Juice Fresh Match 3 Complete Project + EDITOR

Juice Fresh Match 3 Complete Project + EDITOR

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$89

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$289

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

+ $1295
Summary:
$89
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The Best, Fastest and most reliable service to launch your own App or Game

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

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The high quality template for Match 3 games + EDITOR with Splash Mechanics. Swipe on the fruits of the same color to destroy them.Do additional tasks!

❤ Ready for publish on Android and iOS ❤

► WEB DEMO

► ANDROID DEMO

► DOCUMENTATION

Professional game and level design. Friendly EDITOR – create more interesting levels for your game. The project EASY and COMFORTABLE for use. Does not require programming skills!

Recommended Unity 5.3.4 or higher.

If you will have any questions, don’t hesitate to contact us. We will happy to help you and answer on all of your questions about this project ^^

Features

► EDITOR
► Cloud saving of the players progress
► Visual tutorial
► In-app-purchase
► Unity Ads
► Admob
► Chartboost
► 100 tested levels
► Cross platform (Android and iOS)
► Great visual effect
► Six kinds of level targets
► Easy to reskin
► Hard currency
► Life timer
► EDITOR
► Visual tutorial
► In-app-purchase
► Unity Ads
► Admob
► Chartboost
► 100 tested levels
► Cross platform (Android and iOS)
► Great visual effect
► Six kinds of level targets
► Easy to reskin
► Hard currency
► Life timer
► Gold shop
► “Rate us” function
► “Refill life” function
► Facebook sharing
► Leadboard
► Friends on map
► Rewarded video

P.S. Please leave rating for our Assets. It’s very important for us. Thank you!

Updates

Ver 1.5.1
Fixed: first importing sometimes has an issue with Unity IAP
Fixed minor bugs

Ver 1.5
Support 2018.3
Fixed: share link and cross platform sharing
Fixed: some ads issues
Fixed: leadboard without friends error
Fixed: Playfab leadboard error
Fixed: Bombs appears after restart a level

Ver 1.4.10

Added: privacy policy (GDPR). To the main scene.

Ver 1.4.9

Fixed: targets sometimes not appeared in MenuPlay

Fixed: iphone x GUI position adjusted

Fixed: friend avatars resolution set to 128×128

Changed: Create Gamesparks game added to game editor

Changed: Coins and boost enabled by default

Fixed: Unity 2018 support

Ver 1.4.8

Fixed: gamesparks 5.6.2.193 supporting
Fixed: coins window error

Ver 1.4.7

Added: supporting iphoneX/S8 resolution (LevelManager.cs, game.scene)

Fixed: progress not saved after login
Fixed: Gamesparks new api supporting
Changed: config.json
Fixed: tips not worked on chess type levels sometimes
Fixed: scores position in Unity 2017.3

Ver 1.4.6
Fixed: leadboard offset
Fixed: Facebook with Unity 2017
Fixed: Gamesparks 5.5.6 (game.scene)
Changed: Facebook sharing (added path into editor)

 

Ver 1.4.5

Fixed: Name ‘GooglePlayServices’ does not exist unity

Fixed: Facebook auto authorisation after second enter

Added: Automatically delete doublicated libraries

Added: Resources/Prefabs/Congratulations.prefab

Added: Congratulations popup after passing last level Supporting 2017

Ver 1.4.4 (02-14-2017)

Fixed: currency saving
Fixed: some Leadboard bugs
Fixed: login via sharing


Ver 1.4.1
(12-06-2016)
Fixed: Chartboost enabling

Ver 1.4 (12-02-2016)

Fixed: Networking library error
Fixed: Facebook 7.9 setting error
Added: Loading after main scene
Added: Switching level without map entering

Ver 1.3.3 (10-25-2016)
Fixed: music is back after refocus the app
Fixed: White picture in leadboard.
Fixed: first time sync balance
Fixed: ads showing on lose.
Added: Main scene
Added: GameSpark support
Added: Facebook logout button
Added: Clear player prefs button in editor->settings

Ver 1.3.2 (08-31-2016)
Fixed: facebook login Fixed: overlapping some items

Ver 1.3.1 (08-15-2016) 
Fixed: showing ads

Ver 1.3 (08-11-2016) 

Fixed: life haven’t spend sometimes

Fixed: Facebook authorise twice

Added: separate rates for platforms

Fixed: app name in sharing dialog

Fixed: tips algorithm improved

Fixed: level with bomb prevents to continue

Fixed: Some times flower positions assign value is not valid.

Fixed: possibility to put boost to empty space

Fixed: Thriving block covers only simple items

Improved plugins integration. Just import plugin. No need to enable or disable it.

 

Ver.1.2.1 (05-18-2016)

  1. Fixed: bug with light boost
  2. Fixed: spending lifes

    For update you need just replace Script folder.

Ver.1.2 (05-11-2016) 

  1. Fixed: iOS build error with PlayFab
  2. Replaced link to Facebook&Playfab package
  3. Updated docs about PlayFab setup (read the LINK)

    For Update: delete PlayFabSDK folder and redownload Facebook package by “Install” button in editor. And replace at least Scripts folder from update.

Ver.1.1 (05-06-2016):

  1. Fixed: link to documentation
  2. Fixed: bug Timer
  3. Fixed: link to Facebook plugin
  4. Changed: control of ads frequency. Now it is frequency of calls this event. In example: Admob will show every 3th pause showing, “Pause” event is triggered 3 times.

    For update you need just replace Script folder and Game scene. 

New update (05-02-2016):
– Fixed links to documentation and to Facebook plugin.

For update you need just replace Script folder and Game scene. 

9 Reviews
  • Great Temple To Buy


    5
    5

    I am very interesting this game. The price of this code is cheap. You can make level and enjoy with this one.

  • Great template with best support!


    5
    5

    This is a good template with best price. Good communication and support !
    Thank you !

  • Awesome Support


    5
    5

    These guys made a great game and give incredible support.

  • Very Very Great template with best support!


    5
    5

    Support very well and quickly.
    The best I’ve ever bought source code from others.

  • Well made


    4
    5

    Well made and high quality!

  • Great template of game


    5
    5

    Great template within many supported functions.
    Easy to implement service on app.


  • 5
    5

    The re-skin team is excellent.
    The quality of the artwork is fantastic.
    The project management of the re-skin is superb.

    I would use the re-skin team again and again.
    All promises made were delivered and delivered on time –
    from notification of commencement to publishing the apps successfully on the Google and Apple stores.

    I now have my published app on the stores thanks to you!
    And people love the game too.

    Thank you so much for all your hard work and dedication to make a polished and completely satisfying work for me.
    Every detail was covered. Thank you SellMyApp !!!!


  • 5
    5

In order to ask a question you need to log in or register as a user for free.

Candy Smith Author on 07 May 2016, 12:35:37

Hello,
Thank you. We already work on solve this problem. Please wait the for new update.

Candy Smith Author on 11 May 2016, 13:02:36

Hello @Dev 4,
We did a new update and solve your issue in it.

You need redownload the project, after that delete PlayFabSDK folder and then redownload the Facebook package by “Install” button from editor.

Please let me know if you will have more questions.

Regards,
Best 2D Games Team

Shin She Kyung Buyer on 03 May 2016, 15:21:15

Hello, i just build app to apk then test in my device. but why game freeze and then force close.

I just add only Google mobile ads device and put id admob

Shin She Kyung Buyer on 03 May 2016, 15:27:31

screen freeze and force close when show the map scene, 5 second after show unity logos.

how to resolve this issue

Candy Smith Author on 03 May 2016, 20:05:41

Hi,
Thank you for purchase.

You need to update your Unity to ver.5.3.4.

Please let me know how it works.

Shin She Kyung Buyer on 25 May 2016, 09:44:59

I use version 1.2.1, and my Unity 5.3.4f1. But I always getting this error when try to enable in-app.

Screenshot Error

Can i resolve this? Thanks

Sellmyapp Team on 25 May 2016, 09:46:49

Hi @Shin She Kyung, thanks for the detailed description. the author will reply to you soon.

Candy Smith Author on 25 May 2016, 11:59:28

Hi,
Thank you the detail report. You should enable and import in-apps from Unity service also. Look this SCREENSHOT

Please let me know if you will need more help.
Regards,
Best 2D Game Team

Shin She Kyung Buyer on 25 May 2016, 13:37:05

Thanks, now this issue solve. But after i try to build project to apk, i get this error

Failed to re-package resource

and this Console

Candy Smith Author on 25 May 2016, 17:17:49

Try to reinstall Unity in-apps and admob plugins.

Shin She Kyung Buyer on 26 May 2016, 04:00:05

Nothing, failed compile to apk still happen

Candy Smith Author on 26 May 2016, 07:36:55

Hi,
Can we contact you via Teamviewer? I need to look at your project.

Sellmyapp Team on 26 May 2016, 07:39:21

Hi @Shin She Kyung, I will send you a private message with the direct contact details of the author so you can schedule a team viewer session with them.

Shin She Kyung Buyer on 26 May 2016, 17:54:15

Error has been resolved

Thanks

Candy Smith Author on 27 May 2016, 06:44:06

You are welcome!
Please let me know you will need more help.

Sellmyapp Team on 27 May 2016, 06:58:45

@Shin She Kyung, I am happy to hear that everything was resolved! if you are happy with the service please spend one minute to leave a review to the author in the REVIEWS tab on the product page. it is highly important for them. Thanks.

Shin She Kyung Buyer on 22 Jun 2016, 05:23:07

Hello, after i download latest version (v1.2.1) i failed to build apk. I use Unity 5.3.4f1, and with latest android api

Attached:
Candy Smith Author on 22 Jun 2016, 15:08:54

Hi,
Try to use latest plugin version https://github.com/googleads/googleads-mobile-unity/releases

Shin She Kyung Buyer on 24 Jun 2016, 05:35:37

Solve after rollback build-tools

Candy Smith Author on 24 Jun 2016, 09:16:06

Good, thank you!

Shin She Kyung Buyer on 28 Aug 2016, 13:53:36

I getting error after import facebook sdk, can not login fb. I use Unity v5.4. This my consule :

NullReferenceException: Facebook object is not yet loaded. Did you call FB.Init()?
Facebook.Unity.FB.get_FacebookImpl ()
Facebook.Unity.FB.LogInWithReadPermissions (IEnumerable`1 permissions, Facebook.Unity.FacebookDelegate`1 callback)
FacebookManager.CallFBLogin () (at Assets/JuiceFresh/Scripts/Integrations/FacebookManager.cs:103)
GUIEvents.FaceBookLogin () (at Assets/JuiceFresh/Scripts/GUI/GUIEvents.cs:57)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:153)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:630)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:765)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)
UnityEngine.EventSystems.EventSystem:Update()

Candy Smith Author on 29 Aug 2016, 18:27:47

Hi,
We are planning to do new update with fixes. Please wait it. Thanks!

Regards,
Best 2D Games Team

Shin She Kyung Buyer on 06 Jul 2017, 14:55:34

Hello, can you help me please? I got somethings error. Please read my attach file. Thanks

Attached: submit-tiket.docx
Please log in to see the attachment.
Candy Smith Author on 06 Jul 2017, 20:05:56

Can you show me what line you have on 1097 in LevelManager.cs because i can have different numeration.

ayoub ayoub Buyer on 03 May 2016, 12:14:33

hi Dev I just open the project in unity 3d 5.3.3  and i got this problem

 

Assets/JuiceFresh/Scripts/System/InitScript.cs(14,7): error CS0246: The type or namespace name `GoogleMobileAds’ could not be found. Are you missing a using directive or an assembly reference?

What im i missing

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We offer buyer protection for cases in which the product doesn’t work as advertised in the product description page.

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Rating
4.9 average based on 9 ratings
Category Puzzle
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.3
Frameworks Unity
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