DescriptionAdd to wishlist
★★★ Ready for PUBLISH !! ★★★
★★★ Level Editor (easy make new levels or edit level) ★★★
★★★ Don’t need the programming skills !! ★★★
★★★ World best offline hyper casual game Dancing Road: Color Ball Run!, where you swipe to spinning surface and collect color balls.
★★★ This game is like Dancing Ball Color Road Run Game and very addictive game play.
★★★ This game is like Tiles Hop: EDM Rush! Play your favorite songs with our newest character.
The best music game! Control the gameplay and feel the music of piano games and wonderful gameplay.
★★★ You need to pay great attention to control the lightening colorful ball with the onscreen controller and hit the same color grip to pass it!
★★★ Use the onscreen controller to move the color ball.
★★★ Smash the same color ball and avoid different color to getting high score.
★★★ This is a completed game design, sound, effects, gameplay, full resource, full animation.
★★★ Ads Monetization : Google Admob Ads integrated (Banner, Interstitial, Video Reward)
★★★ Rewarded Ads (get extra life free, keep continue game)
★★★ Sounds: sound effects are included with a settings to mute sounds in the game
★★★ Multiple screen sizing for most mobile devices
★★★ Professional and clean code, clean projects
★★★ Simple and attractive
★★★ Easy reskin for all platform.
★★★ New Developer friendly
★★★ Increasing gameplay difficulty
★★★ Score/highscore system
★★★ Responsive UI
★★★ Compatible with mobile and desktop
★★★ Support for Unity 2019 or higher
★★★ Support build 64Bit, API 29
★★★ Support build Android App Bundle (AAB)
★★★ Unity free license version 2019.2.11 or later
★★★ Android SDK latest
★★★ Use NDK for il2cpp build
★★★ Install JDK, JRE and set it’s Environment PATH
This is Simple and Basic Instruction for making APK or AAB.(For New Unity’s Developer)
★★★Step 1 : Install Unity 2019.2.11 Without errors
★★★Step 2 : Unzip project folder and Open Project into Unity
★★★Step 3 : Click on File Menu-> Build Settings -> Select Android -> click on Switch Platform
★★★Step 4 : Click On Edit->Project Settings -> Player ->
a. Set your Company name, product name and Default Icon
b. Click on Other Settings -> Change Package name
c. Click on Publishing Settings -> set your keystore and password,(Note: if you have not then first create the new keystore for signing app)
★★★Step 5 : Open MainScene->
-Select “GoogleAdMobController” gameobject from hierarchy window ->
-Set your Google Admob IDs of Banner, Interstitial, Reward Video in “GoogleAdMobController.cs object”.
-Finally Build APK or AAB from Build Settings window.