Piano Tiles Template

Piano Tiles Template

Single App License

With the Single app license you can make use of the purchased product for personal or commercial uses with no need to pay extra fees or charges except for the initial purchase price.

You are allowed to use the product for one project of your own or on behalf of your customer (personal, commercial, non profit).

You or your client cannot resale the purchased item again not on its own neither as a part of a project.

The purchased items under this license type must not be resold or redistributed "AS IS" or as a part of a bundle of files.

You can use this license for:

  • integrate the product in one app.
  • you can distribute the product only as binary (distributing the source code is forbidden).
  • you can make a commercial use of the product.
  • you can further develop or edit the code
$189

Multiple App License

The multiple app license allows you to make a personal and commercial use for a project that will be sold with no need to pay extra fees or charges except for the initial purchase price.

The purchased items under this license type must not be resold or redistributed "AS IS".

You can use this license for:

  • You can integrate the product in an unlimited number of projects
  • You can redistribute or sublicense it in a project.
  • You can further develop and edit the code
$699

Time is money! We can help you launch your app.

Our team has experience of more that 5 years in building and reskinning mobile apps. We can work for you and produce amazing graphic design and smooth functionality!

Take a look at our design capabilities:

This is what you get by purchasing our Reskin & Launch service:

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

+ $899
Summary:
$189
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The Best, Fastest and most reliable service to launch your own App or Game

Top quality HD graphics production for all of your app assets.

High quality screenshots & icons for your app.

Advertising integration into your app.

100% bug free code and warranty for 3 months.

We will submit the app to the Appstore/Google Play.

A professional dedicated project manager.

We know that you want things done fast and in the highest quality possible and that's exactly what we are here to provide! Our Team has successfully reskinned & Launched more than 1000 projects.

Description

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Join in the musical market with this complete Piano Tiles template, ready to publish – Easy to reskin.

Piano Template is a fully working Unity game that can be published onto Android, iOS or even Windows Marketplace. I’ve worked out many little details to make the building process easier for you, no headache with the Android config, no mess up with the iOS demand, just click build and you are done.

Piano Template bring you:
 – Complete game flow from splash screen to game over, with popups for additional utilities
 – 69 ready to play levels
 – Comprehension document to make new levels yourself
 – High performance code base, 60 fps on device from iphone 5s and above.
 – Menu transition effect, smooth overall UX
 – Low audio latency on Android devices
 – Stable and battle tested core gameplay

Before dive in the project, you need to be informed that:
 – Musical game on Android usually suffered from high Audio latency, this project has solved that
 – This project is extracted from a working game project with many features, hence there is some leftover code to help you kick start those feature easier
 – This is a sophisticated project, it’s a work of more than 500 man-hours and deal with lots of problems on many platform (such as lag, drop FPS, audio sync…), so the closer you get to the core, the harder it will get to understand
 – As it is, the project is ready to publish, you could just change the ads ID and ready to go.
 – The project make use of NGUI atlas, so to reskin is to change this atlas alone, you should have knowledge about this one.
 – I lived in GMT +8 timezone so expect support in the 9-5 time frame

 – I will constantly adding more features into the project, and increase the price along with it, so if you get it now, you will have the lowest price possible :D

 – The online version of the documentation is HERE and will be update as new questions pop up.

Features

 – Complete game flow from splash screen to game over, with popups for additional utilities
 – 69 ready to play levels
 – Comprehension document to make new levels yourself
 – High performance code base, 60 fps on device from iphone 5s and above.
 – Menu transition effect, smooth overall UX
 – Low audio latency on Android devices
 – Stable and battle tested core gameplay

 – Unity Ads or Admob with a little switch :D

Changelog

1.1 (2019 Apr 09) 

  • Fix bug can’t build for Android
  • Performance improvements
  • Clean up the code

1.0.1 (Apr 09) 

  • Fix bug can’t build for Android if Admob is added into the project
  • Add admob helper as requested from customer
  • Fix bug for song converter scripts
  • Optimize atlas file
  • Groundwork for the next big update

1.0 (Mar 04)

  • Initial release

In the next UPDATE

  • Add Push notification
  • Add IAP
  • Generalize the Ads provider
  • Price will increase
5 Reviews

  • 5
    5

    Nice Support!


  • 5
    5

    This template is amazing and packed with potential. the best thing I like about my purchase is the support, if there is one thing I value with a purchase is support especially that am new to unity. The developer is extremely friendly and will go out of his way to deliver your request. I look forward to seeing updates and more games from this developer.


  • 5
    5

    awesome


  • 5
    5

    Good app. Very fast support and fun guy haha :D


  • 5
    5

    love this game
    and goooooood support
    thanks mio

In order to ask a question you need to log in or register as a user for free.

Ahmed Ramdani Buyer on 11 Oct 2019, 18:14:03

HELLO WHEN I BUILD THE APK and uploaded on the play store I have problem with 64 bit i check the il2cp and 64 bit on nity but i have the same problem

Attached:
Sell My App Support on 11 Oct 2019, 18:28:48

Hi Ahmed Ramdani, thank you for your purchase! The author will reply to you soon

Mio Developer Author on 16 Oct 2019, 16:39:09

Hello, I can’t see the picture clearly, please upload higher resolution one. Anyway, I guess that the error is because you also checked on x86 (which is not recommend when uploading to Playstore anymore). Uncheck that in the mean time

Ahmed Ramdani Buyer on 24 Oct 2019, 21:59:36

HELLO

WHEN I BUILD THIS PROJECT ON FACEBOOK INSTANT GAME THE GAME WORK GOOD BUT TILES PIANO NOT WORKING

emreyildiz Buyer on 17 Sep 2019, 09:48:01

I bought the piano tiles project unity 2017.4.21f1 version, but I will open the project to run the annex I’ve sent the news and I’m working.

Attached:
Sell My App Support on 17 Sep 2019, 10:28:59

Hi Emreyildiz, thank you for your purchase! The author will reply to you soon

Mio Developer Author on 17 Sep 2019, 16:28:13

Hello, can you rephrase the question? I don’t think I get it clearly.

Also, do read the documentation before using the template. Like, start the game from SceneManager scene to ensure allizwell

Tin Jerry on 26 Aug 2019, 07:30:04

Hi Mio Developer,

 

I bought your source code at https://www.sellmyapp.com/downloads/piano-tiles-template/

When I built the source in Unity 2018.3 then test on a virtual device (bluestack), the game was stuck at splash screen

 

I got the same logcat like the buyer below (who wrote comment under your product at sellmyapps)

Please help us to resolve this asap

 

Thanks,

 

 

 

 

——————————————————————————

 

ramz timorat on 27 Apr 2019, 18:46:15

hi

 

the game works fine in unity .but when i build to test in android phone.screen stuck on splash scene

 

how can can i fix it please.

 

 

Mio Developer Author on 28 Apr 2019, 17:15:03

You need to provide me the logcat of the game, please filter only the messages related to Unity and send me that

 

 

ramz timorat on 01 May 2019, 11:58:59

hi

 

 

 

this the logcat

 

Microsoft Windows [Version 10.0.17763.437]

(c) 2018 Microsoft Corporation. All rights reserved.

 

C:UsersPro>adb logcat -s Unity

——— beginning of main

——— beginning of system

I/Unity   (22055): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1953mb

I/Unity   (22055): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf), 0 little (mask: 0x0)

I/Unity   (22055): ApplicationInfo mio.game.tilemaster version 1 build c392554f-d0b7-4a04-b8aa-e9631ffa9927

I/Unity   (22055): Built from ‘2018.3/release’ branch, Version ‘2018.3.12f1 (8afd630d1f5b)’, Build type ‘Release’, Scripting Backend ‘mono’, CPU ‘armeabi-v7a’

D/Unity   (22055):  GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shade

D/Unity   (22055): r_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic

W/Unity   (22055): DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

W/Unity   (22055):

W/Unity   (22055): (Filename:  Line: 543)

W/Unity   (22055):

W/Unity   (22055): DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

W/Unity   (22055):

W/Unity   (22055): (Filename:  Line: 543)

W/Unity   (22055):

W/Unity   (22055): DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

W/Unity   (22055):

W/Unity   (22055): (Filename:  Line: 543)

W/Unity   (22055):

W/Unity   (22055): DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

W/Unity   (22055):

W/Unity   (22055): (Filename:  Line: 543)

W/Unity   (22055):

W/Unity   (22055): DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

W/Unity   (22055):

W/Unity   (22055): (Filename:  Line: 543)

W/Unity   (22055):

W/Unity   (22055): The referenced script on this Behaviour (Game Object ‘<null>’) is missing!

W/Unity   (22055):

W/Unity   (22055): (Filename:  Line: 294)

W/Unity   (22055):

I/Unity   (22055): /data/data/mio.game.tilemaster/files/gf0gf9h8 not exist, returning null

I/Unity   (22055):

I/Unity   (22055): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

I/Unity   (22055):

E/Unity   (22055): AndroidJavaException: java.lang.ClassNotFoundException: srs.srsoundpool.SRSoundPool

E/Unity   (22055): java.lang.ClassNotFoundException: srs.srsoundpool.SRSoundPool

E/Unity   (22055):      at java.lang.Class.classForName(Native Method)

E/Unity   (22055):      at java.lang.Class.forName(Class.java:309)

E/Unity   (22055):      at java.lang.Class.forName(Class.java:273)

E/Unity   (22055):      at com.unity3d.player.UnityPlayer.nativeRender(Native Method)

E/Unity   (22055):      at com.unity3d.player.UnityPlayer.c(Unknown Source)

E/Unity   (22055):      at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source)

E/Unity   (22055):      at android.os.MessageQueue.next(MessageQueue.java:216)

E/Unity   (22055):      at android.os.Looper.loop(Looper.java:151)

E/Unity   (22055):      at com.unity3d.player.UnityPlayer$e.run(Unknown Source)

E/Unity   (22055): Caused by: java.lang.ClassNotFoundException: Didn’t find class “srs.srsoundpool.SRSoundPool” on path: DexPathList[[zip file “/data/app/mio.game.tilemaster-1/base.apk”],nativeLibraryDirectories=[/data/app/mio.game.tilemaster-1/lib/arm, /vendor/lib, /system/lib]]

E/Unity   (22055):      at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:56)

E/Unity   (22055):      at java.lang.ClassLoader.loadClass(ClassLoader.java:511)

E/Unity   (22055):      at java

I/Unity   (22055): Initializing ads

I/Unity   (22055):

I/Unity   (22055): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

I/Unity   (22055):

I/Unity   (22055): Initializing analytics

I/Unity   (22055):

I/Unity   (22055): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

I/Unity   (22055):

I/Unity   (22055): Initializing notification

I/Unity   (22055):

I/Unity   (22055): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)

I/Unity   (22055):

Sell My App Support on 26 Aug 2019, 09:14:16

Hi Tin, thank you for your purchase! The author will reply to you soon

Tin Jerry on 30 Aug 2019, 09:35:06

i dont see any answer. It’s suck!!

Sell My App Support on 03 Sep 2019, 15:32:44

Hello Tin Jerry, we don`t see the Buyer tag. Did you buy the template from our marketplace?

Mio Developer Author on 10 Sep 2019, 16:31:41

Sorry I can only offer support for customer bought from me, if you bought it from other resellers, then please contact them for help

Koh Kitamura Buyer on 06 Jun 2019, 10:59:41

Hi, Can you update this project to Unity 2019 with Unity UI System, NGUI is also good, but it is difficult to edit and does not support well when Unity update. Thank you.

Sell My App Support on 06 Jun 2019, 12:11:31

Hi Koh Kitamura, thank you for your purchase! The author will reply to you soon

John Gomez Buyer on 22 May 2019, 20:52:22

Where do I download the new update?

Sell My App Support on 23 May 2019, 11:02:58

Hi @John Gomez,  if author already upload an update, so you can download it from your account.
1. click on the Envelope icon in the top right corner of the navigation bar
2. click on PURCHASES
3. click on VIEW PURCHASE
Download your source code.
 
Let is know if you need any further support finding it.

John Gomez Buyer on 20 Aug 2019, 21:13:18

I download and download the old code. Why?

Sell My App Support on 21 Aug 2019, 11:47:28

Hi @John Gomez,

Please do it once more and tell us if it is success.

ramz timorat on 27 Apr 2019, 18:46:15

hi

the game works fine in unity .but when i build to test in android phone.screen stuck on splash scene

how can can i fix it please.

Mio Developer Author on 28 Apr 2019, 17:15:03

You need to provide me the logcat of the game, please filter only the messages related to Unity and send me that

ramz timorat on 01 May 2019, 11:58:59

hi

 

this the logcat

Microsoft Windows [Version 10.0.17763.437]
(c) 2018 Microsoft Corporation. All rights reserved.

C:UsersPro>adb logcat -s Unity
——— beginning of main
——— beginning of system
I/Unity   (22055): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1953mb
I/Unity   (22055): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf), 0 little (mask: 0x0)
I/Unity   (22055): ApplicationInfo mio.game.tilemaster version 1 build c392554f-d0b7-4a04-b8aa-e9631ffa9927
I/Unity   (22055): Built from ‘2018.3/release’ branch, Version ‘2018.3.12f1 (8afd630d1f5b)’, Build type ‘Release’, Scripting Backend ‘mono’, CPU ‘armeabi-v7a’
D/Unity   (22055):  GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shade
D/Unity   (22055): r_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic
W/Unity   (22055): DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
W/Unity   (22055):
W/Unity   (22055): (Filename:  Line: 543)
W/Unity   (22055):
W/Unity   (22055): DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
W/Unity   (22055):
W/Unity   (22055): (Filename:  Line: 543)
W/Unity   (22055):
W/Unity   (22055): DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
W/Unity   (22055):
W/Unity   (22055): (Filename:  Line: 543)
W/Unity   (22055):
W/Unity   (22055): DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
W/Unity   (22055):
W/Unity   (22055): (Filename:  Line: 543)
W/Unity   (22055):
W/Unity   (22055): DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
W/Unity   (22055):
W/Unity   (22055): (Filename:  Line: 543)
W/Unity   (22055):
W/Unity   (22055): The referenced script on this Behaviour (Game Object ‘<null>’) is missing!
W/Unity   (22055):
W/Unity   (22055): (Filename:  Line: 294)
W/Unity   (22055):
I/Unity   (22055): /data/data/mio.game.tilemaster/files/gf0gf9h8 not exist, returning null
I/Unity   (22055):
I/Unity   (22055): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
I/Unity   (22055):
E/Unity   (22055): AndroidJavaException: java.lang.ClassNotFoundException: srs.srsoundpool.SRSoundPool
E/Unity   (22055): java.lang.ClassNotFoundException: srs.srsoundpool.SRSoundPool
E/Unity   (22055):      at java.lang.Class.classForName(Native Method)
E/Unity   (22055):      at java.lang.Class.forName(Class.java:309)
E/Unity   (22055):      at java.lang.Class.forName(Class.java:273)
E/Unity   (22055):      at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
E/Unity   (22055):      at com.unity3d.player.UnityPlayer.c(Unknown Source)
E/Unity   (22055):      at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source)
E/Unity   (22055):      at android.os.MessageQueue.next(MessageQueue.java:216)
E/Unity   (22055):      at android.os.Looper.loop(Looper.java:151)
E/Unity   (22055):      at com.unity3d.player.UnityPlayer$e.run(Unknown Source)
E/Unity   (22055): Caused by: java.lang.ClassNotFoundException: Didn’t find class “srs.srsoundpool.SRSoundPool” on path: DexPathList[[zip file “/data/app/mio.game.tilemaster-1/base.apk”],nativeLibraryDirectories=[/data/app/mio.game.tilemaster-1/lib/arm, /vendor/lib, /system/lib]]
E/Unity   (22055):      at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:56)
E/Unity   (22055):      at java.lang.ClassLoader.loadClass(ClassLoader.java:511)
E/Unity   (22055):      at java
I/Unity   (22055): Initializing ads
I/Unity   (22055):
I/Unity   (22055): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
I/Unity   (22055):
I/Unity   (22055): Initializing analytics
I/Unity   (22055):
I/Unity   (22055): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
I/Unity   (22055):
I/Unity   (22055): Initializing notification
I/Unity   (22055):
I/Unity   (22055): (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
I/Unity   (22055):

ramz timorat on 07 May 2019, 03:49:03

hi again

 

is it easy to delete [splash screen ] if that can make the game works?

Xiaoping xiao Buyer on 17 Apr 2019, 14:48:47

Hello! How to translate the song name into Chinese?

Sell My App Support on 17 Apr 2019, 17:04:25

Hi Xiaoping xiao, thank you for your purchase! The author will reply to you soon

Mio Developer Author on 21 Apr 2019, 15:45:23

Hello, you can edit the csv file store.csv in resource folder. But the default font can’t display chinese characters, so you will have to change the default font too. Please take a look at TextMeshPro’s website for more information on how to change the font of text

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Rating
5.0 average based on 5 ratings
Development Hours
700

We have checked with the developer and certified the value of the work and efforts that were put into building this code. This is a good indicator for the amount of money you save when buying this template.

Category Casual
PlatformsiOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, iOS 9.3, iOS 10, iOS 11, Android 4.4, Android 5.0, Android 6.0, Unity 2017
FrameworksUnity

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