Juice Fresh Match 3 Complete Project + EDITOR

Juice Fresh Match 3 Complete Project + EDITOR

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$89

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$289

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

+ $1295
Summary:
$89
Add to cart If you need a custom quotation, contact us

The Best, Fastest and most reliable service to launch your own App or Game

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

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The high quality template for Match 3 games + EDITOR with Splash Mechanics. Swipe on the fruits of the same color to destroy them.Do additional tasks!

❤ Ready for publish on Android and iOS ❤

► WEB DEMO

► ANDROID DEMO

► DOCUMENTATION

Professional game and level design. Friendly EDITOR – create more interesting levels for your game. The project EASY and COMFORTABLE for use. Does not require programming skills!

Recommended Unity 5.3.4 or higher.

If you will have any questions, don’t hesitate to contact us. We will happy to help you and answer on all of your questions about this project ^^

Features

► EDITOR
► Cloud saving of the players progress
► Visual tutorial
► In-app-purchase
► Unity Ads
► Admob
► Chartboost
► 100 tested levels
► Cross platform (Android and iOS)
► Great visual effect
► Six kinds of level targets
► Easy to reskin
► Hard currency
► Life timer
► EDITOR
► Visual tutorial
► In-app-purchase
► Unity Ads
► Admob
► Chartboost
► 100 tested levels
► Cross platform (Android and iOS)
► Great visual effect
► Six kinds of level targets
► Easy to reskin
► Hard currency
► Life timer
► Gold shop
► “Rate us” function
► “Refill life” function
► Facebook sharing
► Leadboard
► Friends on map
► Rewarded video

P.S. Please leave rating for our Assets. It’s very important for us. Thank you!

Updates

Ver 1.5.1
Fixed: first importing sometimes has an issue with Unity IAP
Fixed minor bugs

Ver 1.5
Support 2018.3
Fixed: share link and cross platform sharing
Fixed: some ads issues
Fixed: leadboard without friends error
Fixed: Playfab leadboard error
Fixed: Bombs appears after restart a level

Ver 1.4.10

Added: privacy policy (GDPR). To the main scene.

Ver 1.4.9

Fixed: targets sometimes not appeared in MenuPlay

Fixed: iphone x GUI position adjusted

Fixed: friend avatars resolution set to 128×128

Changed: Create Gamesparks game added to game editor

Changed: Coins and boost enabled by default

Fixed: Unity 2018 support

Ver 1.4.8

Fixed: gamesparks 5.6.2.193 supporting
Fixed: coins window error

Ver 1.4.7

Added: supporting iphoneX/S8 resolution (LevelManager.cs, game.scene)

Fixed: progress not saved after login
Fixed: Gamesparks new api supporting
Changed: config.json
Fixed: tips not worked on chess type levels sometimes
Fixed: scores position in Unity 2017.3

Ver 1.4.6
Fixed: leadboard offset
Fixed: Facebook with Unity 2017
Fixed: Gamesparks 5.5.6 (game.scene)
Changed: Facebook sharing (added path into editor)

 

Ver 1.4.5

Fixed: Name ‘GooglePlayServices’ does not exist unity

Fixed: Facebook auto authorisation after second enter

Added: Automatically delete doublicated libraries

Added: Resources/Prefabs/Congratulations.prefab

Added: Congratulations popup after passing last level Supporting 2017

Ver 1.4.4 (02-14-2017)

Fixed: currency saving
Fixed: some Leadboard bugs
Fixed: login via sharing


Ver 1.4.1
(12-06-2016)
Fixed: Chartboost enabling

Ver 1.4 (12-02-2016)

Fixed: Networking library error
Fixed: Facebook 7.9 setting error
Added: Loading after main scene
Added: Switching level without map entering

Ver 1.3.3 (10-25-2016)
Fixed: music is back after refocus the app
Fixed: White picture in leadboard.
Fixed: first time sync balance
Fixed: ads showing on lose.
Added: Main scene
Added: GameSpark support
Added: Facebook logout button
Added: Clear player prefs button in editor->settings

Ver 1.3.2 (08-31-2016)
Fixed: facebook login Fixed: overlapping some items

Ver 1.3.1 (08-15-2016) 
Fixed: showing ads

Ver 1.3 (08-11-2016) 

Fixed: life haven’t spend sometimes

Fixed: Facebook authorise twice

Added: separate rates for platforms

Fixed: app name in sharing dialog

Fixed: tips algorithm improved

Fixed: level with bomb prevents to continue

Fixed: Some times flower positions assign value is not valid.

Fixed: possibility to put boost to empty space

Fixed: Thriving block covers only simple items

Improved plugins integration. Just import plugin. No need to enable or disable it.

 

Ver.1.2.1 (05-18-2016)

  1. Fixed: bug with light boost
  2. Fixed: spending lifes

    For update you need just replace Script folder.

Ver.1.2 (05-11-2016) 

  1. Fixed: iOS build error with PlayFab
  2. Replaced link to Facebook&Playfab package
  3. Updated docs about PlayFab setup (read the LINK)

    For Update: delete PlayFabSDK folder and redownload Facebook package by “Install” button in editor. And replace at least Scripts folder from update.

Ver.1.1 (05-06-2016):

  1. Fixed: link to documentation
  2. Fixed: bug Timer
  3. Fixed: link to Facebook plugin
  4. Changed: control of ads frequency. Now it is frequency of calls this event. In example: Admob will show every 3th pause showing, “Pause” event is triggered 3 times.

    For update you need just replace Script folder and Game scene. 

New update (05-02-2016):
– Fixed links to documentation and to Facebook plugin.

For update you need just replace Script folder and Game scene. 

10 Reviews
  • Great Temple To Buy


    5
    5

    I am very interesting this game. The price of this code is cheap. You can make level and enjoy with this one.

  • Great template with best support!


    5
    5

    This is a good template with best price. Good communication and support !
    Thank you !

  • Awesome Support


    5
    5

    These guys made a great game and give incredible support.

  • Very Very Great template with best support!


    5
    5

    Support very well and quickly.
    The best I’ve ever bought source code from others.

  • Well made


    4
    5

    Well made and high quality!

  • Great template of game


    5
    5

    Great template within many supported functions.
    Easy to implement service on app.


  • 5
    5

    The re-skin team is excellent.
    The quality of the artwork is fantastic.
    The project management of the re-skin is superb.

    I would use the re-skin team again and again.
    All promises made were delivered and delivered on time –
    from notification of commencement to publishing the apps successfully on the Google and Apple stores.

    I now have my published app on the stores thanks to you!
    And people love the game too.

    Thank you so much for all your hard work and dedication to make a polished and completely satisfying work for me.
    Every detail was covered. Thank you SellMyApp !!!!


  • 5
    5

    The quality and assembly of this game as a starting point is quite well laid out, and if you follow the documentation it is spot on. The only small issue (and it has nothing to do with the seller) is that if you unzip on a mac, the unzip tries un unzip the original .zip AND then the .unityproject — This results in a bunch of garbage that cannot be imported. You simply need to open a Mac terminal window and manually unzip at the shell prompt and you will not experience this issue.

    All in all, I am really happy with this purchase and the structure that was setup in code follows good practices for games!

In order to ask a question you need to log in or register as a user for free.

Jake Wiebe on 15 Feb 2020, 02:10:48

Can I use this game as is and put it on Google Play? Or do I need to reskin the app or something?

Sellmyapp Team on 15 Feb 2020, 22:21:35

Hello Jake Wiebe,

Thank you for your interest.

Since we are a source code licensing marketplace, the thumb rule you need to remember: when you buy a template you naturally don’t buy the app itself but only the license to use it for customization purposes.

This means you need to reskin the graphics before launching your own version to the app stores.

Likewise, you don’t the right to sell, resell or distribute the source code you have purchased neither as-is nor modified, this right belongs only to the original Authors of the source codes.

Feel free to respond back with more questions and the Author will gladly provide you with more information about his product.

Kind Regards

Christian Schrut Buyer on 06 Feb 2020, 09:54:47

Hi,

 

I’ve added 100 levels to the game.

But the camera stops at the 100th level, apparently there is a limit somewhere.

I have been searching for a long time and unfortunately I didn’t find anything in the documentation.

Can you help me there? Which script or setting is the one that sets the limits for the camera?

 

 

Many greetings

Chris

Sell My App Support on 06 Feb 2020, 10:56:12

Hi Christian Schrut, thank you for your purchase! The author will reply to you soon

Candy Smith Author on 06 Feb 2020, 11:01:39
Christian Schrut Buyer on 06 Feb 2020, 11:24:04

Hey, Candy,

 

seems to work at first, but I can’t save the values.

 

I can change it and when I press play it works too.

If I now change the scene and then open it again, my values are gone.

No file changes are recognized, so the values are not saved.

Do you have any idea why?

 

 

Many greetings

Chris

 

Christian Schrut Buyer on 06 Feb 2020, 11:47:14

Got it, you need to put this at the end of OnInspectorGUI()

UnityEditor.SceneManagement.EditorSceneManager.MarkAllScenesDirty(); ;

 

Then the scene will be marked as changed and one can save the values

Ronnie Wijaya on 26 Jan 2020, 12:20:02

Hi, Can I upload this to google play? Does it support 64-bit since It has to be 64-bit because of 1 August 2019 update.

Candy Smith Author on 26 Jan 2020, 12:27:11

Hi,

yes, since the Unity supports the 64-bit games, the game can be build as 64bit.

Tony Novak Buyer on 23 Jan 2020, 19:48:00

Candy Smith Team,

Would you be able to share the vector art that was used to generate the backgrounds and most specifically the map levels?  It’s much easier for my designers to start with those files and draw up new artwork.  Plus, I would love to see how you guys setup the path/splines on the vector side.  I’ve been using Unity for years, but there’s a few things I have seen in your files which were really smart and not typically the norm.  It’s all causing me to rethink some of my own strategies.

Candy Smith Author on 23 Jan 2020, 20:37:18

Hi,

unfortunately, we don’t have PSD for this game.

About the map editing pleased check the video https://youtu.be/q7jWMUDo9UU

Tony Novak Buyer on 24 Jan 2020, 16:44:26

Hi there… just to clarify — I’m actually looking for the Vector Art (an AI file as opposed to the PSD).  There are some objects that you have embedded into the PSD that make for changing the files very difficult.  That in turn complicates things like using the level editor or changing the number of points along the path.

Ideally, with the Vector Art in Hand, I can have my designers make major modifications while still keeping with the same technical layout.  Then, when finished, I can easily move over to bitmapped graphics.

Candy Smith Author on 24 Jan 2020, 17:12:22

You can easily move level pins, it will take not much time. Just ask your artist to mark the positions for them. The level numbers already defined automatically.

Tony Novak Buyer on 23 Jan 2020, 04:51:18

Hi… this purchase was an accident.  I bought this game on 10/19/2019.  Unfortunately, it was showing in my cart when I made another purchase today and I missed that during checkout.

Sellmyapp Team on 23 Jan 2020, 12:16:35

Hello @Tony Novak,
Thank you for your inquiry. We investigated the case and confirm the purchase of this item was made in October.
Henceforth, we have ordered our accountancy to issue a refund for this item.
We will get in touch with you, once the transaction will be charged back.
Kind Regards.

Tony Novak Buyer on 23 Jan 2020, 19:38:23

Thank you so much for your help and support!

 

Don’t worry, I’ll be buying much more…

 

Regards,

 

Tony

Sell My App Support on 24 Jan 2020, 12:25:45

Hello Tony Novak,

Feel free to get in touch in any need for assistance.

We are always happy to help.

Kind regards!

Dinesh Kumar Buyer on 31 Dec 2019, 10:50:31

What version of Unity is used in it.

Full version detail

 

Candy Smith Author on 31 Dec 2019, 10:59:03

Hi,

you can use 2018.2+

Vipul J Paladiya Buyer on 02 Nov 2019, 05:28:31

i am try biuild app.everytime i get same error.and what is game spark ?in game watermark  of game spark is show

AssetsJuiceFreshScriptsIntegrationsNetworkNetworkManager.cs(7,7): error CS0246: The type or namespace name ‘GameSparks’ could not be found (are you missing a using directive or an assembly reference?)

Attached:
Candy Smith Author on 02 Nov 2019, 09:44:18

Hi,

please go to the Edit->Project settings->Player, scroll down and delete all symbols in that line

 

Attached:
Tim May Buyer on 25 Oct 2019, 09:02:42

Hi,

 

Still waiting on response to previous message. I am unable to open the source code in unity, assistance would be greatly appreciated. I can see the assets but no source code (says pathway is invalid).

 

Cheers

Sell My App Support on 25 Oct 2019, 10:19:07

Hello Tim May, the Author was notified you`re waiting for his assistance and will reply as soon as he can.

Candy Smith Author on 25 Oct 2019, 10:23:05

Hi,

you need to create a new project

then go to Assets->Import package->Custom importing and select the unzipped file you downloaded.

The file should have Unity icon

Tim May Buyer on 25 Oct 2019, 12:00:25

Hi,

 

Thank you for your response. The unzipped file simply has a folder icon and when selected, it opens into a series of sub folders, no unity tool. I am on a Mac computer if that helps.

Attached:
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  • You must request the refund no longer than 14 days of the original purchase date.
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Rating
4.9 average based on 10 ratings
Category Puzzle
PlatformsiOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.3
FrameworksUnity
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