Billiards Multiplayer – 8 Ball Pool clone Unity

Billiards Multiplayer – 8 Ball Pool clone Unity

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$699

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$999

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

+ $1499
Summary:
$699
Add to cart If you need a custom quotation, contact us

The Best, Fastest and most reliable service to launch your own App or Game

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

Add to wishlist

Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download demo APK: DEMO APK DOWNLOAD

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

 

SOME ASSETS ARE WATERMARKED. YOU CAN’T USE THEM UNLESS YOU BUY THEM FROM GRAPHICSRIVER – Pool Graphics

Features

Online multiplayer

5 Reviews

In order to ask a question you need to log in or register as a user for free.

Muhammad Sohail Buyer on 14 Nov 2017, 18:03:10

OK, no worries. I’ll handle it.

 

Would you try adding lerp transition change? After all, it should improve the quality of your game.

BYQ DEVELOP Author on 14 Nov 2017, 18:04:38

I think that I can only fix cue lags but cant for balls

Muhammad Sohail Buyer on 14 Nov 2017, 23:55:30

Hi,

 

Thanks for your fast responses. Well anyways, I will do all of that myself and will ask necessary questions to find the areas of code if I couldn’t find them. You are good at supporting and answering questions so it won’t be a problem for any of us.

 

I was playing the demo version in my mobile phones again, and countered the two minor issues. As they are minor, I am sure that you can fix them:

 

– Rematch option with the same player. I am not sure what conditions you implemented. Sometimes I saw “Rematch” button on both phones and sometimes I saw “Rematch” button on just one, and when I clicked on “Rematch” from the one, there was no option to accept the challenge “I want to play again” from another phone. Did you put any conditions? because I didn’t concentrate much on troubleshooting. I just quickly noted the problem to ask you because you know better about your game.

 

– Another minor issue was with coins reduction on losing the match. I am not very sure because I had to run and leave the game immediately. I’ll test it again to confirm if that’s something from my side or your code.

 

– When I break (take the first shot), it assigns me the ball group which pot while breaking. As a rule, the ball poted in the break shouldn’t matter. We must pot our desired group of the ball after the break.

 

Thanks for the helps.

Muhammad Sohail Buyer on 15 Nov 2017, 11:52:08

Waiting for the answer :)

 

If I was not clear enough in my last comment, I meant that I will do all of the changes by myself regarding smoothness, matchmaking etc. Could you please look into minor issues? Ball assignment is something to do with the rule you implemented and if I can guess, it needs an if statement with a combination of different code. And as for Rematch option, you just need to look into your code if you implemented any condition for the button to show up (like if x thing happens, give rematch option, else no rematch button). As I reported yesterday, I played the game 3-4 times. 2 out of 4 times, rematch option appeared on both phones without problem, but then 2 times, I was able to see “Rematch” button on just one mobile and when I clicked on that, it notified in my other mobile “I want to play again” where I had no option of clicking rematch or accepting challenge. I had to go back to the menu and refuse the challenge.

 

Many thanks. Love you man! You have done a great job definitely. Bugs are always expected in every game so don’t mind me asking for a solution. I’ve made my mind to purchase the game shortly :)

BYQ DEVELOP Author on 15 Nov 2017, 13:30:52

I have uploaded new apk on dropbox with game. I changed my playfab and photon IDs so now you can check that login etc is working faster. Also rematch button bug appeared because of CCU. Player after finish game was trying to reconnect and there was no free slot so he was disconnected and on another player rematch button disappeared because oppponent was disconnected.

 

Also I have changed code to don’t assign balls to players if poted on balls strike.

 

Please check it. Just download .apk from same url from descprition to that code.

 

Im also uploading edited code to sellmyapp so customers has latest code.

Muhammad Sohail Buyer on 15 Nov 2017, 14:46:23

You are the man! Thanks for editings and accepting the criticism. I really hope you find them helpful. I admire your great work.

 

At the moment, I am at work. I’ll test the game once I reach home and update you after that.

 

Many thanks!

Muhammad Sohail Buyer on 16 Nov 2017, 00:56:46

So, I checked your updated version and here are the results:

 

The connecting time is definitely improved, and the rule of assigning balls is now working great.

 

But, I tried to connect multiplayer dozens of times with two mobiles and it didn’t connect even once. I tried: “Phone A clicked on play, then after 4-5 seconds Phone B clicked on play (just like you suggested to someone), then more tries with different variations of seconds” but it didn’t connect even once.

 

I am sure that you forgot to change something as you said that you included another ID of photon and Playfab. So probably that’s the minor issue. Can you please confirm the problem or check yourself? Multiplayer (matchmaking) is not working now.

BYQ DEVELOP Author on 16 Nov 2017, 11:09:38

It’s working for me without issues. I don’t know what can be wrong that you cannot connect to same room.

Muhammad Sohail Buyer on 16 Nov 2017, 13:34:03

It’s strange. Glad that it’s working for you. I’ll test it again.

 

It kept searching/waiting for the opponent but I tried with different variations “immediate/after 3 seconds/ after 5 seconds” I don’t know what can be the issue. but the IP of my internet is same for both phones but it used to work with your previous version. Did you add any kind of IP filters? Otherwise I don’t know why it shouldn’t be working for me.

 

I will test it again tonight when I reach home. Thanks for the continuous support.

BYQ DEVELOP Author on 16 Nov 2017, 13:34:57

no i didnt change anything

Muhammad Sohail Buyer on 16 Nov 2017, 13:48:21

OK, thanks. I’ll check again shortly. What is your suggested interval to click on Play on each phone? I’ll also try your suggestion. If Player A clicked on Play, when should Player B try to connect in order to join as Player A’s opponent?

BYQ DEVELOP Author on 16 Nov 2017, 13:49:10

For me it takes maybe about 1-2 sec

Muhammad Sohail Buyer on 16 Nov 2017, 22:42:18

No luck. I tried 3 to 4 times. Restarted my phone and internet, tried again but no luck.

 

Connecting is fast, all other things are good but matchmaking is not working for me.

Muhammad Sohail Buyer on 16 Nov 2017, 22:47:40

For your satisfaction about my phone and connection, I tried your ludo masters and it is working perfectly.

Muhammad Sohail Buyer on 17 Nov 2017, 22:43:14

I’m wondering how this game is working for you with matchmaking. I re-installed the game and even tried on my different phone. It is confirmed that matchmaking is not working. At this point, I’d request you to revert the IDChanges that you made because that’s the cause of this problem.

 

You are welcome to test your game with other people. Ask them to download from your given demo link. I am sure about it. Or the best thing to do is to revert the ID changes. With this version, I am satisfied with the connecting time, it’s fast but unfortunately you did something wrong with matchmaking.

BYQ DEVELOP Author on 19 Nov 2017, 13:10:41

Hi,

 

I made one change that is my only bet that could cause your problems with matchmaking. Please download it from same url from description and test if now you can connect each other.

Muhammad Sohail Buyer on 19 Nov 2017, 23:47:02

Hey!

 

I have one good news and one bad news.

 

The good news is, matchmaking is working perfectly. I’m impressed by the speed of matchmaking. Increased limit of CCU also increased the speed of matchmaking it seems.

 

The bad news is, my suspect about “Rematch” button was right. I did the following:

 

– I started the game with my two phones “London”, in order to quickly find the bugs, once the ball was assigned, I knowingly potted the 8 (black) ball to the pocket to lose the match from Phone B. When I did, Phone A won the match and Phone B lost the match. Phone B had the “Rematch” button and when I pressed that “Rematch” button from Phone B, it notified Phone A with “I want to play again!” but Phone A didn’t have any “Rematch” button to accept the challenge, all he had were some chat options and back button.

 

I thought maybe it’s the issue with London board. I played Sydney and did the same just to find out that it is not related to boards. It has something to do with the coding of photon or playfab. Earlier, you told me that rematch button was due to CCU in your opinion but I don’t think so, because you just increased the CCU limit and all other things are running smoothly. I truly believe that it’s a very minor issue for the great developer like you.

 

Honestly speaking, I am impressed by your work. And your support has been amazing. I don’t see any reason to NOT buy your game :)

 

Hope that you could fix the issue.

BYQ DEVELOP Author on 20 Nov 2017, 10:11:54

Did phone A have enought coins to enter room again?

 

If not then button will not be visible as player didnt have enought coins to enter match again

BYQ DEVELOP Author on 20 Nov 2017, 10:13:17

There are only 2 statements that disable that button:

1. Opponent disconnect from room

2. Player doesnt have enought coins to enter room

Muhammad Sohail Buyer on 21 Nov 2017, 05:23:28

You were right. Seems like the problem was same as you mentioned. It is now working without problems. Thanks for the helps!

Muhammad Sohail Buyer on 21 Nov 2017, 05:27:34

I’ve sent something to support department and they will talk to you. It’s about custom features without reskinning.

Muhammad Sohail Buyer on 10 Nov 2017, 11:33:16

Hi,

 

Your game stuck and hangs a lot. I tried your demo apk file in bluestacks. It hangs a lot. Nothing is smooth (like when I hit the ball, it hangs even though the mode was training mode). What is the solution? Is it only me or you realize that it has hanging problems?

 

Please reply.

BYQ DEVELOP Author on 10 Nov 2017, 11:34:14

It can hang in emulator. Just don’t use emulator.

Muhammad Sohail Buyer on 10 Nov 2017, 11:42:22

Ok, I’ll try in the phone

Muhammad Sohail Buyer on 10 Nov 2017, 15:01:39

Hi man,

 

The demo game worked much better on my mobile phone so I guess emulator was a problem.

 

But there are few problems:

 

– It took 3-4 minutes to get from “Connecting…” to “Menu” page. FYI, my mobile’s ram is high and storage is 32 GB. My internet connection speed is as high as 10 mbps. I have other games installed on my phone like miniclip 8 ball pool, ludo star, archery king. They all work perfectly “no loading issue”. Mate, can you tell me what’s the issue? or could you fix the app and give the demo file again? I’ll greatly appreciate that. OR at-least tell what’s the issue.

 

– Another problem is, the stick/cue is not as smooth as 8 ball pool miniclip. It fluctuates a lot when we swipe the fingers on screen and moves very fast. Also, the indication of “where the ball will possibly hit” is much bigger. I believe that these things can be customized. The first issue might be the issue of mouse sensitivity and the second problem might be related to some coding.

 

Thumbs up for the great clone. I really loved your demo game. I want to go ahead with your product and before I proceed, I’d love to solve the problems.

14 days Money back guarantee policy

WE GOT YOU COVERED!
14 Days buyer protection

When you buy an item on Sell My App you can rest assure you will get exactly what you paid for!

We offer buyer protection for cases in which the product doesn’t work as advertised in the product description page.

Terms to request a refund:

  • You must request the refund no longer than 14 days of the original purchase date.
  • You must request the refund by addressing to our support only at [email protected].
  • The product doesn't work as advertised on the listing page.
  • You must detail the issues experienced using the comments tab on the product page.
  • The author or our team didn't reply to your message in the inbox within your dashboard within 48 hours.
Rating
5.0 average based on 5 ratings
Development Hours
600

We have checked with the developer and certified the value of the work and efforts that were put into building this code. This is a good indicator for the amount of money you save when buying this template.

Category Sports
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.4
Frameworks Unity
Related search terms

Similar Apps