Billiards Multiplayer – 8 Ball Pool clone Unity

Billiards Multiplayer – 8 Ball Pool clone Unity

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$699

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$999

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

+ $1499
Summary:
$699
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The Best, Fastest and most reliable service to launch your own App or Game

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

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Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download demo APK: DEMO APK DOWNLOAD

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

 

SOME ASSETS ARE WATERMARKED. YOU CAN’T USE THEM UNLESS YOU BUY THEM FROM GRAPHICSRIVER – Pool Graphics

Features

Online multiplayer

5 Reviews

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Mandeep Dhalor Buyer on 26 Aug 2019, 15:18:22

Hello
I am getting a error when i tried to build the apk. Please check the attached screenshot and the below error details.

———————————————————————————————–

CommandInvokationFailure: Failed to re-package resources.

F:sdkbuild-tools28.0.2aapt.exe package –auto-add-overlay -v -f -m -J “gen” -M “AndroidManifest.xml” -S “res” -I “F:/sdkplatformsandroid-28android.jar” -F bin/resources.ap_ –extra-packages android.support.v7.appcompat:android.support.v7.cardview:com.unity.purchasing:com.facebook:com.facebook.android:com.android.vending.billing:com.google.unity:com.unity.purchasing.googleplay:com.google.android.gms.ads.impl:com.google.android.gms.ads:com.google.android.gms.base:com.google.android.gms:com.google.android.gms.clearcut:com.google.android.gms.gass:com.google.android.gms.tasks:android.support.v4:com.unity3d.ads -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariescardview-v7-23.2.1res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariescommonres” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesfacebook-android-sdk-4.11.0res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesfacebook-android-wrapper-7.5.0res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesGoogleAIDLres” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesGooglePlayres” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesplay-services-ads-9.8.00res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesplay-services-ads-lite-9.8.00res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesplay-services-base-9.8.00res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesplay-services-basement-9.8.00res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesplay-services-clearcut-9.8.00res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesplay-services-gass-9.8.00res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesplay-services-tasks-9.8.00res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariessupport-v4-24.0.0res” -S “C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesunity-adsres”

 

stderr[

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutabc_alert_dialog_button_bar_material.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <android.support.v7.widget.ButtonBarLayout>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutabc_alert_dialog_button_bar_material.xml: note: using v17 attributes; synthesizing resource com.pool:layout/abc_alert_dialog_button_bar_material for configuration v17.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutabc_alert_dialog_material.xml:48: note: removing attribute http://schemas.android.com/apk/res/android:textAlignment from <android.support.v7.widget.DialogTitle>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutabc_alert_dialog_material.xml: note: using v17 attributes; synthesizing resource com.pool:layout/abc_alert_dialog_material for configuration v17.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutabc_dialog_title_material.xml:29: note: removing attribute http://schemas.android.com/apk/res/android:textAlignment from <TextView>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutabc_dialog_title_material.xml: note: using v17 attributes; synthesizing resource com.pool:layout/abc_dialog_title_material for configuration v17.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutabc_screen_toolbar.xml:27: note: removing attribute http://schemas.android.com/apk/res/android:touchscreenBlocksFocus from <android.support.v7.widget.ActionBarContainer>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutabc_screen_toolbar.xml: note: using v21 attributes; synthesizing resource com.pool:layout/abc_screen_toolbar for configuration v21.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutabc_search_view.xml:47: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutabc_search_view.xml: note: using v17 attributes; synthesizing resource com.pool:layout/abc_search_view for configuration v17.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_big_media.xml:42: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_big_media.xml:34: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <include>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_big_media.xml:34: note: removing attribute http://schemas.android.com/apk/res/android:layout_toStartOf from <include>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_big_media.xml: note: using v17 attributes; synthesizing resource com.pool:layout/notification_template_big_media for configuration v17.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_big_media_narrow.xml:60: note: removing attribute http://schemas.android.com/apk/res/android:layout_toEndOf from <ImageView>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_big_media_narrow.xml:46: note: removing attribute http://schemas.android.com/apk/res/android:layout_toEndOf from <LinearLayout>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_big_media_narrow.xml:46: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_big_media_narrow.xml:38: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <include>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_big_media_narrow.xml:38: note: removing attribute http://schemas.android.com/apk/res/android:layout_toStartOf from <include>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_big_media_narrow.xml:30: note: removing attribute http://schemas.android.com/apk/res/android:layout_alignParentEnd from <include>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_big_media_narrow.xml: note: using v17 attributes; synthesizing resource com.pool:layout/notification_template_big_media_narrow for configuration v17.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_lines.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingEnd from <LinearLayout>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_lines.xml:77: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <LinearLayout>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_lines.xml:96: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <TextView>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_lines.xml:64: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <TextView>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_lines.xml:27: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <LinearLayout>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_lines.xml: note: using v17 attributes; synthesizing resource com.pool:layout/notification_template_lines for configuration v17.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_media.xml:43: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginEnd from <include>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_media.xml:33: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_media.xml: note: using v17 attributes; synthesizing resource com.pool:layout/notification_template_media for configuration v17.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_part_chronometer.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <Chronometer>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_part_chronometer.xml: note: using v17 attributes; synthesizing resource com.pool:layout/notification_template_part_chronometer for configuration v17.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_part_time.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <DateTimeView>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutnotification_template_part_time.xml: note: using v17 attributes; synthesizing resource com.pool:layout/notification_template_part_time for configuration v17.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutselect_dialog_multichoice_material.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <CheckedTextView>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutselect_dialog_multichoice_material.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingEnd from <CheckedTextView>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutselect_dialog_multichoice_material.xml: note: using v17 attributes; synthesizing resource com.pool:layout/select_dialog_multichoice_material for configuration v17.

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutselect_dialog_singlechoice_material.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <CheckedTextView>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutselect_dialog_singlechoice_material.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingEnd from <CheckedTextView>

C:UsersI7-GTX970DownloadsBilliardBilliard MultiplayerTempStagingAreaandroid-librariesappcompat-v7-23.1.1reslayoutselect_dialog_singlechoice_material.xml: note: using v17 attributes; synthesizing resource com.pool:layout/select_dialog_singlechoice_material for configuration v17.

AndroidManifest.xml:23: Tag <provider> attribute authorities has invalid character ‘ ‘.

]

stdout[

Configurations:

(default)

 

Files:

AndroidManifest.xml

Src: () AndroidManifest.xml

 

Resource Dirs:

Including resources from package: F:sdkplatformsandroid-28android.jar

applyFileOverlay for drawable

trying overlaySet Key=common_full_open_on_phone.png

trying overlaySet Key=common_google_signin_btn_icon_dark.xml

trying overlaySet Key=common_google_signin_btn_icon_dark_disabled.9.png

trying overlaySet Key=common_google_signin_btn_icon_dark_focused.xml

trying overlaySet Key=common_google_signin_btn_icon_dark_normal.9.png

trying overlaySet Key=common_google_signin_btn_icon_dark_pressed.9.png

trying overlaySet Key=common_google_signin_btn_icon_light.xml

trying overlaySet Key=common_google_signin_btn_icon_light_disabled.9.png

trying overlaySet Key=common_google_signin_btn_icon_light_focused.xml

trying overlaySet Key=common_google_signin_btn_icon_light_normal.9.png

trying overlaySet Key=common_google_signin_btn_icon_light_pressed.9.png

trying overlaySet Key=common_google_signin_btn_text_dark.xml

trying overlaySet Key=common_google_signin_btn_text_dark_disabled.9.png

trying overlaySet Key=common_google_signin_btn_text_dark_focused.xml

trying overlaySet Key=common_google_signin_btn_text_dark_normal.9.png

trying overlaySet Key=common_google_signin_btn_text_dark_pressed.9.png

trying overlaySet Key=common_google_signin_btn_text_light.xml

trying overlaySet Key=common_google_signin_btn_text_light_disabled.9.png

trying overlaySet Key=common_google_signin_btn_text_light_focused.xml

trying overlaySet Key=common_google_signin_btn_text_light_normal.9.png

trying overlaySet Key=common_google_signin_btn_text_light_pressed.9.png

trying overlaySet Key=com_facebook_auth_dialog_background.xml

trying overlaySet Key=com_facebook_auth_dialog_cancel_background.xml

trying overlaySet Key=com_facebook_auth_dialog_header_background.xml

trying overlaySet Key=com_facebook_button_background.xml

trying overlaySet Key=com_facebook_button_icon.xml

trying overlaySet Key=com_facebook_button_icon_blue.png

trying overlaySet Key=com_facebook_button_icon_white.png

trying overlaySet Key=com_facebook_button_like_background.xml

trying overlaySet Key=com_facebook_button_like_icon_selected.png

trying overlaySet Key=com_facebook_button_login_silver_background.xml

trying overlaySet Key=com_facebook_button_send_background.xml

trying overlaySet Key=com_facebook_button_send_icon_blue.png

trying overlaySet Key=com_facebook_button_send_icon_white.png

trying overlaySet Key=com_facebook_close.png

trying overlaySet Key=com_facebook_favicon_white.png

trying overlaySet Key=com_facebo<message truncated>

 

Attached:
Sell My App Support on 26 Aug 2019, 15:28:38

Hi Mandeep , thank you for your purchase! The author will reply to you soon

Mandeep Dhalor Buyer on 10 Sep 2019, 12:42:33

Kindly check the screenshot for the error in the gameplay.

Attached:
Mandeep Dhalor Buyer on 10 Sep 2019, 12:43:08

Kindly check the screenshot for the error in the gameplay.

Attached:
Mobibit Softwares Buyer on 08 Aug 2019, 10:20:13

Dear developer,
I am unable to build apk in 2018.3.6f1 as it is throwing too many errors even if I have updated photon.
Please reply

Sell My App Support on 08 Aug 2019, 11:10:46

Hi Mobibit Softwares, thank you for your purchase! The author will reply to you soon

Mobibit Softwares Buyer on 09 Aug 2019, 08:19:37

I am still waiting…..I need to submit app urgently to playstore

Mobibit Softwares Buyer on 09 Aug 2019, 13:33:34

Hello,
Please reply urgently.

Mobibit Softwares Buyer on 12 Aug 2019, 08:14:00

???

BYQ DEVELOP Author on 12 Aug 2019, 08:15:10

Any info about the errors? Do you think that I can help you if I don’t see the errors?

Mobibit Softwares Buyer on 12 Aug 2019, 08:29:18

Assets/Photon Unity Networking/Plugins/PhotonNetwork/LoadbalancingPeer.cs(431,63): error CS0104: `Hashtable’ is an ambiguous reference between `System.Collections.Hashtable’ and `ExitGames.Client.Photon.Hashtable’

 

BYQ DEVELOP Author on 12 Aug 2019, 08:46:49

Are you sure that did you remove photon unity networking directory from project before updating it from asset store? I think you didn’t.

Mobibit Softwares Buyer on 12 Aug 2019, 08:53:19

Okay let me try…..I have update it directly without removing old one

Mobibit Softwares Buyer on 12 Aug 2019, 08:55:30

and what what about photon chat API directory? Do I need to delete it too?

 

Sell My App Support on 12 Aug 2019, 09:09:37

Hello Mobibit Softwares, the Author was notified you`re waiting for his assistance and will reply as soon as he can.

BYQ DEVELOP Author on 12 Aug 2019, 09:10:02

Yes remove it also. Then import Photon unity networking and photon chat from asset store

Mobibit Softwares Buyer on 12 Aug 2019, 09:34:27

Following are the errors now:

 

Assets/8Ball/Scripts/FacebookFriendsMenu.cs(9,31): error CS0

 

Assets/8Ball/Scripts/InitMenuScript.cs(5,31): error CS0234: The type or namespace name `Chat’ does not exist in the namespace `ExitGames.Client.Photon’. Are you missing an assembly reference?

 

Assets/8Ball/Scripts/MultiplayerGame.cs(7,39): error CS0234: The type or namespace name `PunBehaviour’ does not exist in the namespace `Photon’. Are you missing an assembly reference?

 

Assets/8Ball/Scripts/PlayFabManager.cs(16,52): error CS0246: The type or namespace name `IChatClientListener’ could not be found. Are you missing `Photon.Chat’ using directive?

 

Assets/8Ball/Scripts/PlayFabManager.cs(28,12): error CS0246: The type or namespace name `ChatClient’ could not be found. Are you missing `Photon.Chat’ using directive?

 

Assets/8Ball/Scripts/PlayFabManager.cs(1125,44): error CS0246: The type or namespace name `PhotonPlayer’ could not be found. Are you missing an assembly reference?

 

Assets/8Ball/Scripts/PlayFabManager.cs(1330,35): error CS0246: The type or namespace name `ChatState’ could not be found. Are you missing `Photon.Chat’ using directive?

 

Assets/8Ball/Scripts/PlayFabManager.cs(1336,26): error CS0115: `PlayFabManager.OnDisconnectedFromPhoton()’ is marked as an override but no suitable method found to override

 

Assets/8Ball/Scripts/PlayFabManager.cs(1413,26): error CS0115: `PlayFabManager.OnJoinedLobby()’ is marked as an override but no suitable method found to override

 

Assets/8Ball/Scripts/PlayFabManager.cs(1422,26): error CS0115: `PlayFabManager.OnConnectedToMaster()’ is marked as an override but no suitable method found to override

 

Assets/8Ball/Scripts/PlayFabManager.cs(1469,26): error CS0115: `PlayFabManager.OnJoinedRoom()’ is marked as an override but no suitable method found to override

 

Assets/8Ball/Scripts/PlayFabManager.cs(1539,26): error CS0115: `PlayFabManager.OnCreatedRoom()’ is marked as an override but no suitable method found to override

 

Assets/8Ball/Scripts/PlayFabManager.cs(1547,26): error CS0115: `PlayFabManager.OnLeftRoom()’ is marked as an override but no suitable method found to override

 

Assets/8Ball/Scripts/PlayFabManager.cs(1556,50): error CS0246: The type or namespace name `PhotonPlayer’ could not be found. Are you missing an assembly reference?

BYQ DEVELOP Author on 12 Aug 2019, 09:42:15

Did you import photon unity networking and photon chat from Unity asset store?

Mobibit Softwares Buyer on 12 Aug 2019, 09:42:39

yes I did both

 

BYQ DEVELOP Author on 12 Aug 2019, 09:43:49

It throws errors because it can’t find these libraries. There must be something wrong with that import or something.

Mobibit Softwares Buyer on 12 Aug 2019, 09:48:04

This is the screenshot of the packages I have installed for photon

Attached:
BYQ DEVELOP Author on 12 Aug 2019, 09:56:30

Create teamviewer. I will check  it

Mobibit Softwares Buyer on 12 Aug 2019, 10:01:44

Okay….  1 235 945 495

 

BYQ DEVELOP Author on 12 Aug 2019, 10:03:23

you must update teamviewer because i cannot connect

Mobibit Softwares Buyer on 12 Aug 2019, 10:04:11

Its the latest version

 

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Rating
5.0 average based on 5 ratings
Development Hours
600

We have checked with the developer and certified the value of the work and efforts that were put into building this code. This is a good indicator for the amount of money you save when buying this template.

Category Sports
PlatformsiOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.4
FrameworksUnity
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