Billiards Multiplayer – 8 Ball Pool clone Unity

Billiards Multiplayer – 8 Ball Pool clone Unity

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$699

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$999

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Description

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Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download demo APK: DEMO APK DOWNLOAD

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

 

SOME ASSETS ARE WATERMARKED. YOU CAN’T USE THEM UNLESS YOU BUY THEM FROM GRAPHICSRIVER – Pool Graphics

Features

Online multiplayer

5 Reviews

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mm159951u on 27 Mar 2017, 20:16:34

it have problem ,,

i tried to play with my other mobile and it give me error

“no player”

BYQ DEVELOP Author on 27 Mar 2017, 20:18:45

Because there was not other player online. Best way to test it is to run game on 2 devices and then play on them at same time. Then it should connect both devices to game

mm159951u on 27 Mar 2017, 20:21:26

i already made this but still same problem ,,

 

also game control is not like 8 ball pool

Ahmed Ali Buyer on 22 Mar 2017, 12:09:12

Hi

 

i have tried the game but player are not synchronize on 1st attempt. most of time players synchronize in 3rd or 4th attempt please check it on your side and let me know

BYQ DEVELOP Author on 22 Mar 2017, 12:31:03

Did you download latest version of code. Also if you push play button at same time on 2 devices then information is not on the server yet so both players create new room and are waiting for opponent. This is normal behaviour

Ph03nix Buyer on 17 Mar 2017, 05:50:28

Hi, can i use photon webhooks in playfab cloudscript  with this code? I deployed a sample but it not triggered the webhooks

BYQ DEVELOP Author on 17 Mar 2017, 08:33:27

Hi, Im not sure. I didnt use them in that source code

Ph03nix Buyer on 23 Mar 2017, 03:26:35

I had trouble with all prefab on scene, they are missing component and I need to fix it by attaching it to game object again, but I not sure what script in which we can use for that. We hope that you can help us for this stuff. We are waiting for your feedback & solution. Great thanks

BYQ DEVELOP Author on 23 Mar 2017, 07:11:27

Hmm, its weird. Try to open project again

Mohammad Abu Baker Buyer on 16 Mar 2017, 21:43:29

“i have found big bug for Photon players matching  in code and its highly recommended to update code to latest update”

can you tell me what was exactly the bug effects on online ?

BYQ DEVELOP Author on 16 Mar 2017, 21:46:37

Yes. When you were tried to play with random opponent then sometimes it found player and then got message “Cant play right now”. Now with this changes it should work much more stable

Aaron James Buyer on 16 Mar 2017, 16:46:37

What has changed in the new code you have updated here?

BYQ DEVELOP Author on 16 Mar 2017, 16:48:46

Hi, i have found big bug for Photon players matching  in code and its highly recommended to update code to latest update

Aaron James Buyer on 16 Mar 2017, 16:50:04

Can you please give specific code changes? What files?

BYQ DEVELOP Author on 16 Mar 2017, 16:51:19

Main change was in PlayFabManager.cs

 

I have added 3 very important lines in Awake function. First 3 lines in that function from screenshot

Attached:
Aaron James Buyer on 16 Mar 2017, 17:09:31

Thank you!

Mohammad Abu Baker Buyer on 11 Mar 2017, 11:16:33

hello,

facebook invites doesn’t showing on friend list all I have is the friends that I added during the games

what is the problem please ?

BYQ DEVELOP Author on 11 Mar 2017, 11:24:22

Invitation will be only visible on android / ios facebook app. Also make sure you configured facebook web games under settings for your facebook app

BYQ DEVELOP Author on 11 Mar 2017, 11:25:13

Also you must add App Icon under settings of facebook app

Mohammad Abu Baker Buyer on 11 Mar 2017, 11:39:45

thanks for replay but ..

when I trying to add the facebook canvas keep asking me for

Secure Canvas URL

Mobile Site URL

what should I fill it with ???

I know that the problem not your game its working perfect but I need help with this issue can you help me please

BYQ DEVELOP Author on 11 Mar 2017, 11:48:39

You can add https://google.com and it Will be fine

Mohammad Abu Baker Buyer on 11 Mar 2017, 12:17:24

its just works

thank you for replying ..

5 stars deserve :)

BYQ DEVELOP Author on 11 Mar 2017, 12:27:36

Np, im glad its working

Tom Tran Buyer on 02 Mar 2017, 02:34:25

Hello,

the game is not work with iPV6, it can not connect to Photon server.

When i submit the game to AppleStore, it’s rejected by applereview

” We discovered one or more bugs in your app when reviewed on iPad Air 2 running iOS 10.2.1 on Wi-Fi connected to an IPv6 network.

Specifically, the app is stuck connecting…

 

Please fix this bug.

Thanks

BYQ DEVELOP Author on 02 Mar 2017, 10:11:41

Hi, This is weird. I was testing this application following their guide of testing with NAT64 (ipv6) from this link: ipv6 guide and game was working fine without any issue. Could connect, invite friends, play on tables etc. I was reading this topic Photon ipv6 problem and user explained to itunes review team that project is using photon and their approved it. Maybe tell then also that you already tested app with nat64 on your mac and that app is using photon for multiplayer and I think that they will approve your app

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Rating
5.0 average based on 5 ratings
Development Hours
600

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Category Sports
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.4
Frameworks Unity
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