Billiards Multiplayer – 8 Ball Pool clone Unity

Billiards Multiplayer – 8 Ball Pool clone Unity

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$699

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$999

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Description

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Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download demo APK: DEMO APK DOWNLOAD

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

 

SOME ASSETS ARE WATERMARKED. YOU CAN’T USE THEM UNLESS YOU BUY THEM FROM GRAPHICSRIVER – Pool Graphics

Features

Online multiplayer

5 Reviews

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BYQ DEVELOP Author on 28 Dec 2017, 19:36:16

Sorry. Do what is the problem. Just open project and click ok to convert to your unity version. It should work.

Thomas Slordahl Buyer on 28 Dec 2017, 19:58:17

Thanks, it works.

However I get this error:

NullReferenceException: Object reference not set to an instance of an object

InitMenuScript.Start () (at Assets/8Ball/Scripts/InitMenuScript.cs:54)

 

Thomas Slordahl Buyer on 28 Dec 2017, 20:07:54

Forgot to setup Playfab.

BYQ DEVELOP Author on 28 Dec 2017, 20:20:53

Ok. Also you should start game from loginsplashscreen scene to avoid that error

Thomas Slordahl Buyer on 28 Dec 2017, 21:15:51

I am unable to change anything in player settings like name, bundle Id etc.
First it ways something like “You do not have permission..”, then I opened services and created a new game id. The message saying “no permission…” did go away, but I still cant edit anything + 2 new errors came up. See screenshots.

Attached:
BYQ DEVELOP Author on 28 Dec 2017, 21:19:07

You need to enable unity ads in services to fix that error. About permissions to change id – this is weird, I have never heard about that

RAGHULAN GOWTHAMAN on 27 Dec 2017, 13:05:35

Hi Mate,

 

We have our own login and chat api

could you integrate that?

so user can login and play with their friends and they scores and other data saved to our server.

BYQ DEVELOP Author on 27 Dec 2017, 13:45:40

Hi, I will not integrate another server solution. Sorry

ringfox Buyer on 26 Dec 2017, 17:54:27

Does it support bots?

BYQ DEVELOP Author on 26 Dec 2017, 17:56:58

No, it doesnt have that feature

Muhammad Sohail Buyer on 26 Nov 2017, 19:45:05

Just bought your game! Your awesome support encouraged me to take this step, and your work on the app looks very good. I am yet to download and read the source code. If I’d need your support, I’ll hit you up in this thread.

 

Thanks!

Rachid ELBAJI Buyer on 26 Nov 2017, 09:23:30

Hi,

I have question: without Internet connection we cannot open the game.

Any methode to do for we can open this game without internet connexion.

 

Regards

BYQ DEVELOP Author on 26 Nov 2017, 09:25:03

This is how its implemented. Without internet you cannot login do game will not run.

Rachid ELBAJI Buyer on 26 Nov 2017, 09:32:05

Thanks for your quick answer

there is any way to make this game work offline (WITHOUT INTERNET)!!

 

Regards.

 

 

BYQ DEVELOP Author on 26 Nov 2017, 09:33:05

Its possible but most of features will not work

Rachid ELBAJI Buyer on 26 Nov 2017, 09:37:57

of course all online feature will not work in offline version.

To do this change!! its a big change in the code  source or only some small steps!!

 

Regards

 

BYQ DEVELOP Author on 26 Nov 2017, 09:41:18

This is simple.

 

Later I will tell you how to run menu scene if its offline so you can play training mode without internet.

Rachid ELBAJI Buyer on 26 Nov 2017, 09:43:21

Ok, I’m waiting….

Thanks so much for your answers and support

BYQ DEVELOP Author on 26 Nov 2017, 11:24:49

Open ConnectionLostController.cs and find this lines:

 

if (Application.internetReachability==NetworkReachability.NotReachable) {
showDialog();
}

and change to:

if (Application.internetReachability==NetworkReachability.NotReachable) {
SceneManager.LoadScene(“Menu”);
}

It should open menu scene even if internet is offline

Muhammad Sohail Buyer on 14 Nov 2017, 17:39:07

OK, I have three questions:

 

– Can you fix the lagging stuff? Opponent movements are lagging in multiplayer. (something is preventing to update the movements smoothly). Player B is moving his aim and everything is running fine on his end, but Player A is not receiving his movements smoothly on screen.

– Is there something you can do to improve matchmaking process? Was it random selection? or SQL based?

– The issue of ball spin and false indication of movements after a collision with another ball.

 

If you can at least fix those problems, I will be very happy to buy the game and also order custom changes.

BYQ DEVELOP Author on 14 Nov 2017, 17:41:33

Sorry, I will not work on this. I made this code and movements as smooth as I could and will not try to fix it anymore because I have already spent much time on this project.

 

About matchmaking – it’s implemented via photon. I can not improve it. I just call photon functions and I’m not able to improve it.

Muhammad Sohail Buyer on 14 Nov 2017, 17:53:10

As for matchmaking, I played your Ludo Master game and everything looked smooth in matchmaking. So, do you think that it may be because there weren’t enough number of players that’s why it took longer to connect? If you just made a call and you did the same in Ludo Master, then I am wondering what can be the issue. (if that’s the case, then there seems no problem from your side)

 

As for smoothness issue, I figured out that you need to put “Lerp with transition” feature for movement and I am sure you can do that. Please try once?

 

The issue of ball spin and wrong indication is not a big issue though. I can work to fix them by myself.

 

 

 

 

BYQ DEVELOP Author on 14 Nov 2017, 17:55:26

I told you that matchmaking is same in Ludo. But there are bots if there are no players for more than 5 seconds. In pool you have to wait until there are Real players.

 

 

Muhammad Sohail Buyer on 14 Nov 2017, 18:00:16

Nice to know that. Can bot system be implemented in this game, just asking out of curiosity?

BYQ DEVELOP Author on 14 Nov 2017, 18:01:03

It is possible but it’s comples to create such AI for pool (I will not do that)

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Rating
5.0 average based on 5 ratings
Development Hours
600

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Category Sports
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.4
Frameworks Unity
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