:31:05

Thanks Viktor, your answers cleared up my confusion and are quite helpful.

This is still a great template to have.

mos trao Buyer on 15 Oct 2016, 21:23:47

Hello,

I’ve purchased but there is problems and error with me in creating app with unity. so is there any manual with simple clear steps on how to create my app ?

I am using unity 5.4

Sellmyapp Team on 15 Oct 2016, 21:46:32

Hi @Mos, please attach screenshots of your errors so the author can support you. Thanks.

Viktor Yurov Author on 17 Oct 2016, 10:34:43

Hi @Mos,

I think I know what kind of error do you mean. You need to restart unity services or turn it on if it disabled. You can do that in Services view (Window – Services, Ctrl + 0). There must be activated IAPs, ADS and Analytics.

Manual you cant find here

mos trao Buyer on 12 Aug 2017, 01:47:33

 

Sellmyapp Team on 12 Aug 2017, 08:26:18

Hi Mos, to attach the screenshots you need to write a message of some kind as well. please try again.

ekele_r on 15 Oct 2016, 19:43:27

How do I get in touch with the developer?

Sellmyapp Team on 15 Oct 2016, 19:44:36

Hi @ekele, if you have any questions about the source code you can post it here in the comments section and he will reply to you.

James Dang Buyer on 08 Oct 2016, 11:02:22

I am facing this problem while import the project into my compute.

I did it 2 time, both fail, one with unity 5.4 and one with the unity 5.3.1

 

Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

 

at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

 

at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0

 

at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0

 

at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0

 

at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0

 

at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0

 

at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0

 

at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0

 

The following assembly referenced from D:00Match3unityprojectBerry Match ThreeAssetsPluginsUnityPurchasingBinStores.dll could not be loaded:

Assembly:   UnityEngine.Purchasing    (assemblyref_index=1)

Version:    0.0.0.0

Public Key: (none)

The assembly was not found in the Global Assembly Cache, a path listed in the MONO_PATH environment variable, or in the location of the executing assembly (D:00Match3unityprojectBerry Match ThreeAssetsPluginsUnityPurchasingBin).

 

Could not load file or assembly ‘UnityEngine.Purchasing, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.

Could not load file or assembly ‘UnityEngine.Purchasing, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.

The class UnityEngine.Purchasing.IGooglePlayConfiguration could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

The class UnityEngine.Purchasing.NativeJSONStore could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

Could not load file or assembly ‘UnityEngine.Purchasing, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.

Could not load file or assembly ‘UnityEngine.Purchasing, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.

The class UnityEngine.Purchasing.IAppleConfiguration could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

The class UnityEngine.Purchasing.IAppleExtensions could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

Could not load file or assembly ‘UnityEngine.Purchasing, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.

The class DialogType could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

Could not load file or assembly ‘UnityEngine.Purchasing, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.

Could not load file or assembly ‘UnityEngine.Purchasing, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.

Could not load file or assembly ‘UnityEngine.Purchasing, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.

The class UnityEngine.Purchasing.FakeStore could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

The class DialogRequest could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

The class LifecycleNotifier could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

Could not load file or assembly ‘UnityEngine.Purchasing, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.

Could not load file or assembly ‘UnityEngine.Purchasing, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.

The class <MessageCallback>c__AnonStorey0 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

The class <RetrieveProducts>c__AnonStorey0 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

The class <Purchase>c__AnonStorey1 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

The class <StartUI>c__AnonStorey0`1 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

The class <OnProductListReceived>c__AnonStorey0 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null

The class <log>c__AnonStorey1 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=ne

Sellmyapp Team on 08 Oct 2016, 11:12:52

Hi @Hoadn, the author will reply to you soon.

Viktor Yurov Author on 08 Oct 2016, 12:24:30

Hello @hoadn,

You need to restart unity services. You can do it in Services view (Ctrl + 0).

Unity Ads, In App Purchases and Analytics must be enabled.

Luky Lukita Insan Buyer on 08 Oct 2016, 02:42:01

I get an error like this, how to fix it

Attached:
Sellmyapp Team on 08 Oct 2016, 08:46:56

@Luky the author will reply to you soon. please provide the unity version you are using to run the package.

Viktor Yurov Author on 08 Oct 2016, 12:21:54

Hello @Luky,

When did you get this error? It was in the original project without any modification?

For fixing it:

* Try to create new project (with much shorter folder path, ex “C:UnityProjectsBMTE”) and import the game.

*  If last advice is not help, try to remove your android SDK and redownload in again.

Luky Lukita Insan Buyer on 14 Oct 2016, 08:18:14

hi victor thanks for your answer.. i try it now

Emily Scott Buyer on 06 Oct 2016, 08:32:55

Hi,

After downloading the zip archive and unzipping it, I cannot find the unity package file to open the package in unity. I think its missing or is it in a specific folder ?

Thanks

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Rating
4.8 average based on 5 ratings
Category Casual
Platforms Unity 5.4
Frameworks Unity
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