Billiards Multiplayer – 8 Ball Pool clone Unity

Billiards Multiplayer – 8 Ball Pool clone Unity

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$699

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$999

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

+ $1499
Summary:
$699
Add to cart If you need a custom quotation, contact us

The Best, Fastest and most reliable service to launch your own App or Game

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

Add to wishlist

Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download demo APK: DEMO APK DOWNLOAD

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

 

SOME ASSETS ARE WATERMARKED. YOU CAN’T USE THEM UNLESS YOU BUY THEM FROM GRAPHICSRIVER – Pool Graphics

Features

Online multiplayer

5 Reviews

In order to ask a question you need to log in or register as a user for free.

Muhammad Sohail Buyer on 18 Jan 2018, 14:09:03

Thanks, man.

 

Also, any guidelines related to what should be edited and how much code should be replaced with mine? Does it just require my SQL database to work? I’m referring to “Login With ID”

 

 

BYQ DEVELOP Author on 18 Jan 2018, 14:16:52

No you don’t need to do anything. Just put your playfab ID and it should work

Muhammad Sohail Buyer on 17 Jan 2018, 15:59:59

Hi,

 

I have imported this template into my Unity 5.6.1f1 (64 bit) and when I did, it showed “Non-Matching Build” error and said the saved project used 2017.1.1f1 etc. One of your buyer also faced this problem as I was reading the comments section.

 

I ignored the errors and clicked on “re-import” and it did. Before I clicked on “Play”, I created my Photon ID and updated them into staticstrings as instructed but as soon as I clicked on “Play” button after that, it threw 70 Yellow Errors and 26 Red Errors!!!

 

I tried to click on “Play” but none of the button is working except “edit name”. Also, the coin box is still showing 1,000,000 coins but when I tried to buy items, it returned “Not enough coins” error. Please help me out.. For details, see the screenshots:

 

https://i.imgur.com/KsTGwKQ.png

https://i.imgur.com/ZBsrYCI.png

https://i.imgur.com/Sh0LZmJ.png

 

For your information, I have only integrated the Photon and Playfab thingy. I am yet to integrate the facebook or unityads or admob. Some of those yellow errors are referring to AdMob and UnityAds and Facebook, so I can understand that part but other parts such as Photon errors are above my head for now.

 

Please check the problem and provide the solution.

BYQ DEVELOP Author on 17 Jan 2018, 16:05:11

Yellow errors are only warnings – you can ignore them.

 

To run game correctly open LoginSplash scene and then start game. It will not work if you run directly from menu scene

Muhammad Sohail Buyer on 17 Jan 2018, 17:22:38

To run game correctly open LoginSplash scene and then start game. It will not work if you run directly from menu scene”

 

Sorry to ask but how to do that?

 

I went to Build Settings and dragged LoginSplash to Top and dragged Menu to Bottom, then I clicked on Build. When I started the game, it is going through Menu page (with same problems, buttons etc not working)

 

Also, when I clicked “Play” from Unity, the console returned the following errors on button clicks;

 

Screenshot: https://i.imgur.com/8kitZnc.png

 

I think I am doing something wrong. Please help me to solve these minor problems.

BYQ DEVELOP Author on 17 Jan 2018, 17:25:11

In project tab in Unity find LoginSplash scene and double click to open it

Muhammad Sohail Buyer on 17 Jan 2018, 17:38:26

Oh thanks.

 

It’s saying that menu scene is not found (red error). See the screenshot:

 

https://i.imgur.com/Aa8yn3Q.png

BYQ DEVELOP Author on 17 Jan 2018, 17:48:23

Do you have it added in Build settings? Maybe you removed it by mistake

Muhammad Sohail Buyer on 17 Jan 2018, 18:07:12

Actually, there were 2 red errors in the console. I have attached the screenshots of both errors and also the screenshot of my build settings for you. Kindly check them out:

 

https://i.imgur.com/y9eOLJX.png

https://i.imgur.com/mhkaO7X.png

https://i.imgur.com/e1f5enw.png

BYQ DEVELOP Author on 17 Jan 2018, 18:12:24

I dont know what is wrong…

 

Please download fresh project from sellmyapp, extract it and only change playfab and photon IDs in StaticStrings.

 

Dont change anything else. Open LoginSplash scene and run game.

Muhammad Sohail Buyer on 17 Jan 2018, 18:25:41

OK, I’ve followed your instructions now.

 

I got this single error this time:

 

MissingMethodException: Method not found: ‘UnityEngine.Debug.get_unityLogger’.

UnityEngine.Purchasing.StandardPurchasingModule.Instance ()

IAPController.Start () (at Assets/8Ball/Scripts/IAPController.cs:21)

 

It is referring to this line from IAPController.cs:

 

var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());

 

 

 

BYQ DEVELOP Author on 17 Jan 2018, 18:28:05

Did you enable Unity IAP?

 

To do this go to Window -> Services -> IAP and enable it.

 

It should solve that issue

 

Muhammad Sohail Buyer on 17 Jan 2018, 18:34:18

I just added “IAP Listener” and the game started to load fine so far.

 

Thanks for all the help, especially for being so quick. :)

 

I’ll get back to you if I encounter further problems.

Ash Game on 14 Jan 2018, 12:19:11

This is ok for android and ios?

BYQ DEVELOP Author on 14 Jan 2018, 15:01:14

Yes

Rachid ELBAJI Buyer on 13 Jan 2018, 11:51:36

Hi,

I receive this error in unity.

Assets/FacebookSDK/SDK/Scripts/Constants.cs(181,38): error CS0619: `UnityEngine.RuntimePlatform.WindowsWebPlayer’ is obsolete: `WebPlayer export is no longer supported in Unity 5.4+.’

 

Please Help to fix this Error.

 

Thanks

BYQ DEVELOP Author on 13 Jan 2018, 12:13:43

Hi, you cannot export to webplayer. Try to export in WebGL

Rachid ELBAJI Buyer on 13 Jan 2018, 12:24:25

i open the the game to test it  in unity ,and  i receive this error.

From waah this error.

 

Thanks

BYQ DEVELOP Author on 13 Jan 2018, 17:10:44

Switch platform to iOS or Android and this error Will disappear

Rachid ELBAJI Buyer on 10 Feb 2018, 08:22:29

Hi,

I want to build only Android version, i use last version of unity. i diid all thing that you told me

But i still receive this message error:

Assets/FacebookSDK/SDK/Scripts/Constants.cs(182,38): error CS0619: `UnityEngine.RuntimePlatform.OSXWebPlayer’ is obsolete: `WebPlayer export is no longer supported in Unity 5.4+.’

Please Help.

 

Thanks

 

 

BYQ DEVELOP Author on 10 Feb 2018, 11:00:30

Go to Constans.cs and comment lines that causes error. See Screenshot.

Attached:
Rachid ELBAJI Buyer on 10 Feb 2018, 12:42:20

Hi,

I did the change that you told me, but i received new errors (3):

 

Assets/FacebookSDK/SDK/Editor/android/ManifestMod.cs(27,17): error CS0234: The type or namespace name `Unity’ does not exist in the namespace `UnityEditor.Facebook’. Are you missing an assembly reference?

 

Assets/FacebookSDK/SDK/Editor/FacebookPostprocess.cs(24,17): error CS0234: The type or namespace name `Unity’ does not exist in the namespace `UnityEditor.Facebook’. Are you missing an assembly reference?

Assets/FacebookSDK/SDK/Editor/iOS/PListParser.cs(28,20): error CS0234: The type or namespace name `Unity’ does not exist in the namespace `UnityEditor.Facebook’. Are you missing an assembly reference?

 

Thanks for your support.

 

BYQ DEVELOP Author on 10 Feb 2018, 12:52:12

These errors are weird…

 

Noone reported them before. Also I have never faced them.

 

Maybe try solution from 2nd post here: https://answers.unity.com/questions/1346522/the-type-or-namespace-name-unity-does-not-exist-in.html

 

 

Rachid ELBAJI Buyer on 19 Feb 2018, 15:14:49

I try to do what you told me but i receive other errors!!!

i change my version of unity, i installed Unity 5.3.8. the error disappear, but i receive this:

Assets/FacebookSDK/SDK/Editor/FacebookPostprocess.cs(52,36): error CS0117: `UnityEditor.PlayerSettings’ does not contain a definition for `applicationIdentifier’

 

How i can fix this issue.

 

Thanks for your support.

 

BYQ DEVELOP Author on 19 Feb 2018, 16:50:39

Try this.

 

Open FacebookPostProcess.cs and in line 52 change

 
if (PlayerSettings.applicationIdentifier == “com.Company.ProductName”)

to

if (Application.identifier == “com.Company.ProductName”)

14 days Money back guarantee policy

WE GOT YOU COVERED!
14 Days buyer protection

When you buy an item on Sell My App you can rest assure you will get exactly what you paid for!

We offer buyer protection for cases in which the product doesn’t work as advertised in the product description page.

Terms to request a refund:

  • You must request the refund no longer than 14 days of the original purchase date.
  • You must request the refund by addressing to our support only at [email protected].
  • The product doesn't work as advertised on the listing page.
  • You must detail the issues experienced using the comments tab on the product page.
  • The author or our team didn't reply to your message in the inbox within your dashboard within 48 hours.
Rating
5.0 average based on 5 ratings
Development Hours
600

We have checked with the developer and certified the value of the work and efforts that were put into building this code. This is a good indicator for the amount of money you save when buying this template.

Category Sports
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.4
Frameworks Unity
Related search terms

Similar Apps