Traffic Racing – Unity 5.5 Universal template for iOS & Android

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$99
$499

Description

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Traffic Racing Template project was created for wide range of Unity developers. It fits perfectly with needs of a small independent developer studio and a global game publisher company.

This template contains all necessary features to get started with Traffic Racing games. Watch trailer.

The project was carefully prepared and optimized to fit most mobile development scenarios. It supports Android and iOS platforms, was tested on a wide range of devices and has shown reliable performance during tests.

Demo for Android is available here.

Demo for iOS is is available here.

Our developers took a good care of the coding part of the project. Code behind the game is well optimized and commented. We built the code project relying on events and object oriented programming style.

We saved your performance by pooling game objects and using light data structures. Out of the box template supports unlimited cars, wheels and paint. It should get you going just right away. Two game modes and two locations to begin with.

Initial game setup is meant to give your reskin game essential diversity from start. Reskinning will be done in no time thanks to our custom assets implementation system in editor. It will take car off all objects creations, components and assets saving.

We use smart data containers in the game. All data – prefabs, textures and all properties are nicely separated from the game logic and its visual representation. All in one place! Sample assets are free to use! Experienced developers and programmers will find it easy to extend the template to add more game modes and locations.

Events systems used in the game maintain minimal coupling between classes and objects. We provided you with minimalistic user interface that represents all necessary data during the game. Template supports high scores.

Cash system makes it possible to earn and spend, to unlock items in the game. It is very easy to implement any advertising system.

We have separated cash purchasing logic for your convenience and loading screens are made in the way that you can plug any ads in them.

We have recorded a few video tutorials to describe assets import process in a step-by-step fashion. Moreover, extensive manual document will answer all question that you might get along the way.

Features

  • Realistic car behavior.
  • 2 Game types: One way driving and Driving with facing traffic.
  • 2 Locations.
  • High scores support.
  • In game cash system.
  • Items unlocks and pricing.
  • Car upgrades and specifications.
  • Editor importer window for cars, wheels, paint, traffic and tiles.
  • Educational videos and detailed manual.
  • Commented and optimized code. C# Language.
  • Android, iOS platforms.
  • Tested on weak and strong mobile devices.
  • Data containers for logic – data separation.
  • Perfect saving and loading system in the game.
  • Integration ready: In app purchases and advertisements.

FAQ

1. Does this code work on latest versions of iOS such as iOS 10.2.x ?

Yes the code works actually on all version of iOS starting from 8.0 all the way to iOS 10.2.x

2. Does this code works on Android 5.0 and Android 6.0?

Yes this code fits all versions of Android starting at Android 4.1.X all the way to Android 6.0

3. Is the code documented? will I be able to understand it?

The code is highly commented to allow everyone to read it and understand. We are here to provide support to any question that you may have. Other than that we have created a video tutorial library for handling all the components. You can find it in the section below.

How to setup and Reskin

Here you can find elaborated videos about everything you need to do to successfully reskin the code. And if there is still something you don’t understand we are here to support and answer any of your questions.

Car Import Tutorial This video covers all steps that are necessary for successful car import. Here you will see how the car is exported from the 3D modeling application and imported in Unity3D.

Using our editor importer window you will set up necessary object and create the final car body prefab.

Wheel import Tutorial In this video you will see how it is easy to import wheels for all your cars and set them up. We will look into the icon rendering process as well. We have included a scene where you can quickly make a render of your imported wheel in order to see it in the UI in your garage.

Traffic Car Import Tutorial This video cover steps of importing a traffic car that you will be avoiding in your races. The setup is very straightforward and is made using our editor script as well. Traffic cars are different and have to be set in a specific way.

Tile Import Tutorial All game is made of endless racing experience. Tiles are important for continuous game process. Here we import a tile and set it up. You will how to create the prefab of the imported model and how to include the prefab in the data container for tiles.

Paint Import Tutorial Lastly you will have to create paint for your cars and here you will see how to do that. This is the quickest tutorial.

Besides all the steps mentioned in the videos you are always welcome to mess up with already existing models from the template project. You can do it “old way” – make a duplicate of already existing prefab and try to match the new one. Good luck in your reskins! Sincerely yours, Power Pixel Software Team

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14 days Money back guarantee policy
Development Hours
300
Category Racing
Platforms iOS 8.0.x, iOS 8.1.x, iOS 9.0.x, iOS 9.1.x, iOS 9.2.x, Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0, Android 6.0, Unity 4.6.x, Unity 5.0, Unity 5.1, Unity 5.2.x, Unity 5.3, Unity 5.4, Unity 5.5
Frameworks Unity
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