Billiards Multiplayer – 8 Ball Pool clone Unity

Billiards Multiplayer – 8 Ball Pool clone Unity

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$699

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Description

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Billiards Multiplayer is great 8 ball pool type game written in Unity.

Do you want to have great online pool game that can be really popular? It’s the time you can get it.

Publish game to Android, iOS and other platforms.

Game made using Unity 5.4 and Photon Unity Networking for multiplayer and Playfab to store data. You don’t need server for this game. 

 

Download demo APK: DEMO APK DOWNLOAD

 

FEATURES:

  • Made with Unity – Multiplatform
  • Online multiplayer – play with Facebook friends or random player
  • Facebook integration – login, invite friend, share
  • Login with Email, Facebook or play as Guest
  • Admob and UnityAds integrated
  • In-App products implemented
  • Shop – buy new cues, chat messages, coins (In-App)
  • Chat over room
  • In-game invites to play a game with friend
  • Online status for your friends
  • Offline mode (training)
  • 20 Cues, 8 Tables
  • Coins system
  • Playfab integration

 

THIS GAME USES PHOTON UNITY NETWORKING AND PHOTON CHAT. IT’S FREE IF YOU HAVE LOW AMOUNT OF PLAYERS AND PAID IF YOU HAVE MORE PLAYERS.

If you have 20 CCU (Concurrent users – it means that 20 players are playing at same time) then it’s FREE. If you exceed 20 CCU then it’s paid 28$ / 100 CCU per month. 

 

Let’s clarify:

1. Whole month there was not any moment that more than 20 players was playing your game at the same time – it’s FREE

2. Whole month there was only or more moments that more than 20 players and less than 100 players was playing your game at the same time – you have to pay 28$ for that month

3. Whole month there was only or more moments that more than 100 players and less than 200 players was playing your game at the same time – you have to pay 56$ for that month

etc…..

 

SOME ASSETS ARE WATERMARKED. YOU CAN’T USE THEM UNLESS YOU BUY THEM FROM GRAPHICSRIVER – Pool Graphics

Features

Online multiplayer

5 Reviews

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BYQ DEVELOP Author on 22 Aug 2018, 12:33:12

No, only main object, please experiment with values to get good results

Shiva Kounder Buyer on 15 Oct 2018, 16:33:40

Hi

So here I come with a new issue, Yesterday I clicked on forgot password in the game and playfab sent me link to change the password to my email id which i suceessfully chnaged but for some reason i am not able to login to game with new password, what could be the reason.

Please advise , I did a research on google and found this link but couldn’t understand, Please read it till last comment.

You help is appreciated, Its bit urgent

https://community.playfab.com/questions/19536/bug-after-reseting-password-invalid-mail-or-passwo.html

Thanks

Shiva

Shiva Kounder Buyer on 15 Oct 2018, 16:34:53

Hi

Also we tried to login to website with playfab api  without changing the password its still didn’t work

Shiva Kounder Buyer on 29 Nov 2018, 06:50:42

Hello

I bought this app and now facing hacking issue, some players added coins to there own account

Can this game be hacked how to avoid this please let me know, this is serious issue

Thanks

Shiva Kounder Buyer on 29 Nov 2018, 06:50:49

Hello

I bought this app and now facing hacking issue, some players added coins to there own account

Can this game be hacked how to avoid this please let me know, this is serious issue

Thanks

BYQ DEVELOP Author on 29 Nov 2018, 06:54:26

Hi, I didn’t test this app in this aspect but there is hack code for testing that add 1 million coins. You can read about it in documentation.pdf

Shiva Kounder Buyer on 26 Dec 2018, 04:42:10

Hi,
I still see there is issues, game is not displaying properly on newly launched phone with different screen sizes and pixels, can you please help me making this suitable with all devices all screen sizes and all pixels.
Just like Mini Clip offered 8 ball pool it works fine on all screen sizes ..
Please help this is very important for me get all set.
Your help would be appreciated

Shiva Kounder Buyer on 31 Dec 2018, 06:41:35

Hi,I still see there is issues, game is not displaying properly on newly launched phone with different screen sizes and pixels, can you please help me making this suitable with all devices all screen sizes and all pixels.Just like Mini Clip offered 8 ball pool it works fine on all screen sizes ..Please help this is very important for me get all set.Your help would be appreciated

saurabhgamedev Buyer on 07 Aug 2018, 10:19:35

Hi,

There is some lag in gameplay. How to resolve this?

Sellmyapp Team on 07 Aug 2018, 18:05:58

Hello @Saurabhgamedev,
Thank you for purchasing this item. We have notified the Author you are waiting for his assistance.
He will reply to you at the earliest available opportunity. Kindly wait for his response.
Regards.

saurabhgamedev Buyer on 09 Aug 2018, 07:56:37

Hi,

In practice mode, on turn change, user has always cue ball in hand. but in your demo apk, it is working fine.

BYQ DEVELOP Author on 09 Aug 2018, 15:38:22

Hi, replace CueController.cs script with the one from attachement. It should fix the problem

Attached: CueController.cs
Please log in to see the attachment.
Janwar Panca Wisnu on 25 Jul 2018, 04:36:20

what is the difference between PhotonAppID and PhotonChatID?

BYQ DEVELOP Author on 25 Jul 2018, 07:51:56

Photon app id is multiplayer id and chat id is chat id used for invitations to private rooms

Muhammad Sohail Buyer on 16 Jul 2018, 15:02:52

Hi BYQ,

 

I want to limit the line that’s coming from whiteball. Want to limit the size like other two lines. What should I edit? Should be very easy to do please help. I guess it’s somewhere in cuecontroller script.

Sellmyapp Team on 16 Jul 2018, 15:28:55

Hello @Muhammad Sohail,
We have notified the Author you need his assistance. He will reply to you at the earliest available opportunity.
Regards.

BYQ DEVELOP Author on 16 Jul 2018, 17:26:58

It’s not possible to limit length of this line. It works like that : the length of this line is limited by collieders, it means that line is as length as distance between white ball and other object (ball or band). I cast Ray in code that detects other object in the cue stick direction, then it controls length of this line

Muhammad Sohail Buyer on 16 Jul 2018, 19:28:21

Thanks for the reply.

 

I know how that line works as I’ve studied the code already and found those calculations. I know that by default, there is no such option. I was asking for your help in customizing that thing in the following way:

 

– Keep the length of the line limited (adjustable with numbers, just like other lines). Forget about the contacts of other lines at the moment as I know how to deal with them. Just focus on the main line. I want to limit it but if the balls are very near to the whiteball, it should not override those balls and should stop its cast on the nearest ball (the balls within the range of limited line).

 

You are great in coding and I am sure it won’t take more than 2-5 minutes from you to write that custom code. I would really appreciate your help. Waiting for your reply.

BYQ DEVELOP Author on 16 Jul 2018, 19:32:36

I know what you mean but I don’t know how it will look like, so we for example limit the line, it means that if in for example distance of 5 we don’t collide with anything just don’t render those lines?

 

If so you can easily limit it. In CueController.cs find this line:

 

if (Physics.SphereCast(ray, radius, out hitInfo, 15, layerMask))
{

you can adjust the length of SphereCast in 4 parameter. Just change value of “15” to any value

Muhammad Sohail Buyer on 16 Jul 2018, 19:40:00

Thank you so much for being quick.

 

I’ve made an example image, please see it: https://s33.postimg.cc/idz2usigf/example.png

Muhammad Sohail Buyer on 16 Jul 2018, 23:22:03

Hi, did you see the picture example? Would appreciate your help.

 

https://s33.postimg.cc/idz2usigf/example.png

 

BYQ DEVELOP Author on 16 Jul 2018, 23:34:48

I did but I have you some tip in last comment

BYQ DEVELOP Author on 16 Jul 2018, 23:34:58

Gave*

Muhammad Sohail Buyer on 16 Jul 2018, 23:45:00

I just tested your given tip and changed the value to 3. it messed up the whole aim thing, it did the trick partially but that’s what happened:

 

When i was aiming straight, the line was stuck at side (because of max distance of 3), even though my shot was straight, the white ball followed that line and didn’t go in my desired direction. Seems like you know how to do it

 

I would really appreciate if you could save me from this headache and spend your precious 4-10 minutes to do it otherwise it may take up a whole day from me to even find the working logic. You know I always appreciated the help knowing that you have life and works to do too! :)

Muhammad Sohail Buyer on 16 Jul 2018, 23:51:54

Through your given tip, it hides the whole aim if the ball is not in a given distance. However, I want to give a minimum aim line like a few points length aim idea. Yours did the trick partially but there were two issues:

– White ball followed the white raycast which was wrong than what I aimed for. (completely different direction).

– It made the line disappear if there’s no ball near in a given distance.

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Rating
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Development Hours
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Category Sports
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.4
Frameworks Unity
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