Description
Add to wishlistUpdated for iOS10 and Swift 3!!! Now supports Fyber! “Memory Koo” is now “Find the Pair”! PROOF: Two reskins of Find the Pair have already been featured by Apple 700+ times! See details below… Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… IMPORTANT: Do NOT use the word “memory” in your app name. Apple will reject it due to copyright. Discussion here: http://forum.spritebuilder.com/t/app-rejected-beca… FEATURED BY APPLE!!! Food – Matching Game Download it from the App Store: https://appsto.re/it/qtxB6.i
Features
- Coded in Cocos2D with SpriteBuilder – the leading engine for iOS indie games
- Written in Swift – say hello to the new programming language for iOS
- iOS10 ready – embracing the power of the best OS on mobile
- 64 bit supported – always up to date with Apple’s requirements
- iPhone7, iPhone7 Plus and iPad Pro ready – beautiful on all devices
- AdMob Banner – top banner throughout the whole game
- Chartboost Interstitials – full screen ads with Ads Frequency feature
- Supersonic Interstitials – full screen ads with Ads frequency feature
- Fyber Interstitials – full screen ads with Ads frequency feature
- Game Center Leaderboard – rank, challenge and share your best score
- Rating System – smart rating powered by iRate
- No Ads In App Purchase – boost your revenue
How to setup and reskin
Change Log
4.0.0 – (21.09.2016)
• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+
3.2.0 – (14.12.2015) – OPTIONAL
- Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)
3.1.4 – (15.11.2015) – OPTIONAL
- Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
- Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)
3.1.3 – (02.11.2015) – OPTIONAL
- Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
- Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
- Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
- Updated Documentation to 1.3 (minor typos)
3.1.2 – (13.10.2015) – CRITICAL
- Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
- Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here: http://developers.supersonic.com/hc/en-us/articles/201328522-Getting-Started-with-the-Supersonic-iOS-SDK#step1
3.1.1 – (05.10.2015) – CRITICAL
- fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)
3.1.0 – (21.09.2015) – CRITICAL
- Changed images
- Changed name
3.0.0 – (16.09.2015) – CRITICAL
- Updated to iOS9
2.2.1 – (21.08.2015) – OPTIONAL
- Added SupersonicAds (6.3.0)
- Updated Google AdMob SDK (7.4.1)
- Updated Chartboost SDK (5.5.3)
2.2.0 – (15.08.2015) – OPTIONAL
- Added Pause Panel (and functionality) to Gameplay
2.1.0 – (06.08.2015) – CRITICAL
- Added more Chartboost Interstitial ads (files changed: WorldContainer.swift, MissionCompletedScene.swift)
- Fixed crash after wanting to play non existent level 34 (files changed: MissionCompletedScene.ccb, MissionCompletedScene.swift)
2.0.0 – (30.07.2015) – CRITICAL
- Removed Localizations
- Removed Kamcord
- Added Share button to Game Over scene
- Added Level System
- Changed design
- Created “Setup” folder to simplify overall setup
- Moved “Attribution text” set up into SetMeUp.swift
- Added option to hide “More Games” button
- Changed Icons and Default images
1.1.1 – (23.05.2015) – OPTIONAL
- Fixed Sound On/Off not behaving as it should
1.1.0 – (13.04.2015) – OPTIONAL
- Added Localization
1.0.5 – (10.04.2015) – CRITICAL
- Updated RebeloperKitMini to v.1.0.8 to support Swift 1.2
- Updated AdMob framework to v.7.1.0
- Updated Chartboodt framework to v.5.1.5
- Updated Cocos2d to v.3.4.9
1.0.4 – (05.04.2015) – OPTIONAL
- Added ads to the Game Over scene
1.0.3 – (27.03.2015) – CRITICAL
- Fixed bug when Chartboost ads were still showing up after the user has purchased the “No Ads” In App Purchase (RebeloperKitMini updated to v.1.0.7.)
1.0.2 – (25.03.2015) – CRITICAL
- Fixed automatic Rate Popup bug
1.0.1 – (24.03.2015) – OPTIONAL
- Updated RebeloperKitMini to v 1.0.6 (AdMob)
1.0.0 – (23.03.2015)
- Initial Release