Merge Plane (Top Free Game)

Merge Plane (Top Free Game)

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$99

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$299

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

+ $1095
Summary:
$99
Add to cart If you need a custom quotation, contact us

The Best, Fastest and most reliable service to launch your own App or Game

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

Add to wishlist

Merge & Develop Your Airline!

Ever wanted to be a captain? Ever wanted to be an air giant? Take control of your very own parking apron and airline.

Buy, merge and manage your planes so you can make them fly to earn money!

Start your airline empire today!

Features

  • 12 well-made planes.
  • In-app purchase to buy rubies.
  • Easy to build on multiple platforms.
  • Admob integrated (banner, interstitial, rewarded video)
  • Unity 2019.1.3 or higher.

Version logs

Version 1.2

  • Fix issue: Offline earning dialog doesn’t show when resuming.
  • Update documentation: How to add more planes.

Version 1.3

  • Optimize UI for tall devices.

Version 1.4

  • Add remove ad button.

Version 1.5

  • Add restore purchase button for iOS.

Version 1.7

  • Fix error: Offline earning is a negative number.

Version 1.8

  • How to add more planes (step 3)

Version 2.0

  • Upgrade to Unity 2018.2.4

Version 2.1

  • Fix some warnings.
2 Reviews

In order to ask a question you need to log in or register as a user for free.

jimmy c Buyer on 05 Jan 2020, 15:24:36

Hi

I tested the v2.4 regarding the new particle system for “Coin Effect Prefab”.

I import the project with 2019.2.17f1, and find the coin effect is gone and replaced with some smoke effect instead of coins.  Is this something wrong for my import ? or it is expected change which the coin effects is not available?

Thanks.

 

 

Superpow Studio Author on 05 Jan 2020, 15:29:32

What is your last version?

Superpow Studio Author on 05 Jan 2020, 15:29:52

I meant your previous version.

jimmy c Buyer on 05 Jan 2020, 15:35:31

My last version is version 1. It is a coin effect in unity 2017.

Is this effect not available now? Or my import got some issue?

Superpow Studio Author on 05 Jan 2020, 15:36:21

yeah, it’s not available anymore.

jimmy c Buyer on 05 Jan 2020, 15:37:03

ok. thanks.

jimmy c Buyer on 05 Jan 2020, 15:38:49

one more question. Except this prefab, any other objects will be affected by this particle system upgrade?

Superpow Studio Author on 05 Jan 2020, 15:39:47

I don’t remember, this change was made a long time ago.

Smooth637 Buyer on 02 Sep 2019, 19:01:13

Good day

 

I am having problems with the particle system used in the game, I believe FxMaker and understand it is no longer available in the asset store. Could you please help us solve this

 

We are using Unity 2018.4.8f1LTS

Superpow Studio Author on 03 Sep 2019, 01:37:20

Hi,

We don’t use FxMaker in our project.

Smooth637 Buyer on 08 Sep 2019, 16:37:38

Go to Assets>IGSoft_Resources>Scripts>NcEffects

 

You will find that all the scripts are created using FXMaster, but unfortunately from my research, has been discontinued.

Is there any other particle effect I can use to replace it

Superpow Studio Author on 08 Sep 2019, 16:44:08

Hi,

We removed FXMaker in our last versions. Please update.

Smooth637 Buyer on 05 Oct 2019, 12:00:54

Thank you for your help before.

 

I am now running into this crash error in xcode, I have pasted it below.

I have also tried building your original template only changing the bundle id and I still get the crash report when i run it in xcode

 

 
#import “PLCrashReporter.h”
#import “CrashReporter.h”

extern NSString* GetCrashReportsPath();
void CrashedCheckBelowForHintsWhy();

static NSUncaughtExceptionHandler* gsCrashReporterUEHandler = NULL;

static void SavePendingCrashReport()
{
    if (![[UnityPLCrashReporter sharedReporter] hasPendingCrashReport])
        return;

    NSFileManager *fm = [NSFileManager defaultManager];
    NSError *error;

    if (![fm createDirectoryAtPath: GetCrashReportsPath() withIntermediateDirectories: YES attributes: nil error: &error])
    {
        ::printf(“CrashReporter: could not create crash report directory: %sn”, [[error localizedDescription] UTF8String]);
        return;
    }

    NSData *data = [[UnityPLCrashReporter sharedReporter] loadPendingCrashReportDataAndReturnError: &error];
    if (data == nil)
    {
        ::printf(“CrashReporter: failed to load crash report data: %sn”, [[error localizedDescription] UTF8String]);
        return;
    }

    NSString* file = [GetCrashReportsPath() stringByAppendingPathComponent: @”crash-“];
    unsigned long long seconds = (unsigned long long)[[NSDate date] timeIntervalSince1970];
    file = [file stringByAppendingString: [NSString stringWithFormat: @”%llu”, seconds]];
    file = [file stringByAppendingString: @”.plcrash”];
    if ([data writeToFile: file atomically: YES])
    {
        ::printf(“CrashReporter: saved pending crash report.n”);
        if (![[UnityPLCrashReporter sharedReporter] purgePendingCrashReportAndReturnError: &error])
        {
            ::printf(“CrashReporter: couldn’t remove pending report: %sn”, [[error localizedDescription] UTF8String]);
        }
    }
    else
    {
        ::printf(“CrashReporter: couldn’t save crash report.n”);
    }
}

static void InitCrashReporter()
{
    NSError *error;

    UnityInstallPostCrashCallback();
    if ([[UnityPLCrashReporter sharedReporter] enableCrashReporterAndReturnError: &error])
        ::printf(“CrashReporter: initializedn”);
    else
        NSLog(@”CrashReporter: could not enable crash reporter: %@”, error);

    SavePendingCrashReport();
}

static void UncaughtExceptionHandler(NSException *exception)
{
    NSLog(@”Uncaught exception: %@: %@n%@”, [exception name], [exception reason], [exception callStackSymbols]);
    if (gsCrashReporterUEHandler)
        gsCrashReporterUEHandler(exception);
}

static void InitObjCUEHandler()
{
    // Crash reporter sets its own handler, so we have to save it and call it manually
    gsCrashReporterUEHandler = NSGetUncaughtExceptionHandler();
    NSSetUncaughtExceptionHandler(&UncaughtExceptionHandler);
}

void InitCrashHandling()
{
#if ENABLE_CUSTOM_CRASH_REPORTER
    InitCrashReporter();
#endif

#if ENABLE_OBJC_UNCAUGHT_EXCEPTION_HANDLER
    InitObjCUEHandler();
#endif
}

// This function will be called when AppDomain.CurrentDomain.UnhandledException event is triggered.
// When running on device the app will do a hard crash and it will generate a crash log.
void CrashedCheckBelowForHintsWhy()
{
#if ENABLE_CRASH_REPORT_SUBMISSION
    // Wait if app has crashed before we were able to submit an older pending crash report. This
    // could happen if app crashes at startup.
    WaitWhileCrashReportsAreSent();
#endif

#if ENABLE_IOS_CRASH_REPORTING || ENABLE_CUSTOM_CRASH_REPORTER
    // Make app crash hard here
    __builtin_trap();

    // Just in case above doesn’t work
    abort();
#endif
}

Sell My App Support on 05 Oct 2019, 20:48:54

Hi Smooth637, thank you for your purchase! The author will reply to you soon

Superpow Studio Author on 09 Oct 2019, 07:19:54

Hi,

Unfortunately, we are not experts in iOS. We are willing to help if you have any issues in Unity.

 

Kind regards,

Smooth637 Buyer on 09 Oct 2019, 09:45:03

Not a problem.
Thank you very much for the reply.

li guanyi on 19 Mar 2019, 04:57:38

I need to apk

Sell My App Support on 19 Mar 2019, 13:00:35

Hi Li Guanyi,

Thank you for your interest.

In order to check the demo, please click on the Google Play black button. You can find it in the product description.

Don’t hesitate to ask any questions, the Author will gladly provide you with more information about his product.

Regards.

jimmy c Buyer on 16 Feb 2019, 09:05:13

hi

Some users reported all their planes got removed suddenly,  Do you have any ideas what will caused such situation and suggest a fix? We are in latest version code. Thanks

Superpow Studio Author on 16 Feb 2019, 11:06:30

Hi,

I have never heard of this issue. However, if this is the case, it’s very difficult to fix because we can’t reproduce it.

jimmy c Buyer on 16 Feb 2019, 11:50:26

Your own published app in amazon also got this 1 star review regarding negative number and all planes disappear. Yes, it is difficult to fix but users is not happy if they purchased ruby to upgrade plane, then disappear.

Daniel Cherac Buyer on 26 Jan 2019, 14:11:55

Hello, can you help implement another ad network or some info on how to do that? as I am having issues with admob

Sellmyapp Team on 27 Jan 2019, 21:56:35

Hello @Daniel Cherac,
The Author was notified you need his assistance. He will reply to you at the earliest convenience.
Regards.

Superpow Studio Author on 28 Jan 2019, 00:34:43

Hi,

Thanks for your purchase.

If you like to integrate another ad network, you need to find its website and follow its integrate instruction.

Daniel Cherac Buyer on 29 Jan 2019, 13:10:30

Can you give me some tips with implementing https://www.appodeal.com/ to be specific ,in the code to replace admob? I would compensate you for your time

1 2 3 4 5 6 7 8
14 days Money back guarantee policy

WE GOT YOU COVERED!
14 Days buyer protection

When you buy an item on Sell My App you can rest assure you will get exactly what you paid for!

We offer buyer protection for cases in which the product doesn’t work as advertised in the product description page.

Terms to request a refund:

  • You must request the refund no longer than 14 days of the original purchase date.
  • You must request the refund by addressing to our support only at [email protected].
  • The product doesn't work as advertised on the listing page.
  • You must detail the issues experienced using the comments tab on the product page.
  • The author or our team didn't reply to your message in the inbox within your dashboard within 48 hours.
Rating
5.0 average based on 2 ratings
Development Hours
500

We have checked with the developer and certified the value of the work and efforts that were put into building this code. This is a good indicator for the amount of money you save when buying this template.

Category Casual
PlatformsiOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, iOS 11, iOS 12, iOS 13, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Android 7.0, Android 8.0, Android 9.0, Android 10.0, Unity 2019
FrameworksUnity

Similar Apps