Cookie Blast Mania – Match 3 Template

Cookie Blast Mania – Match 3 Template

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$99

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$179

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

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Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

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A complete Match 3 game template with visual level editor and 100 build-in levels. Game is ready to publish, easy to re-skin and do not require programming skills.

The game is rich with retention rate optimized features. 10 types of target levels that will keep your players engaged and surprised.

Game Play Tutorials that gradually get your players into the game as they play.

Fully tested to work on iOS & Android. 100 Fully tested levels.

Facebook leaderboard and Free coins for first sign up with Facebook!

You will also find in the links below complete VIDEO TUTORIALS on how to reskin and build new levels easily!

Video demo

Web demo (Please note In-app purchase and Facebook won’t work on web demo)

Android APK demo – Open all level and unlimited coin

How to create new levels

How to build on iOS

Configure Facebook leaderboard for Android

Configure Unity Ads

Configure Google IAP

Configure Google Admob

Open all levels on Unity

Features

– Visual level editor

– 120 tested levels

– Cross platform (Android and iOS)

– Great effects using particle system

– 10 kinds of level target

– Facebook Leaderboard

– Easy to re-skin

– Unity Ads

– Google Admob

– In-app-purchase (Android and iOS)

– Unity 5

Updates and Change logs

Version 2.6.0 (19.09.2017)
– Remove Soomla libs
– Add Unity in-app purchasing

 

Version 2.5.1 (16.05.2017)
– Support Unity 5.6

 

Version 2.5.0 (22.12.2016)
– Fix: Soomla errors on Unity 5.5.0f3
– Add: Boosters to Lucky Spin instead of only coins
– Add: Facebook app intive to friends (See document here: https://docs.google.com/document/d/1AX6__lDY9rBPYrKLQMW8QXOqcnOiKV1oAU5JiMGWnNI)
– Add: Facebook share score
– Add: Package button to show all player’s boosters

 

Version 2.4.0 (20.10.2016)
– Fix: Begin booster random function sometimes returns a null object
– Fix: Fix minor errors on iPad
– Fix: Error while run on Unity 5.4.1f1
– Fix: Change some graphic
– Add: Daily rewards
– Add: Lucky spin

 

Version 2.3.0 (5.7.2016)

– Fix: Life reset when force quit app

– Fix: Google ads don’t show when Internet access is Off and then On

– Add: Add 20 levels (total is now 120 levels

 

Version 2.2.0 (11.6.2016)

– Fix: Shop popup cannot open when Level popup is opening

– Add: Life and buying life by coin

– Add: Bomb breaker target

– Add: X breaker target

 

Version 2.1.0 (28.5.2016)

– Fix: Loading image scale on different screen size

– Fix: Replay button do not open level popup

– Fix: Great popup sometimes do not display correctly

– Fix: Price text on Shop popup

– Add: Add 17 levels (now total level is 100)

– Add: Add new skin

 

Version 2.0.0 (6.5.2016)

– Fix: Update coin label when purchase begin boosters

– Fix: Map scene press Esc when popup help layer

– Fix: swap 2 rainbow cookie do not collect target correctly – Add: Loading image while changing screen

– Add: Facebook leaderboard (Use Soomla Profile)

– Add: Star on progress bar change to gold when score reaches target

– Add: Great, Exellent, Amazing pop up when drop time is high

– Add: Win popup star effect

– Add: Connect FB first time and receive coins

 

Version 1.0.6 (23.3.2016)

– Fix: update coin label on lose popup when purchase is successful

– Fix: close button instead of next button when last level is completed

– Add: 5 moves after player run out of moves function

– Add: skip level function

– Add: don’t show help when level is passed

– Add: version on splash screen

 

Version 1.0.0 (18.3.2016)

– Unity Ads

– Google Admob

– In-app-purchase (Android and iOS)

– Visual level editor

– 83 well tested levels

– Cross platform (Android and iOS)

– Great effect using particle system

– 9 kinds of level target

– Easy to re-skin

– Unity 5.x

6 Reviews

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Jomon Thomas Buyer on 20 Feb 2018, 14:48:46

In app purchasing not working in my device. I am getting this error while debugging.

nullreferenceexception object reference not set to an instance of an object(Screenshot attached).

 

I am using the latest version of IAP Unity. I set the project Id and play store api. I couldn’t find any place to set the game Id.

What are the code changes required for the IAP implementation.

 

 

Attached:
Jomon Thomas Buyer on 20 Feb 2018, 14:50:04

Rewarded video ads are not showing in my device. I set the project Id in service window. Do i need to change anything else to get rewarded videos. I am using the latest unityads version.

Jomon Thomas Buyer on 20 Feb 2018, 14:52:02

What is the used of package popup in the home page. None of the item are selectable

Jomon Thomas Buyer on 20 Feb 2018, 14:52:45

What is the use of package popup in the home page. None of the items are selectable

Jomon Thomas Buyer on 20 Feb 2018, 20:11:53

I would like to change the dialogue text. Where should i change in code?

Truong Ai Author on 21 Feb 2018, 02:32:14

1

In app purchasing not working in my device. >>>

To test on IAP on Unity please open the game from Splash scene

Truong Ai Author on 21 Feb 2018, 02:32:33

2

Rewarded video ads are not showing in my device. >>>

please send me the error log

Truong Ai Author on 21 Feb 2018, 02:33:22

3

What is the used of package popup in the home page. >>>

This popup only shows how many boosters user have

Truong Ai Author on 21 Feb 2018, 02:34:16

4

I would like to change the dialogue text >>>

To change the text of a popup. find the popup prefab and change the text in the prefab

Jomon Thomas Buyer on 21 Feb 2018, 05:23:23

The facebook share option using the server fugo-studio.com and the link goes to the “Candy crush Saga” play store game. How can i replace it with my own?

Truong Ai Author on 22 Feb 2018, 03:01:49
Jomon Thomas Buyer on 22 Feb 2018, 11:12:17

I would like to change the dialogue text >>>
To change the text of a popup. find the popup prefab and change the text in the prefab>>>>

I can find the help dialog while running the application. But i couldn’t save the text while playing. I tried to find popup prefab. but i couldn’t find a text field to enter the text.

Attached:
Jomon Thomas Buyer on 22 Feb 2018, 11:59:09

Changed the text. Thank you

Jomon Thomas Buyer on 12 Jun 2018, 10:16:38

i tried to open all levels by changing gamedata. But “opened level” not changing on the emulator. The same happen with the coins also.

Sellmyapp Team on 12 Jun 2018, 12:03:48

Hello @Jomon Thomas,
We have notified the Author you need his assistance. He will reply to you at the earliest available opportunity. Kindly wait for his response.
Regards.

Truong Ai Author on 13 Jun 2018, 10:02:24

please check this video https://www.youtube.com/watch?v=E_5ozTRN3OU&feature=youtu.be

wibos Buyer on 11 Feb 2018, 12:36:00

Hello. Please tell me how can I change the white background on the loading screen in the game?for example, on a blue background.make a screenshot with a white background

Attached:
wibos Buyer on 11 Feb 2018, 12:38:17

Hello. Please tell me how can I change the white background on the loading screen in the game?for example, on a blue background.attached picture with white background

Truong Ai Author on 11 Feb 2018, 15:28:51

Please find the Loading prefab and change the background as you want

wibos Buyer on 29 Jan 2018, 15:15:46

I now use 5.6.3.p2,and tried, and 5.5.0/ 5.6.0.f6/ 5.6.3?1/ 5.5.0f3/ 4.6.first there was the error:

Assets/Scripts/Board.cs(8,19): error CS0234: The type or namespace name `Advertisements’ does not exist in the namespace `UnityEngine’. Are you missing an assembly reference?

Assets/Scripts/Utils/ShopManager.cs(5,19): error CS0234: The type or namespace name `Advertisements’ does not exist in the namespace `UnityEngine’. Are you missing an assembly reference?

Assets/Scripts/Utils/ShopManager.cs(109,35): error CS0246: The type or namespace name `ShowResult’ could not be found. Are you missing an assembly reference?

then I downloaded from Asset Store plug-in(picture1),error is gone ,but there were other:

Assets/FacebookSDK/SDK/Editor/FacebookPostprocess.cs(54,36): error CS0117: `UnityEditor.PlayerSettings’ does not contain a definition for `applicationIdentifier’

Assets/FacebookSDK/SDK/Editor/FacebookSettingsEditor.cs(207,81): error CS0117: `UnityEditor.PlayerSettings’ does not contain a definition for `applicationIdentifier’

 

then I downloaded the plug-in(picture 2),error disappeared,but appeared

Assets/FacebookSDK/SDK/Scripts/PlatformEditor/MockDialogs/MockShareDialog.cs(69,33): error CS0506: `Facebook.Unity.Editor.Dialogs.MockShareDialog.SendCancelResult()’: cannot override inherited member `Facebook.Unity.Editor.EditorFacebookMockDialog.SendCancelResult()’ because it is not marked virtual, abstract or override

how to fix it?

Attached:
wibos Buyer on 29 Jan 2018, 15:17:13

second picture

Attached:
Truong Ai Author on 30 Jan 2018, 01:36:43

Please do it all again. Use a fresh project. Open it with Unity 5.6.3p2 unlink my project (you can not use my project settings) and then link to your own project.

After linking your project success please enable Unity ads services.

wibos Buyer on 31 Jan 2018, 17:26:23

Hello.is there a way to disable,configure, or connect your application to Facebook? some errors with these settings,nothing works.Or you can get more runny version of the template that do not require connecting to Facebook?

 

Truong Ai Author on 01 Feb 2018, 01:46:44

If you don’t need Facebook features just delete the Facebook SDK folder disable all buttons related to Facebook features such as Facebook login and invite friends.

wibos Buyer on 28 Jan 2018, 18:44:54

Assets/FacebookSDK/SDK/Scripts/PlatformEditor/MockDialogs/MockShareDialog.cs(69,33): error CS0506: `Facebook.Unity.Editor.Dialogs.MockShareDialog.SendCancelResult()’: cannot override inherited member `Facebook.Unity.Editor.EditorFacebookMockDialog.SendCancelResult()’ because it is not marked virtual, abstract or override.

 

how to fix this error please?

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Rating
3.8 average based on 6 ratings
Development Hours
1000

We have checked with the developer and certified the value of the work and efforts that were put into building this code. This is a good indicator for the amount of money you save when buying this template.

Category Puzzle
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 4.6.x, Unity 5.0, Unity 5.1, Unity 5.2.x, Unity 5.3, Unity 5.4, Unity 5.5
Frameworks Unity

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