Billiards Multiplayer – 8 Ball Pool clone Unity

Billiards Multiplayer – 8 Ball Pool clone Unity

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You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code

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Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 





  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration



If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 


Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month





Online multiplayer

5 Reviews

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Muhammad Sohail Buyer on 06 Nov 2018, 15:27:31



I tried to build iOS release in my Windows 7 64-bit with Unity 5.6.1 but it fails to build and throws this error message: “Exception: Can’t symlink files on this platform”. I tried to build Android with IL2CPP backend as well and it is also not building but throwing different errors.


Please help me building for iOS as I want to do it. The project is building with Mono for Android successfully but failing with IL2CPP. As for iOS, neither Mono nor IL2CPP is working.

BYQ DEVELOP Author on 06 Nov 2018, 15:28:45

You need to use macos PC to build for ios. It will fail on windows.

Muhammad Sohail Buyer on 06 Nov 2018, 15:32:41

OK, what about Android? I want to use IL2CPP backend for Android too but it is throwing a lot of red errors.

BYQ DEVELOP Author on 06 Nov 2018, 15:34:29

I dont know why il2cpp on android is not working. Some time ago other customer had same issue but I didn’t find solution

Muhammad Sohail Buyer on 06 Nov 2018, 15:35:53

OK, I’ll install MacOS on Virtual Box shortly and install Unity there to try out.

Muhammad Sohail Buyer on 09 Nov 2018, 17:20:01

OK, I tried building XCode project in Unity using MacOS and it built successfully. However, there were many yellow errors and one of them stated “Failed to build XCode project with cocopads” etc, don’t remember the exact error message but it was yellow notification and zero red. Is it fine?


Also, do I need to download any specific version of XCode or the latest one?

BYQ DEVELOP Author on 09 Nov 2018, 20:58:47

Yes you can ignore it if project was built successfully.

Muhammad Sohail Buyer on 10 Nov 2018, 17:26:41

OK, I opened the project in XCode and added framework. When I try to “Run”, it gives me this error message:

“A build only device cannot be used to run this target.
No supported iOS devices are available. Connect a device to run your application or choose a simulated device as the destination.”

I’ve looked for the simulator on the dropdown but it says no devices are connected and only shows “Generic iOS device”. I’ve not built any project for iphone before. I don’t have an iPhone which means I can’t connect an actual device. However, I have some remote friends to test the app for me but they are not physically available. Can you please help me out in this case? How can I test the game (actually build the installation file for Apple app)

I’ve never used Apple Iphones etc before.

BYQ DEVELOP Author on 10 Nov 2018, 19:25:29

Hi, you need to change in unity player settings for ios target device to simulator instead of real device

Muhammad Sohail Buyer on 11 Nov 2018, 11:04:31

Many thanks. I compiled again with Simulator SDK. However, I’m now having build issues in XCode.


I added the framework as instructed. It threw “module not found” error at first, then I fixed it by “dragging” the framework and selecting “Copy” checkbox and got rid of that “not found” error. But now, I’m getting these errors:


“umbrella header “GoogleMobileAds.h” not found”“could not build module GoogleMobileAds”


I’m using MacOS Sierra 10.12 and XCode 8.2 on it. I tried searching for the solution and couldn’t find anything convincing. What do I need to do to solve these build errors?

Muhammad Sohail Buyer on 11 Nov 2018, 18:03:13

I’ve fixed all the issues myself. Now I’m having this error at the end of build which causes it to fail:


“framework not found fileprovider for architecture x86_64” “linker command failed with exit code 1”


What to do now?

Muhammad Sohail Buyer on 12 Nov 2018, 17:26:07

Why the author is not replying to my messages? Anyways, i’ve fixed all the errors of XCode project by myself.


There are many screen-size issues on both, Android and iOS devices. I’ve tried one specific model of Android phone and the app is not showing in full-screen. On another device, the screen is bigger than the viewport which messed up the table size in full. More issues on the gamescene. Is there anything I need to set? I see you assisted someone with a similar issue before, the screen size is also not compatible with iPhone X screen.

BYQ DEVELOP Author on 12 Nov 2018, 20:03:57

Hi, Open CameraAdjustSize.cs script and overwrite it with the one from attachement Script



Muhammad Sohail Buyer on 14 Nov 2018, 13:32:01

I tested the script and it is still having the same issue. Can you please explain what this script does? Maybe I did any mistake in applying it or something, genuinely asking.


Is it not possible to add a Canvas with scale with screensize property and make table element its child? I tested it myself and the table boundaries are not working after I make it the child of Canvas element and the balls do not roll and rather collide with the same position without rotating, and when I hit the ball, they just keep going to one direction because of no collider/boundary. This is a big issue as apps should support large number of screen sizes. Please help me/us on it.

Mobibit Softwares Buyer on 16 Oct 2018, 09:28:43

I have purchased this code and its multiplayer is working fine. But if I want to play with a Facebook friend of another country, it doesn’t displays him after challenging the person and it keeps on rotating.  Is there any country specific issue in the code?

Sellmyapp Team on 16 Oct 2018, 13:36:44

Hello @Mobibit Softwares,
Thank you for purchasing this item. The Author will reply to you as soon as possible.

BYQ DEVELOP Author on 17 Oct 2018, 08:43:56

Hi, no there should not be any issue like that, maybe you got selected “best region” in photon settings.


Please check in PlayfabMnager.cs what type of region you have selected in line:

PhotonNetwork.PhotonServerSettings.PreferredRegion =;

Mobibit Softwares Buyer on 27 Nov 2018, 11:09:45

Hi,I am facing new issue this time.My game is working fine my country. But is not getting beyond loading screen in other countries.

I am sharing the apk link to download:

Also, please check the attached video to understand the issue.

Attached: 2018_11_27_15_21_44.mp4
Please log in to see the attachment.
BYQ DEVELOP Author on 27 Nov 2018, 14:18:17

Hi, is there any message in console?

Mobibit Softwares Buyer on 29 Nov 2018, 06:58:02

No there is not regarding multiplayer or connection

Anjali Sinha on 02 Oct 2018, 11:42:30

On which version of Unity this game is exactly made on?

BYQ DEVELOP Author on 02 Oct 2018, 11:47:01

5.4 but it works fine on latest versions too

Bader AD Srour on 15 Sep 2018, 10:35:51


can i use the in browser game not for app?

BYQ DEVELOP Author on 15 Sep 2018, 10:40:48

Hi, its possible to build for webgl but some of functions will not work for example facebook integration

Anwar1salah Buyer on 13 Sep 2018, 21:08:00

We would also like to know how long it takes for the Riskin process to finish as required


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5.0 average based on 5 ratings
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Category Sports
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.4
Frameworks Unity
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