Billiards Multiplayer – 8 Ball Pool clone Unity

Billiards Multiplayer – 8 Ball Pool clone Unity

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$699

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Description

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Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download demo APK: DEMO APK DOWNLOAD

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

 

SOME ASSETS ARE WATERMARKED. YOU CAN’T USE THEM UNLESS YOU BUY THEM FROM GRAPHICSRIVER – Pool Graphics

Features

Online multiplayer

5 Reviews

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BYQ DEVELOP Author on 29 Mar 2018, 18:36:28

Hi, everything on server side is handled by playfab and photon. Connection is peer to peer. There is no backend source code that I provide in this package because it’s not required.

Surya Ostwal Buyer on 29 Mar 2018, 18:47:27

Hi, Thank You for quick reply. You have explained about cost of Photon in description. Is playfab free or it add additional cost? I had seen below link:
https://playfab.com/pricing/#plan-pro-desktop

Do we need to pay USD 299 monthly when game goes live? Essentials would still be free when we are live? Game is using the Essential package of Playfab?

 

Appologies, if it is very basic question. When I’m logging from multiple device using same credential, it is maintaining my profile which means information is stored somewhere in server and is handled into app. For Example, Balance of Wallet.

When we purchase this app, this server side intergration will already be there. We don’t need to code that or basically bulit any backend.

BYQ DEVELOP Author on 29 Mar 2018, 18:54:15

No, you don’t need to buy playfab pro. For playfab Essentials Free package is enought for this project. You only need to pay for photon as I described. This is pricing plan for photon PUN PUN pricing and this is for photon chat Photon Chat pricing

Surya Ostwal Buyer on 29 Mar 2018, 18:58:37

Thanks for clarification. That help us a lot. And Answer to below question –
Appologies, if it is very basic question. When I’m logging from multiple device using same credential, it is maintaining my profile which means information is stored somewhere in server and is handled into app. For Example, Balance of Wallet.
 
When we purchase this app, this server side intergration will already be there. Do we need to code that? Or, basically bulit any backend.

BYQ DEVELOP Author on 29 Mar 2018, 18:59:37

No, you just create playfab and photon accounts, create ids, change them in code and thats it

BYQ DEVELOP Author on 29 Mar 2018, 18:59:52

No need to code anything

Surya Ostwal Buyer on 29 Mar 2018, 19:03:47

Thanks Man! That help us a lot!

vipman619 Buyer on 24 Mar 2018, 21:42:45

Hello i created playfab account i associated to it photon network when i changed the title id on staticstrings.cs to my playfab title id as its mentioned on your documentation it said error logging in player with custom ID: user not found whats the problem ??

Also does this game support local host network play between two friends on the same network ?

 

thak you for your reply

BYQ DEVELOP Author on 24 Mar 2018, 21:44:59

Hi.

 

You can only play via internet.

 

About error – please check if  correct ids are under Window – photon unity networking – highlight server settings

vipman619 Buyer on 24 Mar 2018, 21:59:22

Hi

Where do i have to check please can you be specific ? in my playfab dashboard or where ?

besides the problem is in the ids not photon i don’t understand why unity refuses to connect with my id

BYQ DEVELOP Author on 24 Mar 2018, 22:01:44

In unity  Open main unity window and open: Window – photon unity networking – highlight server settings. There check if correct ids are in these settings

vipman619 Buyer on 24 Mar 2018, 22:06:30

i did found appid and chat appid i changed it to my photon settings and unity still log error logging in player with custom ID: user not found 

vipman619 Buyer on 24 Mar 2018, 22:09:04

Every thing seems to be clear i have photon account associated to playfab i did changed highlight server settings but the connecting scene freezes with the log error what’s wrong ?

vipman619 Buyer on 24 Mar 2018, 22:12:46

and when i use your default id 2062  it opened with no problem did you associate this id to other script but Staticstrings  or what ? because i can’t figure out whats wrong

BYQ DEVELOP Author on 24 Mar 2018, 22:13:04

Please go to phone settings, applications and clear data for pool app or reinstall app. The error means that user was not found in playfab database. Maybe there was some issue while registering new account

BYQ DEVELOP Author on 24 Mar 2018, 22:14:01

I told you, check ids under unity settings also, not only in staticstrings

vipman619 Buyer on 24 Mar 2018, 22:27:58

i’m not testing the app on android phone or real smart phone i’m testing it only on unity editor also i checked on  Highlight server settings i found photon appid realtime and chat id i changed it to mine i didnt find ids for playfab

I told you, check ids under unity settings also, not only in staticstrings

i did checked under Highlight server settings is there any thing else to check ? where ?

vipman619 Buyer on 24 Mar 2018, 22:37:31

i also removed a game and recreated another to get another id and i get the same problem and the same error :-(

vipman619 Buyer on 24 Mar 2018, 23:38:08

Hey man there is another issue when i try building to android it said unity unable to merge android manifests

i tried with multiple unity versions with your origin source without changing anything in the code

i also changed the minimum sdk level but nothing same problem

BYQ DEVELOP Author on 25 Mar 2018, 10:39:23

To fix merge manifests issue open Plugins -> Android -> AndroidManifest.xml and add:

 
xmlns:tools=“http://schemas.android.com/tools”

as on screenshot

Attached:
vipman619 Buyer on 25 Mar 2018, 12:13:43

Hi i did fix it by removing the manifest now its compiling

but the playfab problem id still not fixed yet any ideas ?

BYQ DEVELOP Author on 25 Mar 2018, 12:16:50

Are you sure you have correct ids in playfab – addons – photon?

 

Also – for Photon create Photon PUN id, no photon realtime.maybe it’s the issue that you are using Photon realtime instead of PUN

vipman619 Buyer on 25 Mar 2018, 12:31:59

Here are my settings for photon plugin in playfab

Attached:
BYQ DEVELOP Author on 25 Mar 2018, 12:33:15

Ok, it’s photon realtime or pun Id?

vipman619 Buyer on 25 Mar 2018, 12:45:35

its a realtime id

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Rating
5.0 average based on 5 ratings
Development Hours
600

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Category Sports
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.4
Frameworks Unity
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