Berry Match Three: PRO

Berry Match Three: PRO

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$199

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$349

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Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

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Description

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current version : 26.09.16 – Version 4.2.1

bugs that were found in bug fixer are now all 100% fixed.

Source code is now running on unity 5.4

>> VIEW DOCUMENTATION <<

Berry Match Three is the best Match-3 open source code engine you can find. This game has a very nice graphic design that you can substitute with your own original graphics. In this game you will also find a multitude of play modes and power ups.
The project contains a series of tools for fast project setup. They include a global settings editor, level editor, rules editor, localization editor etc. The project is in active development, so this list will be appended.

 

The the demo is available via the link below.

Google Play: DEMO

Features

  • Powerful Level Editor. Import/export of levels into individual files.

  • Level types: Target Score – collect the specified number of points, Jelly Crush – clear the level of jelly, Block Crush – clear the level of wooden blocks, Sugar Drop – drop all sugar chips, Color Collection – destroy the specified number of chips, Jam – fill the level with jam, Duel with Ted – fill the level with jam before your opponent.

  • Level limitations: Moves – the player has a limited number of moves, Timer – the player has a limited amount of time.

  • Power ups: CrossBomb – destroys all berries in its row and column. SimpleBomb – destroys all neighboring berries. ColorBomb – destroys all berries of its own color, VLineBomb and HLineBomb – destroys the corresponding horizontal and vertical rows of berries. Ladybird – a smart bomb that searches for the most attractive berry and destroys it, UltraColorBomb – a bomb that, at the player’s will, destroys all berries of the same color as one of the neighboring berries. LightningBomb – a bomb creating a chain reaction of destroying chips.

  • A huge number of mixing effects. The player may mix any pair of power ups, thus creating a unique effect with more powerful destructive capability.

  • Obstacles: Wood Block – a destroyable block, Stone – a chip that behaves like a destroyable block, Weed – a destroyable block that creates new blocks of the same type with each move. Branch – a block that contains a berry – it may be destroyed if you try to destroy the berry it contains.

  • Other mechanics: Teleport – allows to link remote slots to each other, as a result the berries begin to teleport, Wall – unbreakable obstacle, that blocks the movement of chips from one slot to the next. Gravity Direction – you may specify the direction of chips falling for each slot.

  • Easily expandable level map. You may create a huge level map using repeating parts.

  • 75 ready-made levels.

  • Built-in In-App Purchases system, as well as an in-game shop that allows the player to buy in-game goods. For real money and for in-game currency.

  • Built-in advertisement networks: Chartboost, UnityAds, AdColony and AdMob. They allow to monetize your application by means of showing video ads. There is also a way to reward the player for viewing an extra ad video.

  • A system of cut-scenes. You may write a short dialog between the two players that will play back every time you launch a pre-selected level. This allows to introduce exciting tutorial moments into the game as well as enrich the game with a plot.

  • Daily rewards. The project contains a mini-game – the Wheel of Fortune that allows the player to win a random prize once a day. In addition to that, the player may purchase tickets for this mini-game for in-game currency.

  • The energy system. Each unsuccessful attempt of passing one or another level reduces the life of a player. Life regenerates with time. This technique keeps the player interested longer. Besides, lives can be bought in the shop, or won at the Wheel of Fortune.

  • Gameplay synchronization. By player’s wish he can connect the game to his Facebook profile and save the progress in the cloud and, as a result, play on multiple devices. This is made possible by the Backendless cloud database service.

  • Leaderloards. Each level has its own list of leaders, where the player may compete with his Facebook friends as well as with fake players from the Berry Match-Three universe.

  • Text localization. The project has already been translated into English and Russian, and you may easily add additional language. The player may select any language available right in the game’s settings.

  • Local notifications. The player will always know it’s time to play again. Each time when the player’s lives will be refilled, he will receive a message on his/her telephone. This concerns the daily rewards too. Also, the game will wish the player good morning if he ever forgets to play it :)

  • The user interface is adapted for various screen resolutions, for portrait as well as landscape screen orientation as well as for digitizer and mouse controls.

  • The game is abundant with nice sounds. All effects are provided with a sound, and are accompanied with two beautiful melodies.

  • BerryPanel. The most part of the main settings is located on one panel. There you will also find a way to send an email to the creator of the game with a question or a bug report, and receive an email in reply.

  • Fixer. A fast error fixing module allows you to instantly get a list of all bugs known to the author and fix them in one click without diving into the source code.

  • The game has been tested on Android and iOS platforms.

Feel free to ask the developer an additional question related to the project’s capabilities.
The the demo is available via the link below.

Google Play: DEMO

Changes log

12.07.17 – Version 4.2.6

Fixed a couple of major bugs.

20.06.17 – Version 4.2.5

Fixed a couple of major bugs.

26.11.16 – Version 4.2.4

Fixed problem with friends invitation.

Fixed some more major bugs.

03.11.16 – Version 4.2.3

Folder with sounds and music is restored

Bounce effect when chips is falling on the field is added.

20.10.16 – Version 4.2.2

Removed test level from level list

Fixed a bug, when first cutscene doesn’t work

26.09.16 – Version 4.2.1

bugs that were found in bug fixer are now all 100% fixed.

Source code is now running on unity 5.4

15.08.15 – Version 4.2 

Initial release

 

5 Reviews

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Dong Le on 04 Jul 2019, 10:06:22

Hello Author. Do you still rekin this game? Are you here?

Sell My App Support on 04 Jul 2019, 10:49:45

Hi Dong Le, I have asked the customization team to send you more details about your request.

Ian M Buyer on 06 Oct 2018, 16:45:50

Victor please help fix BMT notification for Android version 8.1 at the moment it does not work for Android 8 – 8.1 in other versions of Android everything works well. 

Sellmyapp Team on 07 Oct 2018, 12:56:11

Hello @Yan M,
We have notified the Author you need his assistance, he will reply to you at the earliest available opportunity.
Regards.

Ian M Buyer on 28 Apr 2018, 12:02:49

Victor, good day! Please respond to my letter – a bug of distribution of berries on the field. This bug can be fixed? Now the empty cells are filled diagonally https://youtu.be/wT4gXiAIrrs , and should be so http://take.ms/nAHaI . Help please solve this problem.

 

Sell My App Support on 28 Apr 2018, 12:17:06

Hi Ian M, thank you for your purchase! The author will reply to you soon

Viktor Yurov Author on 28 Apr 2018, 12:46:39

Hey Ian,

I am on vacation now. I have seen your emails, and I will try to reply you on Monday or Tuesday.

Ian M Buyer on 28 Apr 2018, 13:39:05

Thank you very much!

Ian M Buyer on 06 Sep 2018, 22:27:27

Victor good evening! Please help fix BMT notification for Android version 8.1 at the moment it does not work for Android 8 – 8.1 in other versions of Android everything works well. In the free version of the plugin notifications of these changes made here are the links https://github.com/Agasper/unity-android-notifications/pull/89 https://github.com/Agasper/unity-android-notifications/blob/master/PluginSrc/app/release/notification.jar https://github.com/nikokahkonen/unity-android-notifications/blob/4288cb85278c09dc17f62e487732744d0f2b2443/PluginSrc/app/src/main/java/net/agasper/unitynotification/UnityNotificationManager.java

Johnny Crush Buyer on 25 Apr 2018, 22:59:26

Hi Viktor! Can you send me the 4.3 version?

Sell My App Support on 26 Apr 2018, 09:34:35

Hi Johnny Crush, thank you for your purchase! The author will reply to you soon

Viktor Yurov Author on 28 Apr 2018, 12:48:15

Hi Johnny,

Sorry for wait. I am on vacation now. I will submit the 4.3 to the store on Monday or Tuesday. You will be able to download it here.y.

Johnny Crush Buyer on 28 Apr 2018, 15:14:01

Ok. Enjoy your vacation!

Roberto Carlos LC on 26 Jan 2018, 06:07:58

can be shared via fb share button?

 

* Facebook “share” button * “Rate us” button 

Viktor Yurov Author on 26 Jan 2018, 09:23:14

Hey Roberto,

Yes, there is FB share button and rate popup.

kanawati93 on 23 Dec 2017, 01:00:15

Hi, I would like to know what’s the difference between the Standard & the Pro version??!  Best regards..

Viktor Yurov Author on 23 Dec 2017, 09:51:47

Hi,

The Pro version contains different kind plugins. Such as advertising networks, facebook, gamesparks, local notifications. And some features. In-game tutorials, leaderboards, cloud syncing.

Ian M Buyer on 04 Dec 2017, 12:15:23

Hello Victor! How to fix these bugs?

CrosBomb + RainbowHit error (https://youtu.be/GG_NLlkWDII ):
 
NullReferenceException: Object reference not set to an instance of an object
RainbowHeart+<LightningBranch>c__Iterator41.MoveNext () (at Assets/_Yurowm/Match-Three Engine/Scripts/Chip/RainbowHeart.cs:91)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)

UltraColorBomb +LadyBird error ( https://youtu.be/Cc9ThlRP9q4 ):
 
IndexOutOfRangeException: Array index is out of range.
Ladybird.FindTarget () (at Assets/_Yurowm/Match-Three Engine/Scripts/Chip/Ladybird.cs:175)
Ladybird+<Destroying>c__Iterator3D.MoveNext () (at Assets/_Yurowm/Match-Three Engine/Scripts/Chip/Ladybird.cs:67)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<DestroyChipRoutine>c__Iterator33:MoveNext() (at Assets/_Yurowm/Match-Three Engine/Scripts/Chip/Chip.cs:365)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Chip:DestroyChip() (at Assets/_Yurowm/Match-Three Engine/Scripts/Chip/Chip.cs:357)
<UltraColorMixRoutine>c__Iterator48:MoveNext() (at Assets/_Yurowm/Match-Three Engine/Scripts/Chip/UltraColorBomb.cs:99)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

HLineBomb+VLineBomb error sometimes not work LineMix (VLineBomb+ HLineBomb= HLineBomb, then destroy how CrossBomb)
Video on 15 sec : https://youtu.be/LvO6ElAyVjM
 

And  tell,  when will be available or how to get the latest version of BMT with support for GAMESPARKS?

Sell My App Support on 04 Dec 2017, 12:17:46

Hello @Ian M,
Thank you for your purchase!
The Author will respond you at the earliest available opportunity.
Regards.

Viktor Yurov Author on 04 Dec 2017, 13:21:30

Hey Ian!

I’ve sent you version 4.3 on email. This version contains all these fixes.

Aldevi apps Buyer on 18 Nov 2017, 18:26:56

hi i have not been able to get the eMail version to work, are you not getting my email anymore or what there are many bugs i reported to you i have not get answer for weeks now.

Sell My App Support on 18 Nov 2017, 18:39:53

Hello Everyone,
In order to keep both Buyer and Seller protection, please use only the thread here to communicate about any issues you have.
Thanks.

Viktor Yurov Author on 19 Nov 2017, 06:03:54

Hi @Aldevi,

Sorry, I didn’t see your email. I will check it now.

Klaudian Dhefto Buyer on 16 Nov 2017, 14:57:24

Hi Viktor

We need to go live at the beginning of December with the game, but the Backendless v3 is discontinued and we are not able to migrate to V4. Any support or any updated version of the engine would be much appreciated.

BR

Sell My App Support on 16 Nov 2017, 15:09:18

Hello @Klaudian Dhefto,
Thank you very much for your purchase!
The Author will reply to you soon.

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Rating
4.8 average based on 5 ratings
Category Casual
Platforms Unity 5.4
Frameworks Unity
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