Billiards Multiplayer – 8 Ball Pool clone Unity

Billiards Multiplayer – 8 Ball Pool clone Unity

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  • you can further develop or edit the code
$699

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You can use this license for:

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  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
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Description

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Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download demo APK: DEMO APK DOWNLOAD

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

 

SOME ASSETS ARE WATERMARKED. YOU CAN’T USE THEM UNLESS YOU BUY THEM FROM GRAPHICSRIVER – Pool Graphics

Features

Online multiplayer

5 Reviews

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BYQ DEVELOP Author on 04 Jan 2019, 16:40:14

i will try to edit code for shotpower and then I will contact you here

 

BYQ DEVELOP Author on 04 Jan 2019, 17:07:02

Will you be satisfied with another animation for powerbar?

 

I mean it will remain in the same position but for instead of move left-right it will fade-in and fade-out.

 

I suggest to do it this way because if I move powerbar to the left it will be hidden under notch (iphone X and new android phones). I think its better solution for this problem

Shiva Kounder Buyer on 05 Jan 2019, 16:59:51

I will get back to you on Monday .. please wait .. because recently we did change for each screen sizes.. now the new code will change everything at our end

Shiva Kounder Buyer on 15 Jan 2019, 08:37:37

Hi

I have a question , how do i run a report in playfab where i can see list of all players with coins

Like how much coin they have , i dont see any reports or segment it gives me details. please help can i connect the coins to virtual currency so that can be pulled in report.

Thanks

BYQ DEVELOP Author on 15 Jan 2019, 08:45:26

I think there are no such reports in playfab  You can only check each players player data in playfab

Shiva Kounder Buyer on 22 Jan 2019, 14:29:59

Hi ,

I would like to if you have created any AI for this game ..

I have vert less players and players complaining about not getting opponent..

Is there any way you can help me ..

If you have aleeaal created such Ai

Let me know

Shiva Kounder Buyer on 23 Jan 2019, 18:31:55

Please respond if you have created any AI in this game or created any AI for this game .

We have less no of players and I think AI will help me to resolve this issue

Please respond

Thanks

Shiva

BYQ DEVELOP Author on 23 Jan 2019, 18:32:50

Hi, I don’t have any AI, sorry

Shiva Kounder Buyer on 23 Jan 2019, 18:34:38

Can you create an AI for this ..

Thanks

Shiva Kounder Buyer on 23 Jan 2019, 18:36:48

Also on th screen size issues I feel this can be resolved easily with different as aapect ratios

Screensize

 

Pixel

 

Aspect ratio

 

5

 

1080×1920

 

16:9

 

5.5

 

1440×2560

 

16:9

 

5.5

 

1080×1920

 

16:9

 

5.5

 

1080×2160

 

18:9

 

5.7

 

1080×2160

 

18:9

 

5.71

 

1312×2560

 

19:10

 

5.8

 

1440×2960

 

18.5:9

 

5.8

 

1125×2436

 

19.5:9

 

5.8

 

1080×2280

 

19:9

 

5.84

 

1080×2280

 

19:9

 

5.86

 

720×1520

 

19:9

 

5.9

 

1080×2160

 

18:9

 

5.93

 

1080×2160

 

18:9

 

5.99

 

1080×2160

 

18:9

 

6

 

1440×2880

 

18:9

 

6

 

720×1440

 

18:9

 

6.1

 

1080×2240

 

18.7:9

 

6.1

 

1440×3120

 

19.5:9

 

6.1

 

828×1792

 

19.5:9

 

6.18

 

1080×2246

 

18.7:9

 

6.2

 

1080×2040

 

17:9

 

6.2

 

1440×2960

 

18.5:9

 

6.2

 

1080×2246

 

19:9

 

6.2

 

720×1520

 

19:9

 

6.22

 

720×1520

 

19:9

 

6.26

 

1080×2280

 

19:9

 

6.28

 

1080×2280

 

19:9

 

6.3

 

1080×2316

 

18.5:9

 

6.39

 

1440×3120

 

19.5:9

 

6.39

 

1080×2340

 

19.5:9

 

6.4

 

1440×2960

 

18.5:9

 

6.4

 

1440×3120

 

19.5:9

 

6.41

 

1080×2340

 

19.5:9

 

6.42

 

1080×2340

 

19.5:9

 

6.5

 

1242×2688

 

19.5:9

 

6.5

 

1080×2340

 

19.5:9

 

6.53

 

1080×2244

 

18.7:9

 

6.59

 

1080×2316

 

19.3:9

BYQ DEVELOP Author on 24 Jan 2019, 09:32:18

Hi, Sorry but I’m not able to custom works.

Muhammad Sohail Buyer on 06 Nov 2018, 15:27:31

Hello,

 

I tried to build iOS release in my Windows 7 64-bit with Unity 5.6.1 but it fails to build and throws this error message: “Exception: Can’t symlink files on this platform”. I tried to build Android with IL2CPP backend as well and it is also not building but throwing different errors.

 

Please help me building for iOS as I want to do it. The project is building with Mono for Android successfully but failing with IL2CPP. As for iOS, neither Mono nor IL2CPP is working.

BYQ DEVELOP Author on 06 Nov 2018, 15:28:45

You need to use macos PC to build for ios. It will fail on windows.

Muhammad Sohail Buyer on 06 Nov 2018, 15:32:41

OK, what about Android? I want to use IL2CPP backend for Android too but it is throwing a lot of red errors.

BYQ DEVELOP Author on 06 Nov 2018, 15:34:29

I dont know why il2cpp on android is not working. Some time ago other customer had same issue but I didn’t find solution

Muhammad Sohail Buyer on 06 Nov 2018, 15:35:53

OK, I’ll install MacOS on Virtual Box shortly and install Unity there to try out.

Muhammad Sohail Buyer on 09 Nov 2018, 17:20:01

OK, I tried building XCode project in Unity using MacOS and it built successfully. However, there were many yellow errors and one of them stated “Failed to build XCode project with cocopads” etc, don’t remember the exact error message but it was yellow notification and zero red. Is it fine?

 

Also, do I need to download any specific version of XCode or the latest one?

BYQ DEVELOP Author on 09 Nov 2018, 20:58:47

Yes you can ignore it if project was built successfully.

Muhammad Sohail Buyer on 10 Nov 2018, 17:26:41

OK, I opened the project in XCode and added framework. When I try to “Run”, it gives me this error message:

 
“A build only device cannot be used to run this target.
No supported iOS devices are available. Connect a device to run your application or choose a simulated device as the destination.”

I’ve looked for the simulator on the dropdown but it says no devices are connected and only shows “Generic iOS device”. I’ve not built any project for iphone before. I don’t have an iPhone which means I can’t connect an actual device. However, I have some remote friends to test the app for me but they are not physically available. Can you please help me out in this case? How can I test the game (actually build the installation file for Apple app)

I’ve never used Apple Iphones etc before.

BYQ DEVELOP Author on 10 Nov 2018, 19:25:29

Hi, you need to change in unity player settings for ios target device to simulator instead of real device

Muhammad Sohail Buyer on 11 Nov 2018, 11:04:31

Many thanks. I compiled again with Simulator SDK. However, I’m now having build issues in XCode.

 

I added the framework as instructed. It threw “module not found” error at first, then I fixed it by “dragging” the framework and selecting “Copy” checkbox and got rid of that “not found” error. But now, I’m getting these errors:

 

“umbrella header “GoogleMobileAds.h” not found”“could not build module GoogleMobileAds”

 

I’m using MacOS Sierra 10.12 and XCode 8.2 on it. I tried searching for the solution and couldn’t find anything convincing. What do I need to do to solve these build errors?

Muhammad Sohail Buyer on 11 Nov 2018, 18:03:13

I’ve fixed all the issues myself. Now I’m having this error at the end of build which causes it to fail:

 

“framework not found fileprovider for architecture x86_64” “linker command failed with exit code 1”

 

What to do now?

Muhammad Sohail Buyer on 12 Nov 2018, 17:26:07

Why the author is not replying to my messages? Anyways, i’ve fixed all the errors of XCode project by myself.

 

There are many screen-size issues on both, Android and iOS devices. I’ve tried one specific model of Android phone and the app is not showing in full-screen. On another device, the screen is bigger than the viewport which messed up the table size in full. More issues on the gamescene. Is there anything I need to set? I see you assisted someone with a similar issue before, the screen size is also not compatible with iPhone X screen.

BYQ DEVELOP Author on 12 Nov 2018, 20:03:57

Hi, Open CameraAdjustSize.cs script and overwrite it with the one from attachement Script

 

 

Muhammad Sohail Buyer on 14 Nov 2018, 13:32:01

I tested the script and it is still having the same issue. Can you please explain what this script does? Maybe I did any mistake in applying it or something, genuinely asking.

 

Is it not possible to add a Canvas with scale with screensize property and make table element its child? I tested it myself and the table boundaries are not working after I make it the child of Canvas element and the balls do not roll and rather collide with the same position without rotating, and when I hit the ball, they just keep going to one direction because of no collider/boundary. This is a big issue as apps should support large number of screen sizes. Please help me/us on it.

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Rating
5.0 average based on 5 ratings
Development Hours
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Category Sports
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.4
Frameworks Unity
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