Geometry Jump – Complete hopper Game Template Ready For Release

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Description

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Try it on: Android APK | WEB PLAYER | WebGL | Amazon | iOS

Geometry Jump is a fully Unity template ready for release. Geometry Jump is a very addictive game, “easy to play, hard to master” style.

How to play?

Just click or tap at any screen position to move the player, On mobile: touch left to do a small jump and touch right to do a long jump. On web and desktop: left arrow to do a small jump and right arrow to do a long jump.

With a short jump you earn one point. With a long jump you earn two points. If you jump and miss a white tile platform, and you don’t have any white tile platforms below : you lose! Try to do as many jumps as you can, don’t be touched by the big boss wall with spikes coming from the left, continuously, and don’t fall by missing tiles. This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL. It’s a procedural game.

Clean, simple and easy to understand fully commented C# code This pack includes:

* Complete game with addictive gameplay

* Flexible procedural level generation system

* Integrated store (“Character Shop”) with in-game virtual currency (diamonds) to buy life or new characters

* Optimized for Mobile Devices

* Simple to customize

* Clear and well-documented C# code

* Life to continue

* “Paper style” graphics

* Rewarded videos to earn life or diamonds

* Animated icons and menu, and animated level transitions

* 2D orthographic camera system built in with a strong focus on performance. The camera follows the player smoothly and a speed based zoom to fit between the player and the hazard

* Camera shake

* Mobile touch and mouse input.

* Touch and Mouse Input using event delegates

* Spawn pool system (quick and easy object pooling script. This poolManager is made to be as simple to use and setup as making a new game object).

You don’t need to instantiate GameObject, you pooled them at start and you just activate and desactivate them when needed.

MONETIZATION – MEDIATION

Easy monetizing system: You can monetize you r game for free with our Ads Manager. The monetization system include is easy to use and easy to export to other projects.

AdsManager help developers to maximize their monetization in native mobile apps and projects on multiple platforms. Create your own mediation with the different ad networks and advertising solution. We use different ad networks for banners, interstitials and rewarded videos. Using Google Mobile Ads SDK plugin, Stan Assets Android Native or Stan Asset Google Mobile Ads.

– Google Admob banner

– Google Admob interstitial

– Apple iOS iAd banner and interstitial

– Unity Ads rewarded video

– Adcolony interstitial and rewarded video

– Chartboost interstitial and rewarded video

Please rate my file, I’d appreciate it. And don’t hesitate to have a look to our other games.

Features

Extended monetization features. (This is an extended version of the code that can be found only on SellMyApp) This pack includes:

* Complete game with addictive gameplay

* Flexible procedural level generation system

* Integrated store (“Character Shop”) with in-game virtual currency (diamonds) to buy life or new characters

* Optimized for Mobile Devices

* Simple to customize

* Clear and well-documented C# code

* Life to continue

* “Paper style” graphics

* Rewarded videos to earn life or diamonds

* Animated icons and menu, and animated level transitions

* 2D orthographic camera system built in with a strong focus on performance. The camera follows the player smoothly and a speed based zoom to fit between the player and the hazard

* Camera shake * Mobile touch and mouse input.

* Touch and Mouse Input using event delegates

* Spawn pool system (quick and easy object pooling script. This poolManager is made to be as simple to use and setup as making a new game object). You don’t need to instantiate GameObject, you pooled them at start and you just activate and desactivate them when needed. 

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14 days Money back guarantee policy
Development Hours
120
Category Arcades
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 4.6.x, Unity 5.0, Unity 5.1, Unity 5.2.x, Unity 5.3
Frameworks Unity