Legendary Clash Slot Fight RPG (Two players)

Legendary Clash Slot Fight RPG (Two players)

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$199

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$639

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$199
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Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

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Unique complete game project ready to release.

Simple, configurable and extendable.

Made with Unity 2018.2.20f1
App supports 64-bit

Features

Monetization

  1. In App purchases (pricing and gem distribution design used from “Clash Royale”)
    1. Chest unlock speed up
    2. Gems
    3. Special Offers (4x value)
  2. Ads – AdsManager (any IAP purchase remove annoying ads – NO Rewarded ads)
    1. Admob
    2. Unity Ads – can be integrated in few minutes as back fill.

Game Modes

  1. Two Players mode (on same device)
  2.  Arena mode
    1. Fight with generated oponent
    2. Daily chest when you get enought Trophies
    3. Progressing in arena unlocks new arenas (6x included) – easy to extend
  3. Map mode
    1. Endless map and each 10 wins special reward with chest
  4. Boss mode
    1. 50 Bosses (if finished repetable with higher stats)
    2. Each 10 stages more difficult boss with special reward

Game Systems

  1. Card system
    1. Card types
      1. Hero (24x)
      2. Magic spell (20x)
    2. Upgradable (level, damage, healths, miss chance, critical chance)
    3. Rarities
  2. Chest System
    1. Configurable types and many types implemented with chance to drop by rarity
      1. Can drop: Coins, Diamonds, Experience, Card by rarities
    2. Speed up unlock
  3. Ability System
    1. One ability which destroy a random hero at battlefield

Player return mechanics:

  1. 6x welcome chest
  2. Collectable chest each 3 hours
  3. Time limited Coins collect at bottom of shop
  4. User local notifications

Settings

Project structure example + Card settings

  1. Create new Card: Right Click -> Create -> Cards -> NewCard

 

In order to ask a question you need to log in or register as a user for free.

pamorgos on 04 Jan 2020, 13:01:07

Hi Martin,

 

I am interested in buying but need to make sure.

1) is the source code youvare selling here 100% identical to the play store listing? Because for example I dont see any mention of the codes system.

2) Are the “ads to reduce time” not rewarded ads? Sorry to ask but I have a network adblocker so I dont really see them.

3) When adding a new card, is it it as simple as adding a new object and defining its parameters (image, stats, rarity), or do multiple logics need to be adjusted too?

 

Thanks!

Martin Persch Author on 04 Jan 2020, 15:01:47

Hi pamorgos,

 

1. Yes it is 100% same app. I can put some code examples to listing if you want to.

2. In ads manager there is setting for limiting for example each 60-90 seconds. But currently are ads disabled on live version due to close of my admob account so there is nothing to show. App is only for demonstration purposes now.

3. Yes of course it is scriptable object created from asset menu. I will put some more info into listing today evening.

 

Have a nice day :)

 

Martin Persch Author on 04 Jan 2020, 18:02:47

Example of project structure and Card settings

Attached:
795080703662 Buyer on 21 Dec 2019, 20:29:47

hello where do I download my purchase?

Sell My App Support on 22 Dec 2019, 12:40:16

Hi @795080703662, To download the source code:
 
1. click on the Envelope icon in the top right corner of the navigation bar
2. click on PURCHASES
3. click on VIEW PURCHASE
Download your source code.
 
Let is know if you need any further support finding it.

Sell My App Support on 20 Dec 2019, 14:59:57

Hello Martin Persch,

Please advise is this template 64-bit complaint?

Thank you in advance!

Martin Persch Author on 23 Dec 2019, 11:10:42

App supports 64-bit

Sellmyapp Team on 20 Dec 2019, 13:06:20

Hello @Martin Persch,
Please specify is this source code 64-bit compliant?
Thank you in advance!

Martin Persch Author on 23 Dec 2019, 11:04:52

Yes app supports 64bit.

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Development Hours
1440

We have checked with the developer and certified the value of the work and efforts that were put into building this code. This is a good indicator for the amount of money you save when buying this template.

Category Action
PlatformsUnity 2018
FrameworksUnity

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