Billiards Multiplayer – 8 Ball Pool clone Unity

Billiards Multiplayer – 8 Ball Pool clone Unity

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The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

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  • you can make a commercial use of the product.
  • you can further develop or edit the code
$699

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You can use this license for:

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  • You can redistribute or sublicense it in a project.
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$999

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Description

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Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download demo APK: DEMO APK DOWNLOAD

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

 

SOME ASSETS ARE WATERMARKED. YOU CAN’T USE THEM UNLESS YOU BUY THEM FROM GRAPHICSRIVER – Pool Graphics

Features

Online multiplayer

5 Reviews

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BYQ DEVELOP Author on 25 Mar 2018, 12:50:38

Use PUN id instead.

vipman619 Buyer on 25 Mar 2018, 12:53:41

i did it i put PUN id in playfab settings in the Realtime App ID field

i changed Highlight server settings to pun id 

i changed staticstrings to pun id also

 

and i get the same error :-(

BYQ DEVELOP Author on 25 Mar 2018, 12:55:22

Contact sellmyapp team, they will create direct contact for us so we can discuss it. I need to get access to your pc via teamviewer but don’t publish credentials here

vipman619 Buyer on 25 Mar 2018, 12:58:00

okey i will

vipman619 Buyer on 16 Mar 2018, 18:22:20

Greetings dear sir,

i recently purchased your source code witch i found very amazing i want to thank you first for your work.

although i can’t figure out why i’m seeing watermarks on the pool table and almost every images i saw your demo and description images  they were clear without the copyright marks why i’m i seeing it now after my purchase

i also searched in the comments to find a solution but i found nothing

can you please send me the origin photos without the watermark text or at lease send other images clean

i’m waiting for your reply sir please send it to me as soon as possible i’m waiting for you

cheers

BYQ DEVELOP Author on 16 Mar 2018, 18:26:31

Hi. I have described in description that graphics are watermarked. That is because I’m not owner of them. I have purchased them on other website and I cannot resell them. You can buy them ( link at the end of my description), after that contact sellmyapp team and show them license to this asset pack. They will forward it to me and after that I will send you assets without watermarks.

Muhammad Sohail Buyer on 05 Mar 2018, 03:52:34

Hello, I hope you’re back to customization work now. Anyways, I was unable to find the value that needs to be changed for changing the targetline>line1 and line2 sizes. It is a big indication currently and I want to reduce the size of that indication. The lines after the circle in the target line. Please tell me what should I do. You mentioned before that it needs to be changed through cuecontroller but I am unable to find the settings, please help.

BYQ DEVELOP Author on 05 Mar 2018, 09:02:00

Hi. If you want to change length of these lines go to CueController.cs, find function drawLine and edit 3 lines from screenshot. To change length change “3” value to any other value, for example 1 to make it 3x shorter

Attached:
Muhammad Sohail Buyer on 05 Mar 2018, 23:37:50

Perfect, thanks.

Muhammad Sohail Buyer on 06 Mar 2018, 14:37:43

Just purchased the assets from graphicsriver but there are only few cues and only three tables. Where are the rest of the files? If you designed those yourself, please send them to me.

BYQ DEVELOP Author on 06 Mar 2018, 14:46:28

Some of tables and cues I made on my own. Contact me directly so I can send it to you.

Muhammad Sohail Buyer on 16 Feb 2018, 18:05:09

Hello,

 

Having issues with avatar.

 

I’ve tried the Facebook option but it returns the profile picture of user correctly in avatar, no problem with it. But when I tried to update the avatar from Playfab and used “Login with ID” option, it doesn’t show the avatar that I added through playfab. Please explain what can be the issue?

 

OR if you didn’t code anything related to playfab avatar, can you please indicate some bullet points where i should edit the code to get avatar URL from playfab and update the avatar box with user’s avatar? I’d really appreciate your help.

BYQ DEVELOP Author on 16 Feb 2018, 18:12:13

Hmm. Avatar is fetched from facebook if you login via facebook. If you login as guest or via email then default avatar will be used. You cannot change it via app.

Muhammad Sohail Buyer on 16 Feb 2018, 18:38:49

Thanks for your quick reply. Much appreciated!

 

I am not sure you understood what I was saying. Playfab offers “UpdateAvatarURL” api to be called, and if I give my players an input field for putting image URL and then use “UpdateAvatarURL”, shouldn’t they able to see the avatar in that box?

 

“You cannot change it via app”

 

What do you mean? To make myself a bit more clear, I was not referring to upload the image through app. I was saying that could I have an input field of URL and then update Playfab avatar field, then use that URL as avatar?

BYQ DEVELOP Author on 16 Feb 2018, 18:44:16

In that app avatar is fetched from specified url. Url is saved in playfab server

Muhammad Sohail Buyer on 16 Feb 2018, 18:55:24

Is there any way to change that specified URL and get custom URL when login via email? or is it only for facebook?

BYQ DEVELOP Author on 16 Feb 2018, 18:58:15

It’s only for fb.

Muhammad Sohail Buyer on 17 Feb 2018, 13:48:50

OK, Thanks.

 

Could you code two features for us? Please ask SellMyApp team to send us the message. Those feature requests are easy and you confirmed earlier that you can do that. We want to discuss them with you. We don’t have much time to wait at the moment so please be quick.

 

 

Muhammad Sohail Buyer on 17 Feb 2018, 14:12:14

To SellMyApp,

 

Please forward the message to the developer and get his quotation.

 

To BYQ Developer,

 

I’ve sent the details of our requested features. Please get in touch asap. We will really appreciate your quickness.

BYQ DEVELOP Author on 17 Feb 2018, 14:13:03

Hi,

 

I’m busy on other projects. Try to find another developer to add this feature. Sorry.

Muhammad Sohail Buyer on 17 Feb 2018, 14:14:19

Hi man,

 

The game is designed by you, so it won’t take more than 1 day to code those features from you man. Can’t you spare some time? We can compensate your time with some extra money.

BYQ DEVELOP Author on 17 Feb 2018, 14:22:14

So you want to allow users to set custom url for avatar image from the internet?

Muhammad Sohail Buyer on 17 Feb 2018, 14:27:45

Here’s the example for better understanding:

 

– When a player logs in the game, He should see “Edit Avatar” option instead of “Edit Nickname” (I’ll just prefer to remove edit nickname thingy from UI by removing the tick mark). When the player clicks on Edit Avatar, he must submit the Image URL. This input should be saved as a string and stored on the Playfab so that he won’t need to do that every time he opens the game. But if he wants to change the avatar again by giving a new URL, the new URL should be overwritten on the old URL and latest picture should be shown.

 

This should happen on both sides (player vs opponent and all the avatar boxes, even during the gameplay should show their avatars (just like you coded it for facebook)

 

Please ask if something is unclear

BYQ DEVELOP Author on 17 Feb 2018, 14:38:07

Ok, understand it. I can do it after weekend. We need to wait for sellmyapp team to send custom work email to us to talk about the price etc.

Muhammad Sohail Buyer on 17 Feb 2018, 14:42:32

Thank you, much appreciated. Okay, I am waiting then. :)

 

Have you received the requested features details from the sellmyapp team?

 

 

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Rating
5.0 average based on 5 ratings
Development Hours
600

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Category Sports
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.4
Frameworks Unity
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