Billiards Multiplayer – 8 Ball Pool clone Unity

Billiards Multiplayer – 8 Ball Pool clone Unity

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You can use this license for:

  • integrate the product in one app.
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  • you can further develop or edit the code
$699

Multiple App License

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The purchased items under this license type must not be resold or redistributed "AS IS".

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$999

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Description

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Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download demo APK: DEMO APK DOWNLOAD

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

 

SOME ASSETS ARE WATERMARKED. YOU CAN’T USE THEM UNLESS YOU BUY THEM FROM GRAPHICSRIVER – Pool Graphics

Features

Online multiplayer

5 Reviews

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Muhammad Sohail Buyer on 10 Nov 2017, 22:49:07

Great, thanks a lot.

 

I am waiting for the staff to contact me.

BYQ DEVELOP Author on 10 Nov 2017, 22:51:11

Ok, tell here what changes would you like to implement in code. I will then contact support about it etc.

Muhammad Sohail Buyer on 10 Nov 2017, 23:01:25

I’d love to write all of it here but unfortunately, this is a public place.

 

But a few things I can say, “Player Statistics” like the one you implemented in Ludo. Also, member groups like Amateur or Expert etc based on how many games the player has won. There are a few more requirements but I can’t discuss them in a public place.

BYQ DEVELOP Author on 10 Nov 2017, 23:02:38

Ok, I think Support will contact you soon about it.

Muhammad Sohail Buyer on 14 Nov 2017, 01:29:34

Sorry, I tried to make a comment separately but it is not showing up here. So, I am trying here now

 

I don’t know what to comment now. I installed the Las Vegas Pool demo on my two Verizon mobile phones which are perfect in all senses. Android version 4.2.

 

Issues:

 

– I tried to click “Play” on one mobile and then after 4 seconds, I clicked on “Play” from my second mobile to see the performance of matchmaking. Honestly speaking, it took more than 40 seconds to find the match in one mobile, then it took 4-5 more seconds to show in another mobile that the match is made. (Since someone reported the same issue in the comments section, I am sure that this is one of the big problems)

 

– Another issue is that the performance of opponent “B” is not smoothly shown in Person “A” mobile. It hangs a lot when the player is moving or hitting the ball. (my connection is fine as I said before)

 

– The third issue, the cue indication is wrong. When the white ball has to go straight after touching the ball, it shows “left” indication that the ball will move left after hitting another ball. It is inaccurate, you can test for yourself.

 

There are more things but I won’t call them “issues” because it is something that can be fixed:

 

– The ball physics is not that great. It seems as if the balls are empty and doesn’t have any weight.

– The stick-power is not accurate. When I stretch it a little bit, it goes with high speed (when it was supposed to go slow)

– Ball spin is horrible, don’t know if that’s because of the speed of the white ball or what. It doesn’t seem realistic.

 

I am not here to make you look bad, you’ve done a great job. As a matter of the fact, bugs are usually expected. So, I admire you for the great work that you’ve done but there is a weakness.

 

What’s your comment on that? What do you think about those issues? To be honest, if I want to purchase a game template, it must not be buggy because that decides if the source code was of high quality or not, and that might affect the future performance of my game. I won’t pay for the bug fixes because they are “bugs” from your end. Please don’t get me wrong! I am not rude at all nor I want to sound any harsh. Please take it lightly and provide the solution. I really want to move forward and you probably know that because I actively contacted the department for your custom price. But as for now, custom modifications are far when the original demo is not properly working.

BYQ DEVELOP Author on 14 Nov 2017, 11:30:24

This source code was made by one person (me) and will never be as perferct as miniclips pool that they are working on couple of years. Sorry.

Muhammad Sohail Buyer on 14 Nov 2017, 13:59:43

Maybe you need to work on adding “time.deltaTime” function to get things smooth. Try something like that. What I believe is, you did a great job on the structure and you can solve these issues by your own. Matchmaking sync issue may have something to do with the code. Cue indication is wrong but you can easily fix that.  As for the performance of opponents not shown smoothly, you should try adding Time.deltaTime.

 

As for ball physics, try adding some mass and increase the size. Also, improve the texture. Stick power slider shouldn’t be difficult to fix. The only difficult thing is a spin issue and I have no idea about it for now.

 

Will you fix these issues?

 

Ana Patrícia Buyer on 01 Nov 2017, 21:54:36

Hello there! I bought the asset a week ago, but my team has found two critical bugs.

1 – Start the game in any mode, any table and drag the ball to the left bumper. If you move the cue upwards, just above the top-right ball in the rack, you’ll notice the aim stops following the cue. I can send you a GIF if you want to reproduce the error more easily. That’s the simplest case we could find, but that also happens in many other occasions.

2 – In the results screen (after a player wins or loses in online mode), if you send a message, it only shows up to the other player, leaving the current player without any feedback.

 

Would it be possible for you to get these fixed? If you need more info, just ping me and i’ll be happy to provide more cases for you.

BYQ DEVELOP Author on 02 Nov 2017, 10:15:45

Hi,

 

I have found that problems and found solutions:

 

1. Go to CueController.cs and in drawTargetLines() function find this line:

 
if (Physics.SphereCast(ray, radius, out hitInfo, 10, layerMask))

and change to:

if (Physics.SphereCast(ray, radius, out hitInfo, 15, layerMask))

Just change 10 to 15 and it should fix problem.

2. Go to WinnerControllerScript and change this funtion:

public void SendMessageEvent(string index)
{
Debug.Log(“Button Clicked “ + index);
if (!GameManager.Instance.offlineMode)
PhotonNetwork.RaiseEvent(193, index, true, null);
ChatMessagesObject.GetComponent<Animator>().Play(“hideMessageDialog”);
messageDialogVisible = false;
if (isGameScene)
{
myMessageBubble.SetActive(true);
myMessageBubble.transform.GetChild(0).GetComponent<Text>().text = index;
if (isGameScene)
{
CancelInvoke(“hideMyMessageBubble”);
Invoke(“hideMyMessageBubble”, 6.0f);
}
}
}

to

public void SendMessageEvent(string index)
{
Debug.Log(“Button Clicked “+index);
if (!GameManager.Instance.offlineMode)
PhotonNetwork.RaiseEvent(193, index, true, null);
ChatMessagesObject.GetComponent<Animator>().Play(“hideMessageDialog”);
messageDialogVisible=false;
myMessageBubble.SetActive(true);
myMessageBubble.transform.GetChild(0).GetComponent<Text>().text=index;
if (isGameScene)
{
myMessageBubble.SetActive(true);
myMessageBubble.transform.GetChild(0).GetComponent<Text>().text=index;
if (isGameScene)
{
CancelInvoke(“hideMyMessageBubble”);
Invoke(“hideMyMessageBubble”, 6.0f);
}
}
}

Just add these 2 lines:

myMessageBubble.SetActive(true);
myMessageBubble.transform.GetChild(0).GetComponent<Text>().text=index;

Ana Patrícia Buyer on 03 Nov 2017, 22:10:13

Thanks for the quick reply! I’ll implement these changes and report back. I’m loving the work you did with this asset, congratulations!

thenameisflic on 25 Oct 2017, 14:49:50

Congratulations for the asset, it looks amazing! That said, i have two questions before i buy:

1 – I’ve seen in the comments that you use C#, and you also have a documentation for skinning. Does the code also have a documentation (for prefabs and components)?

2 – I would like to use your game as a base and modify it to release it on Steam for Windows, Mac and Linux. Will the game still work? Which features i would be missing out, if any?

Kind regards.

BYQ DEVELOP Author on 25 Oct 2017, 15:08:25

Hi, thank you for contact.

 

1. There is only documentation for reskin but I’m always ready to help my customers and always answer questions.

 

2. Facebook features will not work as SDK is only for Android and iOS. But other features will work perfectly (I was testing it on macOS)

Gabriel Duron on 13 Oct 2017, 21:35:55

Hello,

Is it compatible with iOS 11?

Thanks

BYQ DEVELOP Author on 13 Oct 2017, 23:50:06

As I know it should work without problems

vivek Singh on 04 Oct 2017, 09:38:14

I want to know what kind of skillset is required to change the skin and modify the source code and also need to know what all reports are available to monitor the app performance, the number of registrations, which payment gateway is integrated etc. in the given package. (Which database is being used, what all as an administrator one has control on the app – depending on these I will be able to decide what course to take, in-house development or outsource it to your team.

Can I have all the features list (as an admin) or demo account.

BYQ DEVELOP Author on 04 Oct 2017, 09:48:45

Hi,

 

Resking is simple – you just need to edit .png files with graphics. Just edit them and save with same resolution and name.

 

Payments – there are in-app purchases via Google Play In-App purchase system and iTunes In-app purchase system.

 

About statistics etc – you can see them in playfab dashboard. There you can see how many users installed app, logged etc. Also it’s database solution used to store players data. For multiplayer this coe is using Photon PUN. It means there isn’t server side code that can be edited. You can only edit client side code.

 

 

danganhit on 04 Aug 2017, 23:00:24

your app not work with spin shot (left, right).I’m tried at webgl demo version

BYQ DEVELOP Author on 05 Aug 2017, 08:34:54

Hi. I could not achieve good results with left/right spin. It works fine with back/front spin

Zusa Nisha on 14 Jul 2017, 08:44:53

Hi!

 

what if I want to run the game on my own server, instead of PUN?

BYQ DEVELOP Author on 14 Jul 2017, 08:46:40

Hi. Then you need to rewrite code to that server. This code doesnt use own server side code. Everything is handled by photon cloud.

Zusa Nisha on 20 Jul 2017, 09:08:09

I see.

 

I tried out the demo apk, as well as your game on app store, neither of them works for 1 on 1 online gaming. always saying “can’t play right now” why?

BYQ DEVELOP Author on 20 Jul 2017, 16:27:38

These apks are builded with old source code that had minor bug that causes this message. Its fixed in source code published to sellmyapp

Sellmyapp Team on 20 Jul 2017, 16:38:00

Hi @Zusa, it will work 100% for you. in case you will have issues after your purchase contact us. but Byq Developer is here and will support you to success.

yousef zam on 03 Jul 2017, 22:57:10

1. what changes i should do to this game in reskin if i wanna do by my self..?

2.if i purchased single app license and make reskin… so i can publish it in google play?

thanx….

BYQ DEVELOP Author on 03 Jul 2017, 23:07:04

Hi. You need to change graphics or buy them from url i provided. Also you need to change ads IDs.

 

With single license you can publish to google play or itunes

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Rating
5.0 average based on 5 ratings
Development Hours
600

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Category Sports
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.4
Frameworks Unity
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