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How to
Create an App

Chapter 8

Launching
your App
Successfully launching a mobile app is becoming increasingly difficult. The reason? Over saturation of the market, and consumers’ decrease in patience for mediocre products. Build a wow product, and launch it with all the resources at your disposal. PR, social, which you should begin to build up months prior to launch, user acquisition, ASO, and good old-fashioned business development. Launching an app without any one of those can easily become the show-stopper of your app and its future.
- Hillel Fuld -
CMO Zula, Tech Blogger, Startup Advisor, Steak Lover

Launch day. It’s been circled on your calendar for months. So what do you have to do to prepare for the big day?

In order to make sure your launch goes
as smoothly as possible, you will first need to:

You want your launch to be a huge success, and the best way to ensure this is to prepare. Launch day is a big deal, so expect to put in some hours in the run up to it. But it’s worth it: get your launch right, and you should see the results you want.

— testing —

It’s absolutely crucial that your app is fully functional with no bugs or problems when you launch. This way, your app will receive positive reviews and ratings, as opposed to risking complaints or bad reviews from users – especially if you’re planning to launch a paid app.

When testing, you need to know whether your app:
Does what it says on the tin?
Performs the tasks it was
designed to do?
Performs any tasks it wasn’t
designed to do?
Performs when used
consistently or under a load?
Can be
navigated logically?

To find the answers to these questions, you will have to thoroughly test your app on every device that consumers may install it on. This is because different devices have different size screens and varying levels of processing power, and these may impact on the functionality of your app. So, whilst your app may look great and perform well on certain devices, it may not on others.

If you don’t have access to all of the devices users may install your app on, both Xcode and Android have their own device simulators – and there are other apps that can perform this function for you, too.

If you’re developing your app for iOS, you can launch and run your app in the iOS simulator directly from your Xcode project. After selecting the device you want your app to run on, Xcode launches the most recent version of your app as though it is being run on the selected device. You can then navigate, use, and test your app on this device from your computer. Apple also provides a very helpful
and detailed guide to this process.

If you’re developing for Android, the Android SDK contains a virtual mobile device emulator. This mimics all of the hardware and software features of a typical mobile device, and can be easily controlled with a variety of navigation and control keys. A guide to the process can be found here.

There are other third-party simulators, too. This article by Extreme Tech lists some of the best ways to run Android apps on a Windows PC other than using the Android emulator, including ARC Welder for Chrome, the BlueStacks App Player, and Android PC ports. If you’re developing your app for iOS, Macworld recommend the iPadian simulator, which can be downloaded from PCA Downloads.

Don't launch your app until you've done thorough testing with a group of beta users. Do they continue to use the app after day one, week one and month one? If not, why? There's no point in releasing an app if users are only going to use it once. Iterate until your product retains users, and only then should you release it.
- George Burgess -
Founder & CEO, Gojimo
(the UK's most popular exam preparation app)

If you do find problems during the testing process, now is the time to go back and rectify them – even if this means delaying your launch. It is always best to test, refine, and improve before you release your app to make sure users receive the very best product.

— Setting Realistic Goals for Success —

What counts as a successful launch varies considerably between projects. If one of the biggest app developers launched an app that received 1,000 installs they would be hugely disappointed. But, for a first-timer, this would be an incredible achievement.

So you need set yourself realistic expectations and achievable milestones in order to know whether your app has been a success.

Downloads

The simplest metric to monitor is, of course, the amount of people who download your app. It’s almost meaningless to ask what the average amount of downloads is per app (it’s less than 1,000 per year, by the way), since some apps will go practically unnoticed for their entire lives, and others will receive hundreds of thousands of downloads per day.

So you need to work out what a good target is for yourself. To do this, look at how your many downloads your closest competitors are getting, how many downloads other companies or developers of a similar size and level of experience are getting, and how many downloads apps which target the same niche are getting. This should help you decide what counts as a good amount of downloads both immediately following your launch and over time.

Key factors in generating more downloads are marketing and also App Store Optimisation. These are critical components of any launch plan, and likewise for the ongoing success of your app. As such, they are covered in detail in the following chapter to make sure you nail your launch and secure ongoing success for your app.

Getting initial downloads is crucial to your app’s ranking on all app distribution platforms. But as Venture Beat highlights here, you need a lot of them! In the US, you need 80,000 downloads to secure a top 10 position in the Apple App Store; in the UK, 26,000; Germany, 15,000; and Spain a mere 7,000.

Ratings

The second most obvious measure of success is the overall rating your app receives. Martin Poschenrieder, CEO & Founder of Testmunk, conducted highly detailed and robust research about the effects of app ratings on download rates. Seventy-seven percent of consumers will not download an app with an average rating below three stars, so any measure of success needs to be at least this level.

What is the lowest rating in the App Store (iOs)/Google Play (Android)
at which you would still download a shopping app?

People will rate your app based on its function, design, usability, and execution. There is no shortcut to getting a good rating. Either your app is good, or it isn’t. Either way, users will give you the rating they think it deserves.

To work out what a good rating target is, look at how highly your closest competitors are rated, and aim to better them.

It's important that you get the best rating possible when you launch. Five star ratings attract potential users like a moth to a flame. And, whilst your app’s long-term

rating will very much depend on the quality of your app, there are groups of developers which support each other by exchanging five star ratings. Such support can give your launch rating a real boost. And don’t forget, five star ratings from friends and family will also boost your launch rating. So make sure you ask every one you know.

In the next chapter, we will give a list of mobile developer groups that like to support each other. These are highly engaged communities you need to tap into with a bit of give-and-take – they can really help you get those precious first ratings.

Retention rates

Retention rates are a more ongoing metric for success. It is always a good idea to monitor retention rates following your launch, since this will give you an understanding of the lifespan of your app.

According to this data-rich and insightful post by Chartboost’s Pepe Agell, VP Business, to do this right, you need to view how many users open your app at pre-defined intervals. Common intervals are day one, day seven, and day 28.

Depending on the nature of your app, you may expect to see retention rates stay fairly stable or to drop over time. As detailed in Pepe’s excellent blog post, which looks at the four soft launch metrics that matter to the success of your mobile game, most game developers

aim for a minimum of around 40 percent on day one, 20 percent of day two, and 10 percent on day 28. But, if your app has a more long-term appeal, you may want to aim for something more consistent. What counts as a successful retention rate will depend largely on the nature of your app.

Data highlighted within Cet’s post about how to increase app retention rates (on Mobile Action’s blog) shows that, for both iOS and Android apps, users most frequently return to an app once (21 percent of Android users and 23 percent of iOS users) or more than 11 times (34 percent for both Android and iOS users). This shows us that, whilst a lot of apps are simply downloaded and then forgotten, more manage to achieve a healthy retention rate. In other words, users are not opposed to returning to an app if it’s good, but will ignore it if it’s bad.

App user retention: by mobile platform

You can track app retention rates for both Android and iOS for free on Google Analytics using the platform’s Cohort Analysis feature. Cohort Analysis allows you to segment your data based on user acquisition data and user retention rates. You can find Cohort Analysis in the “Reporting Tab” of your Google Analytics dashboard. Find the “Audience Tab” and then click “Cohort Analysis”. From here you will then be able to configure the report to show retention rates. Simply select “Acquisition Date” as your “Cohort Type”

and “User Retention” your metric. You can then alter the “Data Range” and “Cohort Size” to match your requirements.
Google Analytics will then display the relevant information visually so that you can see how many of the people who downloaded your app have carried on using it over time. You can find a detailed guide to
using Cohort Analysis here.

You can read more of Neil Patel’s insights of Cohort Analysis using Google Analytics in his post on the kissmetrics blog here.

Mixpanel also offer a free retention measuring tool for new developers. The tool is free to use so long as the amount of “data points” – a credit counted every time

you track an event with Mixpanel – remains under 25,000. Once you exceed this threshold, you will have to pay to use the tool. The retention reports Mixpanel provides are a fantastic visualisation of how often users return and engage with your app, and a quick, straight-forward way to measure your app’s retention rate over time.

If you find yourself struggling with a low retention rate, there are a
few things you can do to help increase it:

Provide In-App Feedback

– Feedback gives real-time insights into app issues as well as customer needs and opinions, meaning you can rectify any common problems before they turn too many users off.

Respond to Users

– If users direct a problem or query at you, you should always aim to give a direct response. By replying constructively to both negative and positive feedback, you let users know how much you value them and they’re less likely to go elsewhere.

Send Push Notifications

– Using push notifications boosts retention rates. In fact, users who opt for push notifications are 90 percent higher to return to an app. »

Enable Social Integration

– Humans like to interact with each other. By allowing your users to communicate via your app – through social sharing, competition, or conversation – you can improve your app’s retention level.

Revenue Generated
by Downloads and In-App Purchases
Download revenue:

If you’re releasing a paid app, you should use the amount of downloads you expect over a certain period of time and the cost of your app to create a figure to aim for.

If you miss your target because you’re not getting enough downloads, but you do have a high retention

rate, this indicates that your app is of high quality and thus that you should perhaps raise your price to meet it.
If you’re getting quite a lot of downloads but are just shy of your target, you should consider lowering your price in order to attract more people.

In-App Revenue:

If you offer in-app purchases, and are predicting that a good average revenue per user (ARPU) will be essential to your app’s success, you should work out how much revenue you expect to make per user per month.

ARPU can be worked out by dividing total in-app revenue by the number of active users. For example, if your total in-app revenue is £500 and you have 800 users then your ARPU will be, rounded up, 63 pence.


Your target ARPU will depend on factors including the cost of developing your app, the monetisation model you’ve chosen, and how much you realistically expect your app to generate – taking into consideration your app category and target demographic. But, to give you some idea, average ARPU is around $0.04 per month. »

Dobsoft Studios Case Study:
Increasing ARPU with a Hybrid
Monetisation Model

Dobsoft, the Australian mobile app gaming company, develops fun, addictive games, including Gun Fu: Stickman 2 – which has over 1 million downloads.

Initially, the company used an in-app purchase model to generate revenue. By allowing users to buy new weapons and different game modes, the company attempted to monetise players. However, the model wasn’t performing as well as they had hoped. Whilst players were making in-app purchases, these were not of the volume that the company had hoped. As such, although at first sceptical about how ads would affect usability, the company decided to combine in-app purchases with ads.

By cleverly using ads in a way that weren’t detrimental to the gaming experience, the company now generates more than half of their total revenue using ads. Furthermore, Dobsoft Studios have never received negative feedback about their ads, and so now benefit from both happy players and an increased ARPU. »

— Initial App-Store Design —

If you look at the top-performing apps in every category, you’ll see that each has great icons and screenshots (up to five) as well as a fantastic description.
We’ll go into more depth about the description when we talk about app store optimisation in chapter 9. So let’s just stick to the visuals for now.

Icons

The icon you choose will be the first impression you make on consumers. And first impressions count.
To make a good one, your icon needs to be incredibly simple. Your icon shouldn’t confuse people and this means that it should only contain a visual representation of one thing – either an emotion, your brand, or a suitable graphic. Smashing Magazine have a great article, written by Melanie Haselmayr CEO and founder of Mevvy (an app marketplace API) about creating effective icons and screenshots. So be sure to give that a read. To follow on from all these great insights, we’ve put together some practical examples and tips below.

Visually complex icons, like the example below, don’t convey a message and tell browsers nothing about your app.

A unique shape within your icon makes your app stand out while also being instantly recognisable at-a-glace.

The first screenshots that should be seen by potential users have to reflect what your app is all about and why it is so great.
- Sylvain Gauchet -
Mobile App Marketer and Apptamin Co-Founder
Screenshots:

Screenshots show consumers what to expect when they install your app. This means that they need to explain visually what your app does and how it works. If your app is simple, use screenshots to showcase your app’s strengths and most interesting pages.

The developers of 2048 use an in-game screen shot to convey the idea behind the game.



If your app is more complex, you may want to use the space to add graphics and show the device in use.

The developers of 7 minute workout add graphics and text to their screenshots to make sure their convey a simple message.



Make the first two screenshots not only the most visually appealing, but also the most self-explanatory. Since these are, along with the icon and rating, displayed when a user’s search brings up your app.

Developers of Weather HD, vimov, opted for a stylish screenshot, using angled images, clear and descriptive text, and iconic weather images to stand out from the crowd.



Use all of the available screenshot slots, but only display one feature per slot. Trying to cram in too much will disorientate viewers and make the app appear needlessly complicated.

Unfortunately, the developers of Vision Test use a screenshot that attempts to do too much – the app is complex and, whilst the dashboard may make sense to those familiar with it, the use of technical jargon and ambiguous images is confusing,

— Launch Content —

It’s easy to leave the content that will accompany your app’s launch until the last minute. But this is a bad idea. Create all of your launch content well in advance so that, when it comes to the big day, you can get everything out in a timely and orderly fashion.

If you’re using different people to write these, you need to give them an idea of the tone, word choice, key features, and emotions you want them to focus on. This will ensure that your copy is consistent and your messaging is cohesive.

Examples of the essential that you will need to make your launch be
something to be proud of:
Press release
Blog post
Newsletter copy
Social media updates
App review submission template

We will go into more detail about the specifics of this content, and how to create it, in Chapters 9 and 10, as you seek to leverage marketing, and ASO to provide your launch with the platform from which to make it a success.

Before we summarise, let’s learn from HaikuJAM founder’s wise
words and advice on launching your app:

Within four days of launching HaikuJAM on iOS and Android, we were featured in Forbes, CNET, TechCrunch and selected amongst the “50 BEST CREATIVE APPS” globally by The Observer. Soon after, we were also profiled in The New York Times, The Guardian, BBC, YourStory as well as a number of blogs and other sites. Our efforts were completely bootstrapped and we did not pay for any PR.

It’s very important to carefully prepare for your launch… We started planning months in advance. In terms of concrete initiatives:

  • Research and understand your target publications and journalists. Make a list.
  • Craft a compelling narrative. This should be attention-grabbing. Remember that an 'app launch' in itself is not a powerful angle- you need to realise the aspect of your story that is truly newsworthy.
  • Start a meaningful dialogue with journalists and bloggers within your industry. Comment on their articles and leverage Twitter. Be interesting, interested and human- the aim here is to foster familiarity.
  • Prepare a press pack that includes a press release, app screenshots, team photographs and appropriate design assets. Email this across to journalists two or three weeks before your official launch date- emails should be succinct. Remember that journalists like to be first, so offer them exclusive early access to both your story and product. Even when you secure press coverage, you can pitch to other journalists requesting that they explore different (but equally interesting) story angles.

Here are some great resources, which really helped us:

- Dhrupad Karwa -
Founder/CEO of HaikuJAM
— in summary —

Launch day is fast approaching so you need to plan, prepare, test, measure…and hold your nerve! We designed this chapter to help you enjoy the process and of course the Big Day itself, instead of fear it.

Nerves are only natural for such a momentous occasion; however let’s turn this emotional state into nervous excitement instead. We have mentioned this at

pretty much every step of your adventure, but we cannot stress enough the importance of testing.

It is far better for you to identify bugs or issues pre-launch, rather than risk negative reviews and feedback during and immediately after launch – creating good first impressions is so important in the app world! Then you can focus on mapping out what success would mean to you.

Customer feedback is vital, and you must act upon it, however you tend to only hear from those who shout loudest. Therefore you can easily be misled by false-positives if you take them in isolation or only listen to customer feedback. And this is where listening to data comes in; to counter the above so that you are making insights-based decisions, you really should do your research and data analysis first to help point you in the right direction. The customer feedback can then be used to make incremental changes as you go along, instead of seismic ones when it could be too late.
- Lior Romano -
CEO of Contacts+, a hugely popular address book for Android and iPhone
— key takeaways —
Test your app in both a simulator, as well as on as many actual devices as you can get your hands on. This is the only way you can spot issues ahead of time.
Your success criteria must be realistic – what is right for a first-timer will most likely not be right for someone who has done it before (especially if they have done so several times), and likewise for an addictive game versus a health & wellbeing app.
Define what you will measure – which metrics are most appropriate for your app? Downloads, ratings, retention rates, revenue, press coverage, social media buzz and so on.
Don’t neglect your launch content – allow ample time to pull all of this collateral together. Great context and detail is provided in the following two chapters (Marketing, and App Store Optimisation) so read on and get ready!

take me to
chapter 7

take me to
chapter 9