Juice Fresh Match 3 Complete Project + EDITOR

Juice Fresh Match 3 Complete Project + EDITOR

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$89

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$289

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

+ $1295
Summary:
$89
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The Best, Fastest and most reliable service to launch your own App or Game

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

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The high quality template for Match 3 games + EDITOR with Splash Mechanics. Swipe on the fruits of the same color to destroy them.Do additional tasks!

❤ Ready for publish on Android and iOS ❤

► WEB DEMO

► ANDROID DEMO

► DOCUMENTATION

Professional game and level design. Friendly EDITOR – create more interesting levels for your game. The project EASY and COMFORTABLE for use. Does not require programming skills!

Recommended Unity 5.3.4 or higher.

If you will have any questions, don’t hesitate to contact us. We will happy to help you and answer on all of your questions about this project ^^

Features

► EDITOR
► Cloud saving of the players progress
► Visual tutorial
► In-app-purchase
► Unity Ads
► Admob
► Chartboost
► 100 tested levels
► Cross platform (Android and iOS)
► Great visual effect
► Six kinds of level targets
► Easy to reskin
► Hard currency
► Life timer
► EDITOR
► Visual tutorial
► In-app-purchase
► Unity Ads
► Admob
► Chartboost
► 100 tested levels
► Cross platform (Android and iOS)
► Great visual effect
► Six kinds of level targets
► Easy to reskin
► Hard currency
► Life timer
► Gold shop
► “Rate us” function
► “Refill life” function
► Facebook sharing
► Leadboard
► Friends on map
► Rewarded video

P.S. Please leave rating for our Assets. It’s very important for us. Thank you!

Updates

Ver 1.5.1
Fixed: first importing sometimes has an issue with Unity IAP
Fixed minor bugs

Ver 1.5
Support 2018.3
Fixed: share link and cross platform sharing
Fixed: some ads issues
Fixed: leadboard without friends error
Fixed: Playfab leadboard error
Fixed: Bombs appears after restart a level

Ver 1.4.10

Added: privacy policy (GDPR). To the main scene.

Ver 1.4.9

Fixed: targets sometimes not appeared in MenuPlay

Fixed: iphone x GUI position adjusted

Fixed: friend avatars resolution set to 128×128

Changed: Create Gamesparks game added to game editor

Changed: Coins and boost enabled by default

Fixed: Unity 2018 support

Ver 1.4.8

Fixed: gamesparks 5.6.2.193 supporting
Fixed: coins window error

Ver 1.4.7

Added: supporting iphoneX/S8 resolution (LevelManager.cs, game.scene)

Fixed: progress not saved after login
Fixed: Gamesparks new api supporting
Changed: config.json
Fixed: tips not worked on chess type levels sometimes
Fixed: scores position in Unity 2017.3

Ver 1.4.6
Fixed: leadboard offset
Fixed: Facebook with Unity 2017
Fixed: Gamesparks 5.5.6 (game.scene)
Changed: Facebook sharing (added path into editor)

 

Ver 1.4.5

Fixed: Name ‘GooglePlayServices’ does not exist unity

Fixed: Facebook auto authorisation after second enter

Added: Automatically delete doublicated libraries

Added: Resources/Prefabs/Congratulations.prefab

Added: Congratulations popup after passing last level Supporting 2017

Ver 1.4.4 (02-14-2017)

Fixed: currency saving
Fixed: some Leadboard bugs
Fixed: login via sharing


Ver 1.4.1
(12-06-2016)
Fixed: Chartboost enabling

Ver 1.4 (12-02-2016)

Fixed: Networking library error
Fixed: Facebook 7.9 setting error
Added: Loading after main scene
Added: Switching level without map entering

Ver 1.3.3 (10-25-2016)
Fixed: music is back after refocus the app
Fixed: White picture in leadboard.
Fixed: first time sync balance
Fixed: ads showing on lose.
Added: Main scene
Added: GameSpark support
Added: Facebook logout button
Added: Clear player prefs button in editor->settings

Ver 1.3.2 (08-31-2016)
Fixed: facebook login Fixed: overlapping some items

Ver 1.3.1 (08-15-2016) 
Fixed: showing ads

Ver 1.3 (08-11-2016) 

Fixed: life haven’t spend sometimes

Fixed: Facebook authorise twice

Added: separate rates for platforms

Fixed: app name in sharing dialog

Fixed: tips algorithm improved

Fixed: level with bomb prevents to continue

Fixed: Some times flower positions assign value is not valid.

Fixed: possibility to put boost to empty space

Fixed: Thriving block covers only simple items

Improved plugins integration. Just import plugin. No need to enable or disable it.

 

Ver.1.2.1 (05-18-2016)

  1. Fixed: bug with light boost
  2. Fixed: spending lifes

    For update you need just replace Script folder.

Ver.1.2 (05-11-2016) 

  1. Fixed: iOS build error with PlayFab
  2. Replaced link to Facebook&Playfab package
  3. Updated docs about PlayFab setup (read the LINK)

    For Update: delete PlayFabSDK folder and redownload Facebook package by “Install” button in editor. And replace at least Scripts folder from update.

Ver.1.1 (05-06-2016):

  1. Fixed: link to documentation
  2. Fixed: bug Timer
  3. Fixed: link to Facebook plugin
  4. Changed: control of ads frequency. Now it is frequency of calls this event. In example: Admob will show every 3th pause showing, “Pause” event is triggered 3 times.

    For update you need just replace Script folder and Game scene. 

New update (05-02-2016):
– Fixed links to documentation and to Facebook plugin.

For update you need just replace Script folder and Game scene. 

10 Reviews
  • Great Temple To Buy


    5
    5

    I am very interesting this game. The price of this code is cheap. You can make level and enjoy with this one.

  • Great template with best support!


    5
    5

    This is a good template with best price. Good communication and support !
    Thank you !

  • Awesome Support


    5
    5

    These guys made a great game and give incredible support.

  • Very Very Great template with best support!


    5
    5

    Support very well and quickly.
    The best I’ve ever bought source code from others.

  • Well made


    4
    5

    Well made and high quality!

  • Great template of game


    5
    5

    Great template within many supported functions.
    Easy to implement service on app.


  • 5
    5

    The re-skin team is excellent.
    The quality of the artwork is fantastic.
    The project management of the re-skin is superb.

    I would use the re-skin team again and again.
    All promises made were delivered and delivered on time –
    from notification of commencement to publishing the apps successfully on the Google and Apple stores.

    I now have my published app on the stores thanks to you!
    And people love the game too.

    Thank you so much for all your hard work and dedication to make a polished and completely satisfying work for me.
    Every detail was covered. Thank you SellMyApp !!!!


  • 5
    5

  • 5
    5

    The quality and assembly of this game as a starting point is quite well laid out, and if you follow the documentation it is spot on. The only small issue (and it has nothing to do with the seller) is that if you unzip on a mac, the unzip tries un unzip the original .zip AND then the .unityproject — This results in a bunch of garbage that cannot be imported. You simply need to open a Mac terminal window and manually unzip at the shell prompt and you will not experience this issue.

    All in all, I am really happy with this purchase and the structure that was setup in code follows good practices for games!

In order to ask a question you need to log in or register as a user for free.

Candy Smith Author on 29 May 2019, 14:50:39

Hi,

yes of course.

But with a single license, you can publish only one game.

Eric Blackwell Buyer on 25 May 2019, 08:48:38

I am using Unity 2018.3.4f1(the last version used to edit the game according to unity hub).

 

I have some errors when I go to enable Unity Ads:

Assets/JuiceFresh/Scripts/System/InitScript.cs(269,7): error CS0103: The name `Advertisement’ does not exist in the current context

 

 

 

When I enable In-APP Purchasing I get the following:

Assets/JuiceFresh/Scripts/Integrations/UnityInAppsIntegration.cs(7,19): error CS0234: The type or namespace name `Purchasing’ does not exist in the namespace `UnityEngine’. Are you missing an assembly reference?

 

Assets/JuiceFresh/Scripts/Integrations/UnityInAppsIntegration.cs(9,54): error CS0246: The type or namespace name `IStoreListener’ could not be found. Are you missing an assembly reference?

 

 

 

Attached:
Candy Smith Author on 25 May 2019, 08:58:14

Try to restart Unity.

If it not help try to check you have installed all packages from the Assets/UnityPurchasing folder (double click on each of them)

Eric Blackwell Buyer on 25 May 2019, 09:46:43

This got rid of the errors thanks!

however, now when I build the app, and then run it on my phone, it starts and then instantly crashes. Not sure how to debug?

Candy Smith Author on 25 May 2019, 10:27:59

if you have google mobile ads installed check the app id, the same about Facebook SDK.

 

Eric Blackwell Buyer on 25 May 2019, 10:29:04

Is it required to have a valid IOS ad ID even if I am not building/using IOS?

Candy Smith Author on 25 May 2019, 10:31:14

no, just android.

If you still have crush could you check logs?

how to get logs

Eric Blackwell Buyer on 25 May 2019, 10:34:48

Check logs where? I do not see any errors in console in unity.

Candy Smith Author on 25 May 2019, 10:35:58

On your device. Logs should give information about the crash reason.

Eric Blackwell Buyer on 25 May 2019, 11:45:42

So. I found out new google policy says I have to build for 64bit.
I changed scripting backend to be IL2CPP, then enabled ARM64.

Now when I build, I get an error:

CommandWithNoStdoutInvokationFailure: Gradle prewarm failed.

UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg)

UnityEditor.Android.AndroidJavaTools.RunJavaWithShellExecute (System.String args, System.String workingdir, System.String error)

UnityEditor.Android.GradleWrapper.WarmupGradle (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String baseCommand)

UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)

UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)

UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

 

Not sure whats going on here.

Eric Blackwell Buyer on 25 May 2019, 12:11:36

I was able to fix gradle error, by uninstalling SDK build tools from Android Studio(29-rc3),and then let unity install its own version when it found it was missing. Still having the issue where app crashes instantly. Got ADB loggs, and it shows an error about the APP ID for google ads:

java.lang.RuntimeException: Unable to get provider com.google.android.gms.ads.MobileAdsInitProvider: java.lang.IllegalStateException:

 

******************************************************************************

* Invalid application ID. Follow instructions here: https://goo.gl/fQ2neu to *

* find your app ID.                                                          *

******************************************************************************

 

I have double checked, and I am pretty certain I got the right app ID, as I have done this before with other games. Just to make sure, I placed it in the slot for IOS, but it shouldn’t be using that.

Candy Smith Author on 25 May 2019, 15:52:20

Just in case check the fields on the game scene where the id saves. Maybe it has problem with saving.

https://www.dropbox.com/s/tot5tsp0ykmwbeb/2019-05-25_16-50-20.png?dl=0

Eric Blackwell Buyer on 25 May 2019, 21:20:18

I found the issue. I guess I just needed sleep.

The issue was the android SDK app ID I needed to insert into the AndroidManifest.xml not just the app ID in for the ad.

Eric Blackwell Buyer on 25 May 2019, 21:47:01

Also. Thanks!

Candy Smith Author on 26 May 2019, 10:29:29

You are welcome, pity that is not worked for you by default.

ykitconsultancy Buyer on 22 May 2019, 09:58:19

Hello,

After i download the source and open in unity the error as below when play mode how to fix it?
1.5/Library/PackageCache/XXXXXXXXXXX/Scripts/Runtime/TMP_InputField.cs(1561,148): error CS1644: Feature `out variable declaration’ cannot be used because it is not part of the C# 4.0 language specification

 

Candy Smith Author on 22 May 2019, 10:00:03

Hi,

please restart Unity.

ykitconsultancy Buyer on 22 May 2019, 10:06:50

i have close the unity and start again but the error is same  is it unity version issue?

im using 2019.1.2f1

 

Candy Smith Author on 22 May 2019, 10:19:29

Please switch to .Net4.X and restart Unity.

You can do this in the Player settings. I will upload this fix soon.

Screenshot

Kotov Buyer on 21 May 2019, 11:14:00

 

Good day. Please tell me, when unpacking a project in Unity, several errors appeared. When you start the game in the player, a black screen and music plays. How can this be fixed?

Attached:
Sell My App Support on 21 May 2019, 13:30:05

Hi Kotov, thank you for your purchase! The author will reply to you soon

Candy Smith Author on 21 May 2019, 22:55:59

Hi,

please try to use Unity 2018 or higher and redownload the project.

Kotov Buyer on 24 May 2019, 06:08:44

Thanks a lot, it helped, but there was a problem of in-apps integration after installing the pragins as in your manual, the level editor disappeared, and a lot of errors appeared. How can they be fixed? maybe you have a ready solution for this? or advice. I sit a few days with the product settings: (

Attached:
Candy Smith Author on 24 May 2019, 07:26:39

Could you try to restart Unity?

if it doesn’t help please delete Plugins/Unitypurchasing folder and reinstall in-apps.

also if you have any Unity package in this folder, install each of them.

Kotov Buyer on 24 May 2019, 10:43:03

Rebooting the unity did not help, deleted and reinstalled the plugins. There are fewer errors, but they still do not allow to work. The level editor does not work either. He disappeared from the menu.

Attached:
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Rating
4.9 average based on 10 ratings
Category Puzzle
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 5.3
Frameworks Unity
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