Juice Fresh Match 3 Complete Project + EDITOR

Juice Fresh Match 3 Complete Project + EDITOR

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$89

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$289

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

+ $1295
Summary:
$89
Add to cart If you need a custom quotation, contact us

The Best, Fastest and most reliable service to launch your own App or Game

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

Add to wishlist

The high quality template for Match 3 games + EDITOR with Splash Mechanics. Swipe on the fruits of the same color to destroy them.Do additional tasks!

❤ Ready for publish on Android and iOS ❤

► WEB DEMO

► ANDROID DEMO

► DOCUMENTATION

Professional game and level design. Friendly EDITOR – create more interesting levels for your game. The project EASY and COMFORTABLE for use. Does not require programming skills!

Recommended Unity 5.3.4 or higher.

If you will have any questions, don’t hesitate to contact us. We will happy to help you and answer on all of your questions about this project ^^

Features

► EDITOR
► Cloud saving of the players progress
► Visual tutorial
► In-app-purchase
► Unity Ads
► Admob
► Chartboost
► 100 tested levels
► Cross platform (Android and iOS)
► Great visual effect
► Six kinds of level targets
► Easy to reskin
► Hard currency
► Life timer
► EDITOR
► Visual tutorial
► In-app-purchase
► Unity Ads
► Admob
► Chartboost
► 100 tested levels
► Cross platform (Android and iOS)
► Great visual effect
► Six kinds of level targets
► Easy to reskin
► Hard currency
► Life timer
► Gold shop
► “Rate us” function
► “Refill life” function
► Facebook sharing
► Leadboard
► Friends on map
► Rewarded video

P.S. Please leave rating for our Assets. It’s very important for us. Thank you!

Updates

Ver 1.5.1
Fixed: first importing sometimes has an issue with Unity IAP
Fixed minor bugs

Ver 1.5
Support 2018.3
Fixed: share link and cross platform sharing
Fixed: some ads issues
Fixed: leadboard without friends error
Fixed: Playfab leadboard error
Fixed: Bombs appears after restart a level

Ver 1.4.10

Added: privacy policy (GDPR). To the main scene.

Ver 1.4.9

Fixed: targets sometimes not appeared in MenuPlay

Fixed: iphone x GUI position adjusted

Fixed: friend avatars resolution set to 128×128

Changed: Create Gamesparks game added to game editor

Changed: Coins and boost enabled by default

Fixed: Unity 2018 support

Ver 1.4.8

Fixed: gamesparks 5.6.2.193 supporting
Fixed: coins window error

Ver 1.4.7

Added: supporting iphoneX/S8 resolution (LevelManager.cs, game.scene)

Fixed: progress not saved after login
Fixed: Gamesparks new api supporting
Changed: config.json
Fixed: tips not worked on chess type levels sometimes
Fixed: scores position in Unity 2017.3

Ver 1.4.6
Fixed: leadboard offset
Fixed: Facebook with Unity 2017
Fixed: Gamesparks 5.5.6 (game.scene)
Changed: Facebook sharing (added path into editor)

 

Ver 1.4.5

Fixed: Name ‘GooglePlayServices’ does not exist unity

Fixed: Facebook auto authorisation after second enter

Added: Automatically delete doublicated libraries

Added: Resources/Prefabs/Congratulations.prefab

Added: Congratulations popup after passing last level Supporting 2017

Ver 1.4.4 (02-14-2017)

Fixed: currency saving
Fixed: some Leadboard bugs
Fixed: login via sharing


Ver 1.4.1
(12-06-2016)
Fixed: Chartboost enabling

Ver 1.4 (12-02-2016)

Fixed: Networking library error
Fixed: Facebook 7.9 setting error
Added: Loading after main scene
Added: Switching level without map entering

Ver 1.3.3 (10-25-2016)
Fixed: music is back after refocus the app
Fixed: White picture in leadboard.
Fixed: first time sync balance
Fixed: ads showing on lose.
Added: Main scene
Added: GameSpark support
Added: Facebook logout button
Added: Clear player prefs button in editor->settings

Ver 1.3.2 (08-31-2016)
Fixed: facebook login Fixed: overlapping some items

Ver 1.3.1 (08-15-2016) 
Fixed: showing ads

Ver 1.3 (08-11-2016) 

Fixed: life haven’t spend sometimes

Fixed: Facebook authorise twice

Added: separate rates for platforms

Fixed: app name in sharing dialog

Fixed: tips algorithm improved

Fixed: level with bomb prevents to continue

Fixed: Some times flower positions assign value is not valid.

Fixed: possibility to put boost to empty space

Fixed: Thriving block covers only simple items

Improved plugins integration. Just import plugin. No need to enable or disable it.

 

Ver.1.2.1 (05-18-2016)

  1. Fixed: bug with light boost
  2. Fixed: spending lifes

    For update you need just replace Script folder.

Ver.1.2 (05-11-2016) 

  1. Fixed: iOS build error with PlayFab
  2. Replaced link to Facebook&Playfab package
  3. Updated docs about PlayFab setup (read the LINK)

    For Update: delete PlayFabSDK folder and redownload Facebook package by “Install” button in editor. And replace at least Scripts folder from update.

Ver.1.1 (05-06-2016):

  1. Fixed: link to documentation
  2. Fixed: bug Timer
  3. Fixed: link to Facebook plugin
  4. Changed: control of ads frequency. Now it is frequency of calls this event. In example: Admob will show every 3th pause showing, “Pause” event is triggered 3 times.

    For update you need just replace Script folder and Game scene. 

New update (05-02-2016):
– Fixed links to documentation and to Facebook plugin.

For update you need just replace Script folder and Game scene. 

9 Reviews
  • Great Temple To Buy


    5
    5

    I am very interesting this game. The price of this code is cheap. You can make level and enjoy with this one.

  • Great template with best support!


    5
    5

    This is a good template with best price. Good communication and support !
    Thank you !

  • Awesome Support


    5
    5

    These guys made a great game and give incredible support.

  • Very Very Great template with best support!


    5
    5

    Support very well and quickly.
    The best I’ve ever bought source code from others.

  • Well made


    4
    5

    Well made and high quality!

  • Great template of game


    5
    5

    Great template within many supported functions.
    Easy to implement service on app.


  • 5
    5

    The re-skin team is excellent.
    The quality of the artwork is fantastic.
    The project management of the re-skin is superb.

    I would use the re-skin team again and again.
    All promises made were delivered and delivered on time –
    from notification of commencement to publishing the apps successfully on the Google and Apple stores.

    I now have my published app on the stores thanks to you!
    And people love the game too.

    Thank you so much for all your hard work and dedication to make a polished and completely satisfying work for me.
    Every detail was covered. Thank you SellMyApp !!!!


  • 5
    5

In order to ask a question you need to log in or register as a user for free.

Digital Games on 30 May 2019, 09:21:26

Hi,

Awaiting your response on my last query.

Candy Smith Author on 30 May 2019, 09:37:20

I see only question about language I answered,

if you asked anything else please repeat

Digital Games on 30 May 2019, 09:39:45

Hi,

If we purchase the app today, can you guys upload the same for us on our apple store if we share our play store credentials with you?

Sell My App Support on 30 May 2019, 10:00:27

Hello Digital Games, we`ve just sent you an email regarding your request. Please check your inbox. Thanks.

Eric Blackwell Buyer on 30 May 2019, 00:55:50

You guys are great. Thanks for the support so far.

I have another question, I know you probably can’t help too much, but maybe you can point me in the right direction.
I want to add an in-app purchase to allow users to remove all ads in the game. Is there some place in the code where ads are generated I could put a check?
How would I add additional options to the in app purchases?

Sell My App Support on 30 May 2019, 09:19:55

Hi Eric Blackwell,

Our Team would gladly assist you with the reskinning this project.

If you need a custom quotation don’t hesitate to get in touch with any questions or concerns.

Regards.

Digital Games on 29 May 2019, 16:21:00

Hi,

Would like to know which version we are are using for iOS and which language are we using Objective C or Swift. If the language is Swift the which version is it?

Candy Smith Author on 29 May 2019, 17:00:15

This project for Unity.

Unity supports c# only.

You just build the project to xCode and then build to device or upload to the Appstore

More info about it here

Digital Games on 29 May 2019, 15:56:50

Hi,

 

Thank you for your prompt response.

Just a last question. I am assuming juice fresh match 3 contains multiple games. If so, how many games will we get if we buy multiple license and how many games new games can we publish?

 

Candy Smith Author on 29 May 2019, 15:59:10

This is the game template which allows you to create different games in the same genre.

That is what I meant.

Digital Games on 29 May 2019, 15:43:02

Hi,

 

Thank you for answering our query. Do you mean on purchasing Multiple app license, we can buy and publish multiple apps and games?

Candy Smith Author on 29 May 2019, 15:46:36

If you buy multiple license you can publish multiple games based on Juice Fresh Match 3 complete project.

Digital Games on 29 May 2019, 13:01:57

Hi,

We would like to know that, if we purchase a single app license, will the user be able to do in app purchase and play all the levels?

 

 

 

Candy Smith Author on 29 May 2019, 14:50:39

Hi,

yes of course.

But with a single license, you can publish only one game.

Eric Blackwell Buyer on 25 May 2019, 08:48:38

I am using Unity 2018.3.4f1(the last version used to edit the game according to unity hub).

 

I have some errors when I go to enable Unity Ads:

Assets/JuiceFresh/Scripts/System/InitScript.cs(269,7): error CS0103: The name `Advertisement’ does not exist in the current context

 

 

 

When I enable In-APP Purchasing I get the following:

Assets/JuiceFresh/Scripts/Integrations/UnityInAppsIntegration.cs(7,19): error CS0234: The type or namespace name `Purchasing’ does not exist in the namespace `UnityEngine’. Are you missing an assembly reference?

 

Assets/JuiceFresh/Scripts/Integrations/UnityInAppsIntegration.cs(9,54): error CS0246: The type or namespace name `IStoreListener’ could not be found. Are you missing an assembly reference?

 

 

 

Attached:
Candy Smith Author on 25 May 2019, 08:58:14

Try to restart Unity.

If it not help try to check you have installed all packages from the Assets/UnityPurchasing folder (double click on each of them)

Eric Blackwell Buyer on 25 May 2019, 09:46:43

This got rid of the errors thanks!

however, now when I build the app, and then run it on my phone, it starts and then instantly crashes. Not sure how to debug?

Candy Smith Author on 25 May 2019, 10:27:59

if you have google mobile ads installed check the app id, the same about Facebook SDK.

 

Eric Blackwell Buyer on 25 May 2019, 10:29:04

Is it required to have a valid IOS ad ID even if I am not building/using IOS?

Candy Smith Author on 25 May 2019, 10:31:14

no, just android.

If you still have crush could you check logs?

how to get logs

Eric Blackwell Buyer on 25 May 2019, 10:34:48

Check logs where? I do not see any errors in console in unity.

Candy Smith Author on 25 May 2019, 10:35:58

On your device. Logs should give information about the crash reason.

Eric Blackwell Buyer on 25 May 2019, 11:45:42

So. I found out new google policy says I have to build for 64bit.
I changed scripting backend to be IL2CPP, then enabled ARM64.

Now when I build, I get an error:

CommandWithNoStdoutInvokationFailure: Gradle prewarm failed.

UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg)

UnityEditor.Android.AndroidJavaTools.RunJavaWithShellExecute (System.String args, System.String workingdir, System.String error)

UnityEditor.Android.GradleWrapper.WarmupGradle (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String baseCommand)

UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)

UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)

UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

 

Not sure whats going on here.

Eric Blackwell Buyer on 25 May 2019, 12:11:36

I was able to fix gradle error, by uninstalling SDK build tools from Android Studio(29-rc3),and then let unity install its own version when it found it was missing. Still having the issue where app crashes instantly. Got ADB loggs, and it shows an error about the APP ID for google ads:

java.lang.RuntimeException: Unable to get provider com.google.android.gms.ads.MobileAdsInitProvider: java.lang.IllegalStateException:

 

******************************************************************************

* Invalid application ID. Follow instructions here: https://goo.gl/fQ2neu to *

* find your app ID.                                                          *

******************************************************************************

 

I have double checked, and I am pretty certain I got the right app ID, as I have done this before with other games. Just to make sure, I placed it in the slot for IOS, but it shouldn’t be using that.

Candy Smith Author on 25 May 2019, 15:52:20

Just in case check the fields on the game scene where the id saves. Maybe it has problem with saving.

https://www.dropbox.com/s/tot5tsp0ykmwbeb/2019-05-25_16-50-20.png?dl=0

14 days Money back guarantee policy

WE GOT YOU COVERED!
14 Days buyer protection

When you buy an item on Sell My App you can rest assure you will get exactly what you paid for!

We offer buyer protection for cases in which the product doesn’t work as advertised in the product description page.

Terms to request a refund:

  • You must request the refund no longer than 14 days of the original purchase date.
  • You must request the refund by addressing to our support only at [email protected].
  • The product doesn't work as advertised on the listing page.
  • You must detail the issues experienced using the comments tab on the product page.
  • The author or our team didn't reply to your message in the inbox within your dashboard within 48 hours.
Rating
4.9 average based on 9 ratings
Category Puzzle
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.3
Frameworks Unity
Related search terms

Similar Apps